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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78239 times)

Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #540 on: January 14, 2015, 12:40:35 am »

I don't really see how a) your island being at sea level rather than sky level is a terrible thing
a) Altitude sickness. This wasn't a slow, gentle rise; this was going from sea level to above Mt. Everest within a few minutes at most.
No, I said "being at sea level rather than sky level", ie when it got lowered. I mean, sure, there would be a fair amount of damage caused by the descent itself, but once you're down and able to survive, the only real difference is easier access to ocean resources.

Hm... Wouldn't they have faced similar deaths from falling to the ocean and stuff? Even if it was a slow fall the sheer amount of oxygen would be lethal right? If their descendents died from too little, surely they died from too much?
Generally, "too much oxygen" tends to be either "oh god I'm on fire" or "we fiddled with the local atmosphere and there's WAY MORE OXYGEN THAN THERE SHOULD BE FOR THIS PRESSURE LEVEL IT'S GOTTEN POISONOUS!" I've never heard of a reverse of altitude sickness, and cursory google searching suggests it doesn't exist (in humans, at least).
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #541 on: January 14, 2015, 01:50:26 am »

I had figured they'd adapted to living that high up in the sky that they would be poisoned by the amount of oxygen at sea level. But I'm not a very smart guy so I'll go ahead and say: "Maybe not."
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #542 on: January 14, 2015, 06:24:09 pm »

We need some irreverent fluff for Osirio's homeland too.

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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #543 on: January 16, 2015, 06:25:21 pm »

I vote for Chef Bombardment.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #544 on: January 16, 2015, 07:05:00 pm »

I vote for Chef Bombardment.
You guys are terrible. I like it.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #545 on: January 16, 2015, 07:44:34 pm »

Bulky man lands on your head? Helmet or not, that's an injury at best, broken neck at worst (for them, of course).

Morale damage, of course, and eliminates the witness.

So if no one protests, Ava's going to make that man fly.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #546 on: January 17, 2015, 09:46:37 am »

Bulky man lands on your head? Helmet or not, that's an injury at best, broken neck at worst (for them, of course).

Morale damage, of course, and eliminates the witness.

So if no one protests, Ava's going to make that man fly.

I protest! :P

All he would do would be to smash into the roof of the elevator, I think. And we still need him to help past the other clockwork guards and stuff.

Our best bet is to jam the elevator rope. If the guy is alone, then we can get to him before he joins his guards downstairs. If he's with his guards, Osirio can convince them to surrender him...or we drop the elevator by cutting the rope.

...Someone will have to help me here to figure if this a good idea, tho, my brain is made of jelly right now from a night of poor sleep.

No more pork rinds before bed.

@Flameboy: I assume the elevator is moving down, right?
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #547 on: January 17, 2015, 11:18:26 am »

That's if the lift has a (sturdy) roof.

I thought he had got us past the clockwork guards. He hasn't gone past this bit, anyway, so i don't imagine he'd be too much help.

We can still jam the rope and things.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #548 on: January 17, 2015, 11:37:44 am »

There is bound to be more of them underground, tho.

I mean, there's no reason to toss the chef to his doom right now. I'd rather he go up in flames tripping a trapwire, than splattered into strawberry jelly because Ava was feeling tetchy.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #549 on: January 17, 2015, 01:28:19 pm »

What about my action, flameboy?
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #550 on: January 17, 2015, 03:52:07 pm »

What about my action, flameboy?
A full update will be coming later; that was just to dispel any confusion.
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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #551 on: January 20, 2015, 10:32:20 am »

Lawas has been offline for about three days, can we auto him down the stairs?

Honestly, he's probably taking a forum vacation after our RTD game finally died. The one went almost two years! He needs a break.
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #552 on: January 20, 2015, 04:20:51 pm »

Oh? Oh right. He sent me a message about that. He'll be gone for a bit.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #553 on: January 21, 2015, 05:43:34 pm »

Sent me one too, I haven't posted an update because my internet went down. I'm back now, though.

*the chef needs a name!
I didn't give him one because I expected it to quickly become chefkebab :P
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #554 on: January 23, 2015, 04:54:15 pm »

What to do? We've been pretty much told we can't beat his guards in a fight. If we could snatch the dude and break the bridge, maybe?

Else we can try to lure off a couple, kill them, while NotDrow sneaks after and captures the dude.
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