Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: New Adventure Mode Icons  (Read 620 times)

Toybasher

  • Bay Watcher
    • View Profile
New Adventure Mode Icons
« on: October 01, 2014, 01:27:12 pm »

What do they mean? Sometimes I see like !'s and ?'s moving around. I assume it's noise but I'm not sure.

Also, sometimes in combat I see a dark blue ! flashing over someone. What does that mean? I know it used to mean the dwarf was suicidal from insanity. But this isn't fortress mode, this is Adventure Mode. Did I beat them to the point they went insane? I've googled it and found nothing. Same with the vision cones, I assume the red one means you'll be spotted, but what about the yellow one? I've also seen purple and blue cones.

Also why is it I only sometimes see a little arrow showing the movement direction, and sometimes I don't? Does it have to do with certain skills?

Also when is the oder sense used? I use it all the time and never smell anything, near ponds, near people I've killed, even near food and gotten nothing.
« Last Edit: October 01, 2014, 01:51:29 pm by Toybasher »
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: New Adventure Mode Icons
« Reply #1 on: October 01, 2014, 09:15:48 pm »

Noise, conversations. ? might mean they heard something (e.g. conversation, unskilled sneaking person.)

Blue ! means terrified/demoralized. It's effected by the new discipline skill. They should start fleeing (or freeze in horror if it was caused by seeing a dead body.)

IDK what causes green movement arrows over characters to appear. Observation skill, maybe? There are also red ones that appear when an enemy is performing an attack, meaning you can perform a manual block, etc. The movement indicator in the bottom UI appears whenever you're moving at a pace faster than walking.

It depends on race, target, and direction of wind. Anybody should be able to smell a raised corpse from down wind. I don't think it works on items, and it won't work if your SMELL_TRIGGER isn't lower than the target's ODOR_LEVEL. Only these creatures can smell:
Quote
Elf/Gremlin - [SMELL_TRIGGER:10]
Kobold - [SMELL_TRIGGER:25]
Goblin - [SMELL_TRIGGER:50]
Dwarf/Human - [SMELL_TRIGGER:90]
Apparently elves are the best at smelling. (You're damn right they smell. Filthy hippies.)

ODOR_LEVEL doesn't seemed to be defined for a lot of creatures yet. Only these are smellable:
Quote
Mud man/Fire Imp - [ODOR_LEVEL:90]
Blood Man/Fire Man/Fire Snake - [ODOR_LEVEL:50] (Humans/Dwarves can't smell these.)
You could try modding the tags in to other creatures.
« Last Edit: October 01, 2014, 10:09:46 pm by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?