Right, I'll kill them while you keep them down with punches.I don't take orders from you, but it remains a good battle plan. Be warned, these are purely based on your history, you might see some things you don't want to.Of course, you giant tin can. that's the point of these exercises in repetition. Honestly, try reading a book sometime. You mutter to yourself as he moves on to the punks you fought on the roof with Meridinia. He swings out his massive arm and pins two under his massive weight. A third one charges you unarmed.(all rolls have -2 due to your bloodloss)
You easily fell him in one downward strike. Alone, the unarmed mooks aren't that dangerous. You then move over to Classified and decapitate the two he has pinned. This repeats for the remaining ones you killed on the roof and the one in the hallway. They don't attack you until you get very close, making everything exceedingly easy.
The next bunch are a bit more...morbid. They must be the ones you roasted with the bomb. Burn marks, missing limbs, shambling, angry gurgles... It's rather unnerving. Fortunately, something missing an arm and a leg tends not to be at 100 percent combat effectiveness. you take care of them without Classified needing to lift a finger.
Butcher Pete after that, squish n' stab.
You finish them off as you try to find a song that fits with this. But you really don't get to hear a lot of music, being raised on the streets. Honestly, you never even heard children's rhymes! You weren't old enough in the orphanage to remember them...
Let's just focus. Orphanage bad.
Still... You remember something strange you once heard, how'd it go again? Hmmmm.
Somebody once told me the world was gonna roll me, this thing right here's the sharpest tool in the shed. you're looking kind of dumb with your thumb... something something about donkey's?
Bah, you don't remember. Still, killing off the tunnel turns into a drag. Most of these, you don't even remember. Many fine men in nice suits, assassins from the time the casino gangs started trying to get you killed. They still have the same weak spots in that they're too confident and stride up to you one by one. A squish from your man-shaped battle tank, and a quick stab from you, et voila!
You do remember some of them though. Brutus, right hand man of the big lady on the top of that casino. You sent him home in two pieces, and lo and behold, he's holding his head like a hilarious parody on hamlet. No trouble, of course. a couple more unimportant goons...
After that it gets a bit more personal.
Tim-Tim. A five-year-old. You ran him over when you were a child, caused quite a stir in the transport business. Partially about the child-labor, mainly about how Tim-Tim was the son of the current mayor. You got off with a pardon, eventually, but the first few weeks in a cell are always the coldest.
Then, your first intentional kill. A mugger who you didn't even know. He was about to take away the little money you scraped up, so you relieved him of his nethers. He bled to death in minutes. You could have... should have called for help. You watched him die.
Then, you reach the last one. The first person you killed. The nun who ran your orphanage. You pushed her down the stairs when she was beating you. At least that's the official story. You honestly don't remember, but the rumors of the fact that your first kill was the ripe age of four stayed with you for all of your childhood. Kept friends away, held enemies closer...
You've gotten over most of it, of course. Seeing the nun still struck a bit of chord in you, but you get over it without much fanfare.
Ultimately, you may have killed more people than most, but that still doesn't give that many.
After only half an hour, you reach the light at the end of the tunnel. It's a literal hole in the universe, you're fairly certain if you try to think about how it works your head would explode. And also potentially realize that you're two-dimensional.
Classified is waiting for you to go first.
Health: Wounded (suffering from blood loss).
Energy: Tired and lightheaded(blood loss).
Inventory:
Polished European Greatsword.
Ugly old Jumper(gore-covered)
Jeans(gore-splattered)
Flashlight
Thoughts:A trip down murder-memory lane was ultimately kind of short. This necromancer fella really sucks at this.