Mission Prep, Part 2:
For simplicities sake, and to get things really going, I'm going to retroactively state that the Syndicate has supplied everyone with a phone, and it is assumed to be on them unless they store it somewhere and lose it, and everyone is listed in their comrades contact listing under their designated codename.
... finds a van to steal and steals it. ((I think I need a roll here and stuff.))
Reese goes out of the Mission HQ and out on the prowl for a van. (2) The immediate area nets him nothing, so he heads down the street, towards the heart of downtown Innsbrook. The sad buildings that lay in decay, once the front of a bustling city, now hold dusty sports bars and cookie-cutter retailers. (6) This time, he spots a van tucked away in an alley, a big nondescript beast. Reese proceeds towards it and even finds it unlocked. He settles into the driver seat, glancing out the window to check if anyone's around, but it's a sleepy Sunday. He rummages around the car, looking for the keys, (2) coming up empty-handed. He most likely won't be caught at this rate, but then again the keys could very well not be in the Van.
Also, I want to note that many of you are carrying unconcealed weaponry, just so that you're aware. This includes anyone with an Assault Rifle, Hunting Rifle, Shotgun, Sub-Machine Gun, Crowbar or Baseball Bat. None of these are illegal to carry in Ohio, but wouldn't you get suspicious of a bunch of guys in town walking around armed to the teeth? If this was intended, it's no problem, just a heads-up before anyone walks into a store unwittingly with an Assault Rifle strapped to their back.
Supply Crate Contents:
$500: Mission Allowance.
Handguns x2: Your standard pistol.
Snub-Nose Revolver x1: Less power than a regular handgun, but easier to conceal and less recoil.
Machine Pistol x2: Concealable and automatic, but be careful with the recoil.
Shotgun x1: Standard double-barrel, feel free to saw them off if you want.
Bolt-Action Rifle: Semi-automatic and quite accurate from a distance with iron sights, even mores o with a scope.
Crowbar: Effective prying tool, also a handy makeshift weapon.
Wooden Baseball Bat : Useful for smashing breakable objects or skull.
Set of Overalls w/Hat x2: For anyone that wants to attempt a non-combatic, more diplomatic or stealthy route at any point.
Binoculars: For espionage and scouting.
Gasoline Container: For vehicles, though you all will probably use it for something else.
Ruiz (TamerVirus)
Skills: 4 Calculation, 1 Bluffing, 1 Lie Detection
Inventory: Cell Phone, 2 Blunts, Paper Bag of 40 Oz. Olde English, Wristwatch, Straightedge Razor, Deck of Cards, Map, Pistol, Assault Rifle, Binoculars
Health: Fine
Rob Lion (SaberToothTiger)
Skills: 4 Brawling, 1 Disguise, 1 Lying
Inventory: Old Mobile Phone, Pocket Dictionary, Retractable Baton, Half-Empty 100ml Flask of Vodka, Shotgun, Sub-machine Gun, Crowbar, Set of Overalls w/ Hat
Health: Fine
Vivian Bixon (Varee)
Skills: 4 Chemistry, 1 Computers, 1 Coercion
Inventory: Make-up Kit, Suitcase [Laptop & Accessories]
Health: Fine
Reese Elliot (Andres)
Skills: 4 Pain Tolerance, 1 Intimidation, 1 Torture
Inventory: $125, Extra Set of Clothing, Cheap Electronics Watch, Pistol x2, Baseball Bat
Health: Fine
Alex Raman (Yourmaster)
Skills: 4 Cutting Weapons, 1 Precision, 1 Speed
Inventory: Knife, Cleaver, Sub-machine Gun
Health: Fine
Ross Sanchez (Kingbodz)
Skills: 4 Unarmed Combat, 1 Knives, 1 Chemistry
Inventory: Razorblade, Claw Hammer, Snub-Nose Revolver
Health: Fine
Samuel Ashwood (Hawk132)
Skills: 4 Rifles, 1 Knives, 1 Scouting
Inventory: $80, Scoped Rifle, Hunting Knife
Health: Fine
'Malachi' Kelly (werty892)
Skills: 4 Firearms, 1 Command, 1 Intimidation
Inventory: Black T-Shirt, Camouflage Jacket, Cargo Pants, Wallet, M9 Pistol, Assault Rifle, Shotgun
Health: Fine
Everett Owen (Aseaheru)
Skills: 4 Physics, 1 Guerrilla Warfare, 1 Medical
Inventory: Worn Nagant M1895 w/ 2 Rounds(?), Physics Textbook, Hunting Knife, Small Medkit, Extra Set of Clothing, Messenger Bag, Assault Rifle (Disassemble)
Health: Fine