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Author Topic: Dwarf Fortress from a Primal World (Evolution-like Raw modding)  (Read 9661 times)

Zanzetkuken The Great

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #45 on: October 05, 2014, 09:25:53 pm »

i sort of forgot we had moss >.>


Since it didn't have an evolutionary connection, I scrapped the moss.  I changed the connection of your stuff to the Progenitor, so now we have three branches, plants, herbivores, and carnivores.  We can have a nice little evolutionary war if we tag the first of each branch with a creature class that marks it from that part.
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Chevaleresse

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #46 on: October 05, 2014, 10:13:36 pm »

I should mention that there are two forms of that plant; one is a grass-like substance, and the other exists as "colonies"/shrubs. So if we wanted grazers, now could be the time.
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k33n

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #47 on: October 05, 2014, 10:14:42 pm »

I would totally illustrate some of this if I can get a link to the specific creatures and raws. learn how to accurately read the raws :)
« Last Edit: October 05, 2014, 10:34:05 pm by k33n »
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Timeless Bob

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #48 on: October 06, 2014, 02:02:39 am »

A dwarf fortress tree of life: OK, that would be an awesome illustration.
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k33n

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #49 on: October 06, 2014, 02:20:18 am »



The world as it is now, an ocean floor of black sand and obsidian, carpeted by phytozoa, as bloblike creatures float in the currents, preyed upon by Zusk and Vlealn
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Halfling

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #50 on: October 06, 2014, 07:33:08 am »

I highly approve of this. The narrative aspect captivates the imagination. Good job, ZtG.

Prudent Viper

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #51 on: October 06, 2014, 07:50:49 am »

k33n, that is just sublime.
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Timeless Bob

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #52 on: October 06, 2014, 10:48:11 am »

k33n, that is just sublime.
Seconded.  The darkly protean nature of the method you've created this speaks of new potentials and untested waters.  Well done!

I just thought of something: suppose we put a URL in the "description" portion that linked to an image file somewhere online (or possibly in an "image" file bundled with the program)?  Like linking to a picture of obsidian in the description of the obsidian?  That could work for animals, devices, syndromes, ect...  Of course, DF doesn't allow copy/paste, so each web address would have to be hand copied from the description to the address box on a browser, but any old weird thing we put in we can say, "here, this is a <insert thing here>." without having to worry about the character string limitations in descriptions.  (Actually, not sure if this would work - just looked through the inorganic_land portion and don't really see what the game reads in response to the loo'k' command in adventure or fortress mode that produces the "This is a ..." message.)
« Last Edit: October 06, 2014, 11:17:25 am by Timeless Bob »
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Cptn Kaladin Anrizlokum

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #53 on: October 06, 2014, 05:03:54 pm »

Wow, the drive format is really hard to use on my computer, I can't even open a file correctly...
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Zanzetkuken The Great

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #54 on: October 06, 2014, 05:05:58 pm »

Wow, the drive format is really hard to use on my computer, I can't even open a file correctly...

Are you trying to use Drive Notepad that I linked the line after the mod's link?
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DVNO

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #55 on: October 08, 2014, 12:33:12 pm »

Awesome idea!

And it's so cool you are using my Google Drive format, too. I'd always hoped it would take off and be of use to other projects.

You might want a second layer of protection though, as someone can just delete everything. What I did was create the project in a public Drive folder locally, then made a Github project one directory above that folder, effectively wrapping the constantly syncing folder in a program that's built for securely handling constantly evolving projects. It thinks I'm making changes to the work but I'm not - I'm just updating my Google Drive folder with everyone else's contributions.

So, as long as I remember to push the folder on to github every once and a while, there will always be a public backup that is untouchable to all but to me, the moderator. Much less scary than 'here internet, do what you want pls don't break it k?'

I'll see if I can whip up some aquatic plants soon, I'd like to push a strain in that direction.       
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Zanzetkuken The Great

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #56 on: October 08, 2014, 01:07:34 pm »

I have the files backed up in a zip drive on my computer.  I update about once a week, if stuff has been done to the files, that is.
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cyberTripping

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #57 on: October 09, 2014, 12:10:53 am »

added a new soil type, sediment. Yup.
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94dima94

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #58 on: October 09, 2014, 04:00:11 am »

PTW, this already looks amazing.
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Zanzetkuken The Great

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Re: Dwarf Fortress from a Primal World (Evolution-like Raw modding)
« Reply #59 on: October 09, 2014, 12:08:01 pm »

Going to need to have Indigo reduce the size of his creatures sometime, unless his creatures have acheived over a cm3.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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