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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78097 times)

Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #75 on: October 06, 2014, 02:49:20 am »

Hmmm, I'm torn between a ToB character or an Incarnum user. Are there any issues with using either, Flame?
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15:35   HugoLuman reads Harb his secret spaghetti recipe

lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #76 on: October 06, 2014, 05:12:03 am »

Okay, I am going to be a human Rogue/Alchemist, possibly with a dip in several levels of Arsonist after all that.

Should I completely reroll, or would this be wrong?
« Last Edit: October 06, 2014, 05:08:08 pm by lawastooshort »
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #77 on: October 06, 2014, 09:19:44 am »

Okay, I am going to be a human Rogue/Alchemist, possibly with a dip in several levels of Arsonist after all that.

Should I completely reroll, or would this be wrong?

I'd say stick with what you got, or ask the GM to give you an "official do-over". The rest of us should-in theory-be sticking with what we got.

@Gigla: Good, good.

I've got connections to two party members now.

...

In other news, I rolled my characters height and weight.

Total beanpole.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #78 on: October 06, 2014, 10:12:03 am »

I see no problem with either ToB or Incarnum
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #79 on: October 06, 2014, 11:04:01 am »

-snipped-
« Last Edit: October 06, 2014, 05:07:57 pm by lawastooshort »
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #80 on: October 06, 2014, 02:39:34 pm »

edit: no wait

edit 2: Sorry for messing you about with the alchemy requests, GM. In the end I decided to be the bard, because I've wanted to play one for a while, and I just thought it would be more fun, average stats or not.

Ari the Mumbler

Mostly good at talky skills, Perform: Mumbling Chant, shooting a bow (I couldn't find a better feat than PBS unfortunately - it's late). Back story as previously, more or less - rejected in his attempts to become a mage, he has decided to learn everything, and also use his natural mumbling abilities to entrance people and then bash their heads in.

Apologies to the group: I do not bring very much useful, and you will now have to knock doors down rather than have them unlocked.

I'll add further character detail as I can but the rules bits are all there I think :)
« Last Edit: October 06, 2014, 05:07:17 pm by lawastooshort »
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #81 on: October 06, 2014, 05:51:05 pm »

Eh. My character can have a rank in open lock and some lockpicks anyway, so she can at least attempt.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #82 on: October 07, 2014, 03:15:15 am »

At GM - if wizardly magic is hard to come by in this world, kind of, what about magic items? Basically I'm wondering if it is worth taking Skill Focus: Use Magic Item as my spare feat, or keep PBS.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #83 on: October 07, 2014, 06:33:25 am »

Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack. However, there is hope! The Dragonfire Strike feat may allow bypassing Sneak Attack immunity; the exact text is not entirely clear, and is the subject of many rules debates.
Spoiler (click to show/hide)
Would you consider this to bypass Critical Hit (and thus Sneak Attack) immunity when flanking/flatfooted/otherwise denied Dexterity bonus to AC?
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15:35   HugoLuman reads Harb his secret spaghetti recipe

flame99

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #84 on: October 07, 2014, 07:00:45 am »

Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack. However, there is hope! The Dragonfire Strike feat may allow bypassing Sneak Attack immunity; the exact text is not entirely clear, and is the subject of many rules debates.
Spoiler (click to show/hide)
Would you consider this to bypass Critical Hit (and thus Sneak Attack) immunity when flanking/flatfooted/otherwise denied Dexterity bonus to AC?
I can't really see why it would. Unless I'm missing something, it just seems to do +1d6 and adds fire damage, plus a possible energy resistance.

At GM - if wizardly magic is hard to come by in this world, kind of, what about magic items? Basically I'm wondering if it is worth taking Skill Focus: Use Magic Item as my spare feat, or keep PBS.
Magic items are semi-rare, but not extraordinarily so. Wizards might be too busy studying to do much in the way of magical items, but sorcerers often make them, as they sell very well.
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It/its, they/them, in order of preference.

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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #85 on: October 07, 2014, 07:25:35 am »

Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack. However, there is hope! The Dragonfire Strike feat may allow bypassing Sneak Attack immunity; the exact text is not entirely clear, and is the subject of many rules debates.
Spoiler (click to show/hide)
Would you consider this to bypass Critical Hit (and thus Sneak Attack) immunity when flanking/flatfooted/otherwise denied Dexterity bonus to AC?
I can't really see why it would. Unless I'm missing something, it just seems to do +1d6 and adds fire damage, plus a possible energy resistance.
That's kind of the point; changing the Sneak Attack damage to Energy Damage to bypass standard immunity to Precision Damage. And it doesn't add energy resistance, so I'm not sure what you mean by that, unless you meant that the enemy can resist it, in which case yes.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #86 on: October 07, 2014, 08:15:25 am »

Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack.

My friend sercon used this ACF (alternative class feature) a long time ago on his char, iirc.

Quote
Penetrating Strike (DS, p 13): Lose trap sense. Whenever you sneak attack something normally immune to sneak attack damage, do half your normal dice of sneak attack damage.

If you're not going to be a disarmer/trap bait anyway there is no reason not to take it, gm permitting. It is pretty powerful...
« Last Edit: October 07, 2014, 08:19:13 am by Dwarmin »
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #87 on: October 07, 2014, 08:20:54 am »

Flame: Sneak Attack is good. Not having Sneak Attack is bad. Undead and the like = no Sneak Attack.

My friend sercon used this ACF (alternative class feature) a long time ago on his char, iirc.

Quote
Penetrating Strike (DS, p 13): Lose trap sense. Whenever you sneak attack something normally immune to sneak attack damage, do half your normal dice of sneak attack damage.
That is another option, my fallback as it were, but it eats my Changeling Rogue Minor Lore ACF and still cuts down damage dramatically.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #88 on: October 07, 2014, 03:13:36 pm »

Spoiler: Ari's Story (click to show/hide)

So I've actually made my mind up now - Ari Sparrowbarrow is a bard and a gnome, and he adventures for the purpose of learning everything.

edit: I've got 55 GP spare. It could go towards a 10th of a Wand of CLW if anyone wants to contribute, or if anyone needs anything in particular, or can suggest something under about 1lb I could buy...
« Last Edit: October 07, 2014, 03:16:51 pm by lawastooshort »
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #89 on: October 07, 2014, 04:21:06 pm »

I could contribute 7gp to it. If that's even allowed. I'm adding in a line about how Culpa Maxima's last name isn't his true one. As a matter of fact, I am changing his name from Culpa Maxima to Culpa Baeta.
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