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Author Topic: Brass and casinos: A detective game.  (Read 9226 times)

Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #135 on: November 19, 2014, 04:14:58 pm »

Next location please!
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StrawBarrel

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Re: Brass and casinos: A detective game.
« Reply #136 on: November 19, 2014, 09:15:18 pm »

That was an awesome fight scene. Pick up the twin's items, unless they have turned into ashes or broken pieces cover in gore.
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stabbymcstabstab

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Re: Brass and casinos: A detective game.
« Reply #137 on: November 19, 2014, 10:32:33 pm »

That was an awesome fight scene. Pick up the twin's items, unless they have turned into ashes or broken pieces cover in gore.
+1
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #138 on: November 20, 2014, 04:39:45 pm »

Thanks for the compliment, StrawBarrel, but if you or anybody else wishes to critique me on anything, please do! Be as nasty as you want.

You wander back to the arena. When you enter, a deafening silence fills you. Absolutely nothing can be heard, not even your own breathing or the jeering of the crowd. Classified is standing with his hands folded behind his back next to the remains of your clone. Maybe he's saying something, you can't tell with his gas-mask. A small twinkle of light in his suggests he might actually be impressed. That magical twinkle quickly disappears when you start looting yourself. The loot is surprisingly decent, all things considered. The hilt of your old sword is a bit more weighty and has sharpened guards. That sharpening was likely a bad plan if you think about it, but in a pinch you could use it as a make-shift axe by keeping it in the sheath. The amount of times that came in handy amounts to a total of twice. You remove the useless shard of blade from it and pocket the hilt to attach it to your current sword later. Other than that, free second trenchcoat! Even better, the fabric is genuinely black this time, rather than covered in dirt and grime to the point that it looks black. It's a bit more rough then you remember, though. Finally, you pocket the pocket knife, because that stuff's useful.
You decide not to wear the trenchcout right now, as the gore on your would ruin the inside. You wrap it around your waist, and twist the coat part around so it doesn't drag along the floor.

The complete silence of the room is really starting to unnerve you. When you leave, it comes fairly close to a run. The only thing you could hear was the blood rushing through your body, which is kind of a creepy sound to hear. Still, unnerving you doesn't do that much.
You go back through the door at te end of tunnel, Classified being right behind you. When you go through, you blink a few times due to the bright light.
You feel a pinching sensation of something nipping at your heels. When you look down at the offending object, you see a large crab, squeeling a bit and and repinching your pant leg. After that, jumps on your shin and locks itself in place. Classified still doesn't say anything about it, though he does seem amused by it. He's not laughing, but he's got that air of restrained humour. You decide to ignore it.
You are standing in front of the skull-door. A dark and chilly aura seems to emit from it, as you find yourself needing to gather some will-power to go in.
This is likely a point of no return, so if you wish to prepare some things, now's your chance.

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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #139 on: November 20, 2014, 05:31:32 pm »

See if Classified has a drink you can share, otherwise go in. If he does, take a swig and go in.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #140 on: November 22, 2014, 07:00:27 am »

So... Do you have a drink? Because I could use one.
Classified just gives out a rumbling sigh, and kicks the door open. If you spell open like "into splinters". the hallway it opens is well lit, surprisingly. It's another cave, a bit boring even. Just brown rock.
Nothing special at all. Classified has to hunch forward to progress, and his shoulders grind a little against the stone sometimes. The walk is long and awkward, until finally, there's a door. Just a normal wooden door, with a stylised knob of a skull on it. You open the door and enter a bizarrely well-furnished house. a long carpet stretches before you, going up a wide staircase. To the left of the staircase there is another door.
You can hear noises coming from behind it.

Carefully, with your sword at your side you open the door. The room you enter is almost comically different from the staircase. Everything is dark and messy, with a large upturned table in the middle of the room. You hear gibbering coming from behind it. You can't even understand the mumbling, but you carefully approach. When you come close enough to see over the table, you see a small, hunched figure fiddling with something. You go around the table, as silent as you can. On the turn, you see what the figure is fiddling with. A needle, filled with something you don't recognise. Still, guessing from how out of sorts the figure is, you can likely guess that it's some sort of drug. Not Druk, for once. You're happy to see that, in a bitter sort of way. Classified is standing in the doorway, and holding up his hand, telling you not to do anything.
Maybe. He's just holding up his hand with his palm to you. You assume it means stop.

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kj1225

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Re: Brass and casinos: A detective game.
« Reply #141 on: November 22, 2014, 09:42:17 am »

Do the chicken dance to vex Classified. Well, we should know to listen to cops who can reduce us to a stain on the floor by now.
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stabbymcstabstab

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Re: Brass and casinos: A detective game.
« Reply #142 on: November 22, 2014, 10:04:10 am »

Do the chicken dance to vex Classified. Well, we should know to listen to cops who can reduce us to a stain on the floor by now.
Yeah, that's probably for the best.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #143 on: November 22, 2014, 11:54:33 am »

Yep.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #144 on: November 23, 2014, 12:54:30 pm »

You don't do anything, and let him come close. He's not nearly as subtle as you, his footsteps thunder through the room. The gibbering figure, predictably, jumps up screaming. There might be words in there somewhere, but they are lost between the annoying screeching. He kicks the table towards classified, but it basically only topples over. The figure continues freaking out, not really moving from his spot. You come closer to just shut him up until his eyes suddenly start glowing. He starts waving his hand around and makes a punching motion towards Classified. a glowing disembodied fist makes its way to the Classified's chest. When it hits, Classified is forced to take a step back and you hear the sounds of bending metal.

You hit the lunatic with the pommel of your sword, knocking him out. He falls forward, making a nasty connection with the table he kicked over. He's bleeding, of course...
You check on Classified, who seems to be a bit surprised at getting punched. He's just kind of standing there, so you wave your hand in front of his face. He shakes his head and gives you a withering glare as he stomps closer to the guy you knocked out. You, meanwhile, turn on the light. Now that you can see the room more clearly, it's clear that it's an even bigger mess than you though. Ritualistic circles litter the place, scorch marks from former rituals in the form of those circles...
You're not sure what he was doing, but it was probably bad mumbo-jumbo seeing how some of the circles are made with human bits of flesh. It looks old and drained, though, it was likely from old graves.
Regardless, this seems dangerous. Classified, meanwhile, has bandaged the necromancer's head.
He then breaks the necromancer's arms. Rather violently. You cringe in response, but decide against speaking out.

That's that. Excellent. Fine work, Mr. Brohm. Now I need you to come with me. You have a job. This building is outside of town, I recognise it. We looked before, but he hides everything usually. I have called for a vehicle.
I think we need to discuss payment for that job, first. Then I'll help out.
Consider it a charity work. I'm to bring you in by any means necessary. Do NOT resist.

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kj1225

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Re: Brass and casinos: A detective game.
« Reply #145 on: November 23, 2014, 12:57:18 pm »

Eh, might as well. Maybe we could get even more proof for... what were we in there for again?
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StrawBarrel

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Re: Brass and casinos: A detective game.
« Reply #146 on: November 23, 2014, 01:36:21 pm »

Eh, might as well. Maybe we could get even more proof for... what were we in there for again?
+1
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #147 on: November 23, 2014, 01:59:04 pm »

"Any chance of getting medical care for injuries sustained during all this for free?"
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #148 on: November 24, 2014, 04:02:04 pm »

Is there any chance that there's a doctor where we're going?
Yes, they need you at full capability.
Who's th- Classified shoots you a withering glare.
Classified, whatever. You swear a little under your breath. You don't usually swear much, either way, so you basically only mumble vague words. After that amazing conversation, all you've got left is waiting. Seeing how that's boring as heck, you decide to explore the large house. That prove to be a giant waste of time, as it's been emptied rather recently. You can still see the spots where the furniture stood. Holes in the dust mark the former locations of cabinets, tables...
This must have been a fine house. It's a bit strange to see it all gone so recently...

On a hunch, you look around furter, specifically around a cabinet standing in the middle of a wall. That location doesn't seem very suiting, so take a closer look at the wall behind it, tapping it.
Tic tic tic tap. Your eyes widen in a mixture of surprise and excitement. Tap tap tap, you continue following the hollow bits of stone, and eventually, you find a small button, hidden as a bit of cement. You push.
The wall collapses inwards in an impressive show of engineering. It shows you an interesting alcove, which contains an altar, and two books. one is marked as a journal, while the other is a bit more formally named. "Advancements on Necromancy" By Mortimer Mince.
You get a bad feeling about this whole thing.


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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #149 on: November 24, 2014, 06:33:57 pm »

Give them to Classified. He will know what to do.
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