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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 78210 times)

Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #465 on: January 03, 2015, 10:34:24 am »

Yeah, in theory I suppose it fits her char, in truth it means shes just sort of...standing around quietly, and doing nothing most of the time.

The perfect rogue!
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #466 on: January 03, 2015, 11:04:14 am »

Yeah, in theory I suppose it fits her char, in truth it means shes just sort of...standing around quietly, and doing nothing most of the time.

The perfect rogue!
Honestly, I kind of like drawing out the reveal as long as possible. It makes it that much more hilarious when it eventually happens.


...Also, I think Avalanche might squish poor Changeling if they transformed now.
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Dwarmin

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #467 on: January 03, 2015, 11:08:59 am »

...Also, I think Avalanche might squish poor Changeling if they transformed now.

*Mush*

"Let'z zee her tranzform from zat."
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #468 on: January 03, 2015, 12:35:30 pm »

She'd transform the changeling into jam.
« Last Edit: January 03, 2015, 07:05:37 pm by GiglameshDespair »
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #469 on: January 03, 2015, 10:19:37 pm »

Take twenty on opening the lock at +1
WELP.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #470 on: January 03, 2015, 10:36:57 pm »

AVA IS NOT A ROGUE SHE IS A HAMMERGIRL
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #471 on: January 03, 2015, 10:42:25 pm »

...You know what Taking 20 does, right? Odds are good you just set off several traps.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #472 on: January 03, 2015, 10:49:52 pm »

Assuming there are any. This isn't a dungeon.

Quote from: d20srd
Common “take 20” skills include Escape Artist, Open Lock, and Search.

So it's not an uncommon thing to do.

Really, any traps are more likely inside. If you're afraid of thieves, you hire a servant to watch at night: a fireball trap is messier, a hell of a lot more expensive, and a lot more suspicious. A fireball trap for your private documents, sure, as a side effect of they get destroyed instead of taken, and the thief has to open that lock. A servant's entrance, no, when they could go over or up the walls, through the main entrance, whatever.

TL:DR Efficiency states no traps.

EDIT: Also, it merely says fails several times, but not by what degree. In this case, it's anything less than a twenty. So there was only a 5 per cent chance of getting in first try, anyway.
« Last Edit: January 03, 2015, 10:56:48 pm by GiglameshDespair »
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #473 on: January 03, 2015, 11:06:09 pm »

Assuming there are any. This isn't a dungeon.
No, it's the house of someone with wealth and a lot to hide.

Quote from: d20srd
Common “take 20” skills include Escape Artist, Open Lock, and Search.
So it's not an uncommon thing to do.
True, but generally where you don't think there are going to be any traps. Or have checked first.

Really, any traps are more likely inside. If you're afraid of thieves, you hire a servant to watch at night: a fireball trap is messier, a hell of a lot more expensive, and a lot more suspicious. A fireball trap for your private documents, sure, as a side effect of they get destroyed instead of taken, and the thief has to open that lock. A servant's entrance, no, when they could go over or up the walls, through the main entrance, whatever.

TL:DR Efficiency states no traps.
Who said anything about a fireball? Poison needle trap, an alarm, a deadbolt...


EDIT: Also, it merely says fails several times, but not by what degree.
It does. You take each result from 1 to 20 in order.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #474 on: January 03, 2015, 11:17:13 pm »

Quote from: srd
Taking 20
When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.

Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.


If there's a deadbolt or even just a more complicated lock, we were doomed anyway.

I mentioned fireball trap because a poison needle doesn't need you all backing away, unless you think Ava'll demand you suck out the poison. And if an alarm goes and you all abandon Ava, you all suck and Ava'll turn you all 2d when she gets out of prison.

Really, we should have scoped out the house before. If only we had someone specialised in stealth to do so.
Changeling.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #475 on: January 03, 2015, 11:50:27 pm »

I mentioned fireball trap because a poison needle doesn't need you all backing away, unless you think Ava'll demand you suck out the poison. And if an alarm goes and you all abandon Ava, you all suck and Ava'll turn you all 2d when she gets out of prison.
Safety first, better safe than sorry, etc etc.

Really, we should have scoped out the house before. If only we had someone specialised in stealth to do so.
Changeling.
Yes, it would be convenient if we had someone who everyone would be ok with them going scouting and who hadn't been sent off out of planning availability for whatever reason.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #476 on: January 03, 2015, 11:55:08 pm »

Ah well. I guess we'll see. No sense worrying about it.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #477 on: January 04, 2015, 06:14:46 pm »

I'm honestly surprised none of the servants woke up there.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #478 on: January 04, 2015, 06:45:51 pm »

So: murder them all?

Muffle their mouths, slit their throats. Nice and quiet, minimum of fuss.

On of our resident sneaky people kills the chef so he can't discover the bodies. The corpses are looted and stacked in a room to make it look like a violent looting break in.

We find the perp, bash him up, either interrogate him there or carry him off. We take what we can carry, and set a fire on our way out.

Simple, effective, fun.
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flame99

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Re: City of Aretrian - D&D 3.5 [5/5] OOC Thread
« Reply #479 on: January 06, 2015, 09:16:59 pm »

Update is slowly coming, by the way. Main difficulty is that I can't seem to find the stats for a monster.

On an unrelated note, I want to use some clockwork or otherwise mechanical monsters in a mini-campaign I'm going to be running in real life. Can any of you point me to any with a fairly low CR (Somewhere in the range of 2-4)?
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