I'm kind of interested in modding in some new vampire interactions, not sure exactly what is possible, whats been attempted before, and only have a rough idea how it all works.. Here's a few ideas.
BLOODSo much blood for Amok, and so little vampires can play with it atm.
1) Make blood barrels drinkable to vampires. I don't know if you could make them prefer them to actual kills, but it would be nice. Maybe give it a drinkblood tag, have a nodrinkblood tag for dwarves, and have the vampire curse remove it. Let the blood in the barrels give some of whatever actual kills provide for them. Maybe have them seek available barrels before they go into hunting mode, so if they find one, they calm back down.
2) Have a reaction to make a blood container of some sort that emulates a sleeping creature to sate a vamps thirst, or try to trick it into feeding in sight of others. Kinda like those blood sausages they make for mosquito medical testing, but more dwarfy. A less acceptable version of a blood barrel, in the sense that it will set off alarm if the vamp is seen draining it.
3) Have a reaction to make blood wine, that would both feed a vamp, and booze it up. Maybe have the wine give a syndrome such as in
this thread, that would remove the nodrink tag from vamps, giving them a taste for booze again.
4) These would all give uses for trader bought blood, but if you needed more than they bring, you could add a "blood-let" reaction to a farmers workshop, to drain some blood from animals into a barrel. I don't know how well a reaction like this could be made though, whether you can check a creatures blood level %, or single out specific creatures for letting, or tell if a creature had recently been let through raws.
5) Make vampires more involved with world blood. Blood spilled on the ground? Lets look at it, admire it, think about it. Maybe make them more involved in cleaning jobs that involve blood. Let military vampires get a little blood every time they attack, sating some of their bloodlust, and speeding up 20 minute stranglefests.
6) Some way to spread the fun around. It's too hard to spread the curse around at the moment. Make it easier to spread through bloody water. Maybe give vampire blood a syndrome so it affects a certain percentage of dwarfs if they muck around in it, or spend too much time covered in it. Or give dwarfs who are bitten but don't die a chance to acquire it. Even if this is possible with raws though, I'm not sure how it would affect worldgen.
I'd probably go with a reaction to make it spreadable instead. Some way to get some blood from a dwarf, and build that and some gnomeblight into a drinking source with a syndrome. I'm thinking a Font, a Blood Font if you will... Would it work like a well, be pipe fed? I don't know! If it was the only water source, it'd be a great way to infect a whole fort. Or to indoctrinate a select few into an upper class, feeding on the peons if it was in the inner sanctum.
SILVERThere's no real interaction with vampires and silver at the moment. I feel like there would be an asset to making silver more reactive to vampires.
1) Silver weapons should definitely have more damage to vampires, to help deal with their crazy strength. Even more if its an edged weapon... diminished effect with alloys. Wielding it would lower their damage.
2) Silver armor similarly could give some boost defending against vamp attacks, or if a vamp was made to wear it as part of a squad, it would weaken it considerably, maybe give it a syndrome.
3) Vamps could be made averse to crossing doorways or floors of silver, crossing only when there's no other path, or just averse when feeding. Maybe the more silver the more adverse. This would let you give your most important dwarves silver doors, or shit, whole silver rooms off the silver hallway in the silver district when you really don't want them to die mysteriously.
4) Give vamps an outright dislike of silver or anything made of it, that leaks into their prefs sometimes. Maybe a low chance at getting a flee reaction from a silver statue. Little things to help us feel out a vamp when we don't want to out it with dfhack or DT.
5) Maybe a reaction with silver, garlic, and golden salve to make something to turn a vampire back to a normal dwarf. For those rare occasions where you don't want a sycophantic tyrannic vampire upper class, and just want your mayor to stop eating people. Could happen... It would probably be something you would have to stick in one of those sleeping dwarf blood sausage traps, and hope it took the bait.
MISCSome miscellaneous stuff that would add to the vampire experience.
1) Wooden spears to the upper body could do massive damage, making danger rooms and early or elven invasions a real liability for vampires.
2) Vampires could have an unusual interest in coffins that could sometimes bleed into their preferences making them more visible when no cheat hunting. Similarly, an aversion to garlic.
3) Vampires could have a rougher time when recovering from cave adaptation, or could permanently have it, or have stronger versions of the sickness, or random variations of all 3, 2, 1 or none.
4) There could be an expensive drink to allow vampires to continue leveling up stats, idea again coming from
this thread.
I'm not sure how much of this is actually modable. I'd love some feedback from modders in the know, and whether any would want to work on something like this. And if there would be interest if a mod was made, as well as any other ideas that would add to it..