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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78217 times)

lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #495 on: January 08, 2015, 09:15:32 am »

Drop sap (free action).
Cast Blade of Blood as a swift action.
Charge, wielding hammer two-handed. 2d8+1d6+4 damage, +5 (+3+2) to hit.


+ an extra 1 to damage and to hit!! YEAH! Go Team Chanting Bard!
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #496 on: January 08, 2015, 09:17:46 am »

Bonus to hit is always good. So a theoretical maximum of 27 damage. A minimum of 8. Assuming Avalanche hits, of course.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #497 on: January 08, 2015, 10:50:59 am »

So, this is an over-level encounter? My knowledge roll passed, I should at least be able to tell the CR...given this is a "thinky" battle, I also need to know a thing.

How does one make sure these things don't attack your own people? Is it designed to recognize them somehow? How does it know not to hurt them?

I know I passed my knowledge roll.

I also like that it is vulnerable to magic when we have no offensive magic. And wizards and druids are banned, lol, what's magic. Sort of waste of time there.

Also, blargh. Hit me with 9 damage through 18 AC with the Hex and damage penalty.

So much blargh.
« Last Edit: January 08, 2015, 10:55:01 am by Dwarmin »
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #498 on: January 08, 2015, 11:02:28 am »

So, this is an over-level encounter? My knowledge roll passed, I should at least be able to tell the CR...given this is a "thinky" battle, I also need to know a thing.

How does one make sure these things don't attack your own people? Is it designed to recognize them somehow? How does it know not to hurt them?

I know I passed my knowledge roll.

I also like that it is vulnerable to magic when we have no offensive magic. And wizards and druids are banned, lol, what's magic. Sort of waste of time there.

Also, blargh. Hit me with 9 damage through 18 AC with the Hex and damage penalty.

So much blargh.
It is an overleveled encounter, though not so much that you couldn't beat it. And last I checked, Culpa is a priest and Ava is a favoured soul. And it hit you for seven damage, not nine. I forgot to add the damage penalty, and added it on. Besides, it rolled pretty high for damage regardless. And yes, they are designed to have basic recognition of people.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #499 on: January 08, 2015, 11:08:55 am »

Most of it is still buff/healing magic tho...

The Lawful evil answer to this encounter is human shields!
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #500 on: January 08, 2015, 11:16:27 am »

Yeah, divine magic, especially on the early levels, hasn't got much direct damage.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #501 on: January 08, 2015, 11:22:10 am »

Yeah, not to say it's not in our reach eventually-eventually Ari will be our best spellcaster/wandslinger. He just needs to know fireball instead of "dancing lights".
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #502 on: January 08, 2015, 11:25:03 am »

Also, what do you guys think of my awesome plan? I figure it's either dumb/safe, at which point it won't risk hurting one of the hostages, or it's smart/aggressive, at which point I suppose it won't care what it hits.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #503 on: January 08, 2015, 11:39:23 am »

What book is Blade of Blood from? Since WotC took down DnDTools, it's become nigh impossible to check spell effects, and I can't find the book it came from online.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #504 on: January 08, 2015, 11:50:46 am »

The changeling could at least try using it's bow...

What book is Blade of Blood from? Since WotC took down DnDTools, it's become nigh impossible to check spell effects, and I can't find the book it came from online.

PHBII, I think. As a swift action, add +1d6 damage or take damage (2d6, i think?) to increase that damage to +3d6 on your next attack.
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lawastooshort

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #505 on: January 08, 2015, 11:51:58 am »

Also, what do you guys think of my awesome plan? I figure it's either dumb/safe, at which point it won't risk hurting one of the hostages, or it's smart/aggressive, at which point I suppose it won't care what it hits.

Good plan, if you can do it without it hitting you?

Also, if a good damage roll did you 7HP, and my wand will totally autoroll d6+1 HP back every turn, we get to hit it for free for 5 turns!

AND THEN I CAN FINISH IT OFF WITH SOME DANCING LIGHTS! IN THE FACE!
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #506 on: January 08, 2015, 06:13:53 pm »

The changeling could at least try using it's bow...
-2 to ranged attack rolls, -4 for target engaged in melee, +4AC to target for soft cover, no Sneak Attack or crit chance because Construct... Yeah, while it's difficult to guess my odds with no idea what anyone's needed to roll to be successful, I'm thinking no.
I'm just going to go continue disposing of the squishy meat things that aren't immune to my primary damage source.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #507 on: January 09, 2015, 01:48:19 pm »

Ava's hammer too stronk.

Next up, enemies immune to bludgeon damage!
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Nerjin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #508 on: January 09, 2015, 06:30:10 pm »

Isn't that essentially the entire party?
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #509 on: January 09, 2015, 07:47:15 pm »

Isn't that essentially the entire party?
Aside from Osirio having a guisarme and I think the Prayer Aid and flails can do piercing as well as bludgeoning? Yes.
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