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Author Topic: Bay12 M.U.G.E.N. Project  (Read 12560 times)

Robosaur

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Re: Bay12 M.U.G.E.N. Project
« Reply #90 on: October 02, 2014, 04:19:24 pm »

I think Captain Ironblood always carried around a cabinet that he created during his strange mood. The fort was back when dwarves would hang onto their creations rather than placing them in a storage room, or something like that. I'm not sure whether it was actually what happened in game but people imagined him smacking things with the cabinet.

Armoiregeddon.

Captain Ironblood counters an opponent's melee attack with a slam, does the "super flash" a second time while the enemy flies in the air, leaps off screen, drops an armoire onto the opponent, then beats up the armoire Dio style until it bursts open.


Also, I'm a little against the idea of everyone having basic ranged attacks. What about grappler-style characters, who are powerhouses in melee but lack ranged capabilities?
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Zanzetkuken The Great

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Re: Bay12 M.U.G.E.N. Project
« Reply #91 on: October 02, 2014, 04:30:25 pm »

Also, I'm a little against the idea of everyone having basic ranged attacks. What about grappler-style characters, who are powerhouses in melee but lack ranged capabilities?

With them, 'ranged' could mean along the lines of 'rush opponent' or having a longer than standard melee attack (such as, 'melee'=unarmed or daggers, 'ranged'=swords and spears).
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #92 on: October 02, 2014, 05:00:15 pm »

Yeah, more variety is better. And MUGEN is good at variety:

https://www.youtube.com/watch?v=nh4pQ-1hTag
https://www.youtube.com/watch?v=fj9-bJIwtFo

Oh, here's a larger export in case you want a better reference for the details on Cacame:
Spoiler (click to show/hide)
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Dwarf Souls: Prepare to Mine
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Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Neonivek

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Re: Bay12 M.U.G.E.N. Project
« Reply #93 on: October 02, 2014, 05:45:31 pm »

Also, I'm a little against the idea of everyone having basic ranged attacks. What about grappler-style characters, who are powerhouses in melee but lack ranged capabilities?

With them, 'ranged' could mean along the lines of 'rush opponent' or having a longer than standard melee attack (such as, 'melee'=unarmed or daggers, 'ranged'=swords and spears).

Or treat it like MBison. When he used the kick button he just did a different punch.

The idea is just melee and distance
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #94 on: October 03, 2014, 11:37:37 am »

Plenty of characters in MUGEN have a projectile attack, usually throwing something, but giving one to everyone (especially from DF) is a bit much.

I think 4 frames for most animations should be sufficient, but long attacks may need more. We should also think about grapples.
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Zanzetkuken The Great

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Re: Bay12 M.U.G.E.N. Project
« Reply #95 on: October 05, 2014, 09:37:08 pm »

Looks like I didn't miss much.  Why is that?
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WillowLuman

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Re: Bay12 M.U.G.E.N. Project
« Reply #96 on: October 05, 2014, 09:38:02 pm »

Beats me. Contrary to expectations, the forum has been quieter this weekend than it was during the week.

Any news, GUNIN?
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flabort

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Re: Bay12 M.U.G.E.N. Project
« Reply #97 on: October 05, 2014, 09:43:02 pm »

Looks like I didn't miss much.  Why is that?
Smash Bros.
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KingofstarrySkies

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Re: Bay12 M.U.G.E.N. Project
« Reply #98 on: October 05, 2014, 11:36:10 pm »

I wanna play this so hard.
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scrdest

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Re: Bay12 M.U.G.E.N. Project
« Reply #99 on: October 06, 2014, 06:54:28 am »

Ranged attack idea:

Down, Back, Forward + Punch: Wambler Toss.
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Darvi

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Re: Bay12 M.U.G.E.N. Project
« Reply #100 on: October 06, 2014, 07:39:56 am »

Low damage, insane crits.
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scrdest

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Re: Bay12 M.U.G.E.N. Project
« Reply #101 on: October 06, 2014, 12:50:24 pm »

Low damage, insane crits.

Alternatively, D-B-F+Punch - rock toss, low damage ranged, D-B-F-D-B-F+Punch - Wambler Toss, 3 bar special, awesome damage.
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Gentlefish

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Re: Bay12 M.U.G.E.N. Project
« Reply #102 on: October 06, 2014, 01:03:28 pm »

Ranged attack idea:

Down, Back, Forward + Punch: Wambler Toss.

That right there is a special finisher if I ever saw one.

Tawa

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Re: Bay12 M.U.G.E.N. Project
« Reply #103 on: October 06, 2014, 02:36:20 pm »

I have almost no clue what the hell this is, but I demand to be in it.

Please.
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Xantalos

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Re: Bay12 M.U.G.E.N. Project
« Reply #104 on: October 06, 2014, 02:37:30 pm »

Oh hey look I'm a boss!
Or something. Huh.
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