Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Powered automation redux  (Read 804 times)

urmane

  • Bay Watcher
    • View Profile
Powered automation redux
« on: September 29, 2014, 07:51:37 am »

I see this has been discussed in the past (at least in pieces), figured I'd bring it up again - powered automation of metal production.

In a perfect world, of course, I'd like to see automated minecart loops, automated ore processor, and automated smelting.  I think that breaks down to:
- having minecarts dump onto the shops
- powered shops whose reactions run when all reagents are present
- shops that transfer items to another shop

I'd guess that last is not automatable at all (unless there's a way to auto-load minecarts and do it indirectly, wouldn't that be neat), so the next best thing would be a powered ore processor and a powered blast smelter, relying on beard power to move the items from shop to shop.

Is any of this possible?

Or, of course, one great big powered shop that takes ore in and spits bars out ;)
Logged

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: Powered automation redux
« Reply #1 on: September 29, 2014, 08:17:17 am »

The Gnomes already do literally all of that, powered workshop complexes is like over half of their thing.
« Last Edit: September 29, 2014, 08:36:52 am by LMeire »
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

urmane

  • Bay Watcher
    • View Profile
Re: Powered automation redux
« Reply #2 on: September 29, 2014, 08:47:01 am »

Hah, no kiddin' - I'll have to play me some gnomes, then, when this current fort goes down. :)
Logged

snowhusky5

  • Bay Watcher
    • View Profile
Re: Powered automation redux
« Reply #3 on: September 29, 2014, 09:50:57 am »

Only problem with the Gnomes is that actually getting the ores into a minecart or dumped onto a minecart loader is slow as hell
Logged