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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78139 times)

flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #195 on: October 14, 2014, 12:09:55 pm »

By the way, I'm going to be using your text colors on the map for your glyph. If you want a different one for whatever reason, just ask.
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #196 on: October 14, 2014, 12:17:37 pm »

That's nice but where is Culpa?
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #197 on: October 14, 2014, 12:18:40 pm »

In the cage. Kobolds are good at Tetris. Don't ask.
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #198 on: October 14, 2014, 12:23:20 pm »

Except I said to step out of the cage.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #199 on: October 14, 2014, 12:32:04 pm »

* flameboy99 notices that he never actually posted that update

I did *make* an update including your turn, but I guess I forgot to post it. Culpa missed the strike pretty badly. I'll correct your position and place you outside the cage. Sorry!
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #200 on: October 15, 2014, 08:11:18 am »

Also, I am forgetting to use my picture, sorry Dwarmin.

I'm pretty sure that's optional :P
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #201 on: October 15, 2014, 08:17:36 am »

Sorry the update is taking a while; I've been a touch busy. It should be up by about 1:00 central time, but I think we all know how great I am with schedules. [/sarcasm]
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #202 on: October 16, 2014, 05:45:03 am »

Ari sniggered to himself at the weakling's puny brain, and had a thought.

Move to the door/between the door and the kobolds, hopefully where I can also smash in another head at the same time. I.e. 3 left and 1 left/up if appropriate by my turn.
You are moving directly through several threatened squares there, provoking at least one, potentially more, attacks of opportunity. I suggest going around.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #203 on: October 16, 2014, 05:54:42 am »

Ah. Thank you.

For some reason my brain just sort of went "kobolds. pff. moving next to them can't hurt"
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #204 on: October 16, 2014, 02:57:47 pm »

Here's all you guys need to know about my ah, defining class ability.

Spoiler: Hexblade's Curse (Su) (click to show/hide)

And in RP form as well!

---

"Osirio is very unlucky." The hexblade had mentioned to his teammates, a few days before their trip into the dungeon, with a smile.

"He is so unlucky, it's like a magic-and he learned to give the unluck to others. There is being many small and amusing things that can go wrong to ruin the day. Osirio can make these small things happen, and takes advantage of that. Be watching and learning!"

He proceeded to curse Ari a few times as demonstration, and the Gnome suffered numerous seemingly random faults that day-tripping on his bootlaces and falling in a puddle, his breeches falling down in view of a crowd, finding a live rat in his cheese wheel, being pursued by angry tax collecting Golems after a case of mistaken identity, and being hit in the head by a random piece of ceiling tile, while he was in the privy suffering from that piece of a bad cheese.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #205 on: October 16, 2014, 03:31:45 pm »

There was a small error with Dwarmin's sheet; namely, he had apparently taken Improved Initiative and removed it, but forgot to remove the initiative bonus. As such, Osirio's initiative is going to be reduced by four, meaning it's actually Ithy's turn next.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #206 on: October 16, 2014, 03:55:11 pm »

I totally pointed it out. I'm a great guy!

Right?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #207 on: October 16, 2014, 04:00:47 pm »

I totally pointed it out. I'm a great guy!

Right?
Tsk tsk tsk.
=p
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #208 on: October 18, 2014, 06:11:30 pm »

My apologies for the delay.

Also, I think I kind of went overkill on the description of the hex :P
I swear your character actually is cursed, though, Dwarmin. That hit the 'bold scored? That was a crit, and without your curse it would have actually done 9 damage.

Oh, and a note on how I've decided Hexblades work: Essentially, one of the requirements for becoming a Hexblade is having supernaturally bad luck. They learn how to "see" luck via second sight. On its own, this ability is basically useless; it's too chaotic to actually predict anything, and due to how literally any animate thing is surrounded by huge, constantly whirling clouds of Luck, it can't even be used like night vision. However, this does allow them to begin learning a second ability: How to mold and weaponize their curse, such as Osirio's hound. Oh, and if you want, you can make your curse take a different form.

Not that any of this has any actual in-game effect, but I figured you may want to know the IC details of your class.

EDIT: Oh, and I stopped at Ari's turn, since I figured enough things had happened that you may want to change your action. Let me know if you decide to do the same thing
« Last Edit: October 18, 2014, 06:38:17 pm by flameboy99 »
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #209 on: October 18, 2014, 07:39:02 pm »

"...stop injuring him." Ava said, the first hints of emotion coming into her tone.

Use blood wind to attack the kobold to the South of Avalanche.
I take it you mean the one that bull-rushed Osirio?
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