Sledgehammer, now!Meridinia throws a handful of knives in quick succession, two of the knives miss completely, but the last one hits the poor sap in the eye, making him fall to the ground screaming in pain. The last knife hits sledgehammer two in the chest, which doesn't seem to faze him much.(rolls:7,6,
20, 16)
He pulls out the knife, giving a mocking laugh, and throws it on the floor. You jump closer to Meridinia, who has pulled out larger knives for melee combat. The five remaining thugs start to surround you. You go back to back with Meridinia, making sure you get the most amount of guys on you.
The three unarmed thugs charge at the same time, giving an intimidating bellow. They manage to bullrush you, knocking you over(your roll=2). You lose your sword along the way, leaving you with just your pocket knife.(roll=
1). Meanwhile, Meridinia engages combat with sledgehammer guy who comes charging into the fray, giving a downwards smash that would have shattered the roof you were standing on, had the hammerhead not flown off at the start of his swing. Meridinia Goes apeshit on him while he's distracted, and he dies under a whirlwind of stabs.
You, on the other hand, are in trouble. The three thugs have started kicking you into a pulp, and you do all you can to stop them from kicking your skull in. One nasty stomp in your ribs smashes the air out, and you feel a sharp pain coming from your chest. Fortunately, Meridinia throws a knife into the back of one of the thugs. He doesn't fall, but he does start yelling. You use the momentary distraction to get back up and limp a small distance away. You attempt to catch your breath, while one of the thugs decides to go focus on Meridinia. The wounded one and one buddy still go for you.
You barely manage to block the first punch(roll=8), while the second one cracks you across the face(roll=6). The next attempt does not go over as well, as you shank him in the stomach.(roll=15) You repeat it twice, killing your target and give a downwards stab on the last guy, jamming the knife inside his chest.(rolls=11, 11,
20)
The fight left you winded, but there's still one left. Meridinia and Knife guy are still locked in battle, both are bleeding. Meridinia is still smiling like a jackel. The unarmed thug is attempting to crawl away, leaving a blood trail.
You limp over to your claymore, and manage to sneak up on the knife guy(roll=13 +5(heavy distraction)=18).
You lop off his head in a single swing, finishing the fight. You and Meridinia both buckle over a bit, tired. Meridinia starts laughing a little.
Y-you suck at fighting... hah. T-taken down by... the punchy a-holes!? Haha, hah...You repress your tired panting, and mostly succeed.
I got three down, and two with a damn pocket knife. I didn't get myself halfway killed getting my guys.Oh, big freakin' woop. Are we leaving now? I don't think we can kill the boss in our state.Nope! We're still going.For the love of...Let's go. We can probably find some painkillers along the way.The both of you get moving. The building is deserted now, making the journey easy. When you get to the building you placed the bomb at, there's still plenty of it left.
You can see a red cross sign above one of the doors, and at the end of the hall is a large trap door.Checking inside the cross room you find...
Painkillers.
What are the freaking odds?
Looks like very strong stuff, though, better be careful.
Health: Wounded, with pained breathing...
Energy: Winded but well fed
Inventory:
Dirty and chipped claymore
Old trenchcoat(being worn)
Broken Flashlight
Thoughts:My chest is freaking killing me.
Unarmed works by letting the person being attacked make a roll, because you can't block a counter with your fists either way. So either the counter works, injuring the unarmed user, or it fails, giving the attacker the upper hand.