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Author Topic: Fantasy Conquest: Era of Diesel, Game Thread! Sheb is victorious!  (Read 11668 times)

Haspen

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For all OOC discussion and other such things, go to discussion thread! That's also a place for all questions and mistake-pointing (and do point out mistakes, I'm not omniscient).

Please try to stay IC as often as possible.



Turn 1 - Year 1900.1

New century approaches; old hereditary regimes either were toppled down or had to change and adapt to the new times. Sciences are on the rise and soon, the infantry is going to be supported by marvelous war machines, while the populace witnesses just what science can do...



Spoiler: Nation Summary (click to show/hide)
« Last Edit: December 09, 2014, 03:07:15 pm by Haspen »
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Taricus

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #1 on: October 02, 2014, 11:57:56 am »

Move two Armies into 7 to set up military HQ there. Build Railroads in 14, 15 and 47. Build academy in 13. Remaining troops in 10 are to move to 14. Begin research on mdern chemistry.
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cheesemcmuffin88

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #2 on: October 02, 2014, 01:02:26 pm »

PTW
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Sheb

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #3 on: October 02, 2014, 01:20:50 pm »

Move two Armies into 7 to set up military HQ there. Build Railroads in 14, 15 and 47. Build academy in 13. Remaining troops in 10 are to move to 14. Begin research on mdern chemistry.

It's Kashyk's turn.

This being said, we express concern at your building a railway line aimed straight at our peaceful nation.
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Taricus

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #4 on: October 02, 2014, 01:56:24 pm »

Given that said rail line is necessary to defend the furthest reaches of the dominion, and that there happens to be an entire nation between our end of the rail line and yours. This means that unless you are very much implying middelheim will be invaded by you in the near future, you have literally nothing to fear from it.
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Haspen

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #5 on: October 02, 2014, 02:01:50 pm »

And speaking of Vastrinacht remote territories, Middelheim Republic is kindly offering to take over Province 47. There's no reason for you to stress yourself over it while our Republic can easily protect it given how close we are to it. If it will make you feel better, we promise to give it back somewhere in the future, if you ask for it politely.
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Sheb

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #6 on: October 02, 2014, 02:16:08 pm »

Such an arrangement would satisfy the people of the Forme Unisarian Country of Karlt. We are even ready to pay for the railway line in this case.
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mastahcheese

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #7 on: October 02, 2014, 02:26:09 pm »

PTW
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The Derail Thread

Kashyyk

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #8 on: October 02, 2014, 04:20:09 pm »

"And there he is! Our great leader, Acting President Alexander Mierkov has arrived on the balcony to give his speech to the regiments about to march out. Although it is difficult to hear from here, he is clearly giving a rousing prose. The soldiers are now preparing to march out and I will hand over to my collegue in the studio."

"Thank you, now I have just heard reports that immediately prior to his appearence his gloriousness had rubberstamped a number of new initiatives, including an extension of the rail system and a military university in the Romanov peninsula. Now, on to the weather"
- Transcript of a news report from 'Lototzka Radio Live'

6 Armies move from #28 to #27
A railroad is built in both #22 and #33
Build academy in #24
Start Research on Explosive Shells
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Taricus

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #9 on: October 02, 2014, 04:37:31 pm »

The Middelheim Republic is politely told to shove their offer where the sun doesn't shine.
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hops

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #10 on: October 02, 2014, 05:30:14 pm »

PTW
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Taricus

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #11 on: October 03, 2014, 01:13:52 am »

Move two Armies into 7 to set up military HQ there. Build Railroads in 14, 15 and 47. Build academy in 13. Remaining troops in 10 are to move to 14. Begin research on mdern chemistry.
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Haspen

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #12 on: October 03, 2014, 01:27:38 am »

And so, new constructions were made in Lototzka as their armies moved out.

Whilst in Vastrinascht, preparations were made for military headquarters to be build and connection to the endangered Province 47 was created.

Spoiler: Nation Summary (click to show/hide)
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Ochita

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #13 on: October 03, 2014, 10:13:44 am »

Meanwhile, in a secretive place within the Etrosaea capital.. The leader and several advisors were working just as usual, though that was shattered by the news of the other nations beginning to move forces, and building improvements. Clearly things would be going at an accellerated pace... More coffee was obtained, and soon the room was bustling with reports and orders..

4 Armies from #57 to #53, 2 armies from #57 to #2
3 Academies built: #1, #54, #55
1 Military Academy built in #53
Start researching: Explosive shells.
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hops

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Re: Fantasy Conquest: Era of Diesel, Game Thread!
« Reply #14 on: October 04, 2014, 02:44:38 am »

Spoiler: TOP SECRET DOCUMENT (click to show/hide)
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