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Poll

Should I allow in more players/ characters?

Yes players, yes characters (max 2 chars)
- 0 (0%)
yes players, no characters
- 0 (0%)
no players, yes characters
- 0 (0%)
no players, no characters
- 0 (0%)
(write in)
- 0 (0%)

Total Members Voted: 0

Voting closed: November 20, 2014, 09:42:29 pm


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Author Topic: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)  (Read 128413 times)

BlitzDungeoneer

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Re: RWBY RP OOC: Character Generation 13/12
« Reply #225 on: October 01, 2014, 03:15:48 pm »

GM, you might want to edit the title. We're not really at Chargen anymore, methinks.
Edit: would ya look at that? The moment I post, the title is edited.
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Powder Miner

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Re: RWBY RP OOC: It Begins 13/12
« Reply #226 on: October 01, 2014, 03:22:38 pm »

Are the mechs purely mechanical or do they use electricity?
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MrVoid

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Re: RWBY RP OOC: It Begins 13/12
« Reply #227 on: October 01, 2014, 03:25:03 pm »

Well, considering the fact that some of them have stun sticks...
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What the fuck is wrong with you guys.

Atnegam

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Re: RWBY RP OOC: It Begins 13/12
« Reply #228 on: October 01, 2014, 03:25:32 pm »

Well I see you guys buckled down right when I said I have shit to do :I

AND NOW THE VENDING MACHINES WON'T GIVE ME THE ENERGY DRINKS I NEED

* Atnegam cries in a corner

MrVoid

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Re: RWBY RP OOC: It Begins 13/12
« Reply #229 on: October 01, 2014, 03:29:08 pm »

Don't worry I'm going to work in two minutes.
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What the fuck is wrong with you guys.

Atnegam

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Re: RWBY RP OOC: It Begins 13/12
« Reply #230 on: October 01, 2014, 03:38:23 pm »

Well anyway, I cleaned up Lloyd's profile for the most part and changed his appearance sliiiightly... Actually wait let me change something else too.

Powder Miner

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Re: RWBY RP OOC: It Begins 13/12
« Reply #231 on: October 01, 2014, 03:40:56 pm »

Probably too late, Nomad.
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IamanElfCollaborator

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Re: RWBY RP OOC: It Begins 13/12
« Reply #232 on: October 01, 2014, 03:43:50 pm »

Hm....can I still change Maeve's stats? If she uses only her Dust stat for Shadow Weave, technically she doesn't need to use Weapon Skill at all, correct?

Powder Miner

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Re: RWBY RP OOC: It Begins 13/12
« Reply #233 on: October 01, 2014, 05:39:41 pm »

...I... am not sure if you can really decide that, either, Nomad >.>

we do have a GM
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PrivateNomad

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Re: RWBY RP OOC: It Begins 13/12
« Reply #234 on: October 01, 2014, 05:42:46 pm »

...I... am not sure if you can really decide that, either, Nomad >.>

we do have a GM
He crashed.

Powder Miner

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Re: RWBY RP OOC: It Begins 13/12
« Reply #235 on: October 01, 2014, 05:44:16 pm »

talkin' 'bout the me finding you part.
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PrivateNomad

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Re: RWBY RP OOC: It Begins 13/12
« Reply #236 on: October 01, 2014, 05:45:26 pm »

So apparently it's up to the GM whether the player finds another player? Whatever.

Rolepgeek

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Re: RWBY RP OOC: It Begins 13/12
« Reply #237 on: October 01, 2014, 07:07:52 pm »

Sorry I haven't been active

I have school at whatnot.

And the filter system blocks filter avoidance and these forums, but not twitter. >.>

And I've got a thing tonight that may or may not allow wi-fi. We'll see.

Regardless, hopefully Amber isn't one of those killed off.

Why dod we have to absolutely have teams of four, and nothing else, anyway? Couldn't someone be special and added to an NPC team, or rotations, or something?
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Sincerely, Role P. Geek

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Optimize anyway.

Powder Miner

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Re: RWBY RP OOC: It Begins 13/12
« Reply #238 on: October 01, 2014, 07:17:00 pm »

Teams of four is RWBY's modus operandi, basically.
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Atnegam

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Re: RWBY RP OOC: It Begins 13/12
« Reply #239 on: October 01, 2014, 07:23:38 pm »

Yup. Even the villains. TEAM CRME IS A THING MAN
And then there's also JAMM which exists non-canonically as a dance team...
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