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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78255 times)

Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #525 on: January 13, 2015, 03:38:43 pm »

Ah, well, I uess we'll just have to murder everyone. Shame, but these things happen.
Terrible shame. Real tragedy. Pass the liver, would you?
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #526 on: January 13, 2015, 05:38:36 pm »

Dear god this is amazing.

And sorry for the drought of updates. I've recently moved, and I'm still settling in. Updates should resume before too long, possibly later today (Though as late as the weekend).
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #527 on: January 13, 2015, 05:42:40 pm »

@FB: But I want my update NOOOOOW! *tantrum*
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #528 on: January 13, 2015, 05:51:18 pm »

@FB: But I want my update NOOOOOW! *tantrum*
Eat all your hiatus first.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #529 on: January 13, 2015, 06:12:21 pm »

Hiatus is far too dry and flavourless for my tastes.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #530 on: January 13, 2015, 06:15:31 pm »

Hiatus is far too dry and flavourless for my tastes.
Would you like some copy/pasted irrelevant fluff about the world to add some flavor?
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #531 on: January 13, 2015, 06:45:33 pm »

If I haven't seen it before, it's good.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #532 on: January 13, 2015, 07:09:27 pm »

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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #533 on: January 13, 2015, 07:23:24 pm »

Wait. Surely they used the materials of the islands for building, so there was no net gain in weight?
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #534 on: January 13, 2015, 07:27:51 pm »

It's metaphorical weight. Life got heavy, and they were all very depressed until they managed to become deferential enough that none of them put pressure on another... at which point they all got high and partied and society collapsed, and then they died from starvation and such. Thus we see that Neutral Evil is best alignment.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #535 on: January 13, 2015, 07:32:00 pm »

Wait. Surely they used the materials of the islands for building, so there was no net gain in weight?
This is all according to legend. Ancient Nazerians didn't have much of a concept of conservation of mass, so the thought was "Buildings are heavy. We're making more buildings, ergo this is getting heavier."

In actuality, the gods got sick of them being so proud, but the story got warped, primarily because the Nazerians don't particularly like admitting they're wrong.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #536 on: January 13, 2015, 07:36:01 pm »

I don't really see how a) your island being at sea level rather than sky level is a terrible thing and b) "we fucked up by building too much stuff" is less "admitting they're wrong" than "a bunch of gods cursed our island because they was jelly of our architecture and whiny about us not being obsequiousness enough to them."
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #537 on: January 13, 2015, 07:39:25 pm »

I don't really see how a) your island being at sea level rather than sky level is a terrible thing and b) "we fucked up by building too much stuff" is less "admitting they're wrong" than "a bunch of gods cursed our island because they was jelly of our architecture and whiny about us not being obsequiousness enough to them."
a) Altitude sickness. This wasn't a slow, gentle rise; this was going from sea level to above Mt. Everest within a few minutes at most.
b) The actual reason the gods punished them was because they were extremely arrogant as a culture. Failing to learn from their mistakes, a lot of scribes "misinterpreted" the divine mandate, and said it was because they built too much. Not that Nazeric gods don't have a tendency to be petty, but still.
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #538 on: January 13, 2015, 07:54:54 pm »

Hm... Wouldn't they have faced similar deaths from falling to the ocean and stuff? Even if it was a slow fall the sheer amount of oxygen would be lethal right? If their descendents died from too little, surely they died from too much?
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #539 on: January 13, 2015, 08:04:15 pm »

Of course; it simply wasn't mentioned in the story is all.

And if you're wondering why the gods wouldn't think "Hey, maybe this won't end well for them", they aren't exactly used to having mortal bodies and the need to breathe, nor are they omniscient (Or even particularly intelligent).

EDIT: Oh, and since this will likely get asked, the ancient Nazerians managed to survive the descent because whereas the modern Nazerians had great technology, but lackluster magic, the ancient Nazerians were extremely skilled magically, but a tech level about in the range of the Bronze Age. Their magical prowess allowed a portion to survive and form modern Nazeric. As for why modern Nazeric has such poor magic, that's actually potential spoilers.
« Last Edit: January 13, 2015, 08:15:55 pm by flameboy99 »
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