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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78013 times)

Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #60 on: October 05, 2014, 12:23:47 pm »

Well, Bard with good Charisma is always useful, particularly if you take a Marshal dip. We should probably all have some degree of Face-ness (if nothing else, enough to reliably Aid Another is always handy).
Speaking of which, Flame, what's your opinion on the Cityscape Social Classes Variant Rule?
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #61 on: October 05, 2014, 01:20:07 pm »

Well, I don't mind taking a level of this or that later (we are level 1 now though yes? And I want to start as a bard).

I am on phone for next hour (so typing=urg), so to summarise, my vague idea is a natural semi-magician (hence bard) who was not considered "right" for formal magical study, leading to a life of resentment towards it, and to wanting to show he is better, either through knowledge or natural magic or... I wanted his Perform skill to be chanting; his name is Alicole the Mumbler, wandering collector of knowledge.

I am a novice (still) at d&d; any suggestions are welcome. Will be on computer and do stat rolls in a bit.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #62 on: October 05, 2014, 01:43:10 pm »

Speaking of which, Flame, what's your opinion on the Cityscape Social Classes Variant Rule?
Could you link me to it? I didn't see it in the book, and the .pdf I tracked down doesn't have an index. Google doesn't return anything relevant.
we are level 1 now though yes?
Yep.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #63 on: October 05, 2014, 02:10:21 pm »

Speaking of which, Flame, what's your opinion on the Cityscape Social Classes Variant Rule?
Could you link me to it? I didn't see it in the book, and the .pdf I tracked down doesn't have an index. Google doesn't return anything relevant.
Sidebar on the bottom of page 59.

On another note, I'm planning to be a Wild Shape Ranger (?) Kobold with a rather lofty set of goals (quite literally), probably with the Arcane Hunter ACF, maybe with the Skilled City-Dweller and Voice of the City ACFs (I'm not entirely settled on these yet, it depends on a few things I haven't decided, mostly skill allocation).
Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
« Last Edit: October 05, 2014, 02:30:25 pm by Harbingerjm »
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #64 on: October 05, 2014, 02:24:59 pm »

Well. I could do with some help everyone.


Really particularly average:

STR 12, DEX 11, CON 11, INT 13, WIS 8, CHA 13

Plus a reroll to 15: 4d6=17

I think I should swap WIS for CHA and swap the 8 for the 15. Or should I swap something else for the 13 (putting the 15 in CHA)? I know there is a feat that lets you use INT for Will saves and certain Will-based skills, so perhaps this would be a good idea. Better DEX or CON would be pretty useful. 11 for DEX probably puts paid to any ideas about taking a level of Rogue for the locks in any case.

WIP:
Alicole

edit: 110GP 4d4=11

« Last Edit: October 05, 2014, 02:28:28 pm by lawastooshort »
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #65 on: October 05, 2014, 02:27:36 pm »

Eh, the social class rule is interesting, but I don't think I'll use it.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #66 on: October 05, 2014, 02:54:09 pm »

Eh, the social class rule is interesting, but I don't think I'll use it.

It looks alright. But I'm already playing a 2 SP char. With 13 int. :P

Seems it's unlikely to see much use in any case.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #67 on: October 05, 2014, 03:07:04 pm »

flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #68 on: October 05, 2014, 03:14:39 pm »

flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?
That's what Masterwork Tools are for.

Eh, the social class rule is interesting, but I don't think I'll use it.
I see. Hmmm, to the Book of 9 Swords, then!

Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #69 on: October 05, 2014, 03:18:04 pm »

flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?

Yeah, at least in past games, I could +2 MW tool pretty much any skill...GM permitting, of course.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #70 on: October 05, 2014, 03:26:02 pm »

Actually, on a related note, how much downtime do you intend this campaign to have/how long do you expect it to go on (in both ingame time and levels)?
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #71 on: October 05, 2014, 04:09:23 pm »

Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
I'm honestly not sure what you're asking here.

flameboy99, would it be possible for me to have a masterwork book in which I script my chants to make up for chanting's not being able to take advantage of the +2 to Perform a masterwork instrument gives?
Sure.
Actually, on a related note, how much downtime do you intend this campaign to have/how long do you expect it to go on (in both ingame time and levels)?
I'm not entirely sure how much downtime there will be, but assuming nothing major comes up, it shouldn't be much. As for the length, ingame time will probably be over the course of about three months, possibly less. As for levels, probably about 7-9. However, I have been making a few changes to the late-game plot that might end up raising that.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #72 on: October 05, 2014, 04:23:17 pm »

Okay, well, I have to go to bed now (incidentally, I don't have enough GP to get a masterwork book yet anyway :) )

I have a feat left to choose because I can't make my mind up, and 38.75GP left to spend because I don't know what is useful, really.

http://www.myth-weavers.com/sheetview.php?sheetid=1028442

« Last Edit: October 06, 2014, 05:08:22 pm by lawastooshort »
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #73 on: October 05, 2014, 04:27:08 pm »

Actually, on a related note, how much downtime do you intend this campaign to have/how long do you expect it to go on (in both ingame time and levels)?
I'm not entirely sure how much downtime there will be, but assuming nothing major comes up, it shouldn't be much. As for the length, ingame time will probably be over the course of about three months, possibly less. As for levels, probably about 7-9. However, I have been making a few changes to the late-game plot that might end up raising that.
Ah. That rather puts a dampener on the character. I'll just go try to think up a new one then.

Going Wild Shape ranger also gives me Barbarian Fast Movement, which is the trade-out requirement for the Spiritual Totem Barbarian ACF from Complete Champion. Would taking that trade be acceptable, or would I need an actual Barbarian level to do so? Either way works, I guess, it'll just likely mean slightly different engagement tactics.
I'm honestly not sure what you're asking here.
It was a question about Alternate Class Features, but it doesn't really matter now.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5]
« Reply #74 on: October 05, 2014, 08:29:44 pm »


In other words, Dwarmin, that all sounds good to me.

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