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Should I allow in more players/ characters?

Yes players, yes characters (max 2 chars)
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yes players, no characters
- 0 (0%)
no players, yes characters
- 0 (0%)
no players, no characters
- 0 (0%)
(write in)
- 0 (0%)

Total Members Voted: 0

Voting closed: November 20, 2014, 09:42:29 pm


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Author Topic: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)  (Read 128208 times)

technicallyAdventurer

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #990 on: April 03, 2015, 07:27:58 pm »

But, uh, here you go;
Spoiler: Character Sheet (click to show/hide)
« Last Edit: April 09, 2015, 07:45:49 pm by technicallyAdventurer »
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technicallyAdventurer

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #991 on: April 03, 2015, 09:23:58 pm »

pokes thread
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SOLDIER First

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #992 on: April 03, 2015, 09:34:57 pm »

If you mean Elf, don't bother for now. He's always gone after eight, posts maybe twice at two a.m., and then he's gone for a while.
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technicallyAdventurer

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #993 on: April 03, 2015, 09:37:34 pm »

I was hoping for whoever has the ability to deny/approve of character sheets.
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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #994 on: April 03, 2015, 09:41:28 pm »

MrVoid (resident GM and doer of that thing you just said) is also gone at this time, I believe.
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MrVoid

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #995 on: April 03, 2015, 10:36:21 pm »

Sorry, been driving around drunken friends.

Sheet looks good. Post to the IC when/ if you are ready to start playing.
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IamanElfCollaborator

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #996 on: April 04, 2015, 03:47:43 am »

Maeve/Lexus/Nia confirmed.

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #997 on: April 04, 2015, 03:51:29 am »

I am actually okay with this?
I mean, it's a perfect threesome. Healing, magic (and ranged) attacks, and physical attacks



Plus the deadpan snarker + snarkworthy goofball duo and the person allergic to them both.
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IamanElfCollaborator

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #998 on: April 04, 2015, 03:52:22 am »

by which we mean tharja/lon'qu/lissa confirmed

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #999 on: April 04, 2015, 03:58:14 am »

[rants about someone named robbie]
[contemplates some dude they saw once with a cool helmet]
[always at least exactly five feet away from either of them]
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IamanElfCollaborator

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1000 on: April 04, 2015, 04:01:02 am »

AHAHAHAHAHAHAH
*writes Maeve/Lexus/Nia lemon*

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1001 on: April 04, 2015, 04:03:54 am »

please
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MrVoid

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1002 on: April 04, 2015, 12:00:06 pm »

Lexus: Strike of the Owl's Glide - As long as an enemy is as of yet unaware of Lexus' presence, they are able to make an utterly silent and undetectable strike against that enemy, regardless of any abilities it may possess.
Stealth: Lexus attempts to enter stealth.  Situational % chance of success.  For every turn where they remain in stealth, both sides combat momentum drops by 1.  +10% chance of being discovered for every turn in stealth.  After stealth is broken by discovery, Lexus cannot re-enter stealth for 3 turns.
First strike: +50% chance of entering stealth on first turn.
Sneak attack: Lexus exits stealth for a temporary momentum increase of +5.  It returns to its initial after one attack. Stealth can be re-entered.
From the shadows: Lexus attacks from the shadows.  +2 to his momentum, semblance or dust damage, +2% chance of discovery .
*His flaw doesn't really seem like it would work with an assassin build (burst dpt) but if you want to keep it as is I can attempt to rewrite this


Nia:  Moon Aspect:
Crescent Mirror: Nia can sacrifice her own Aura to top up allies, bathing them in a healing light that restores their own Aura. Nia cannot kill herself with Crescent Mirror, nor can she dip under 1/4 of her maximum Aura by using it to heal allies.
         Waxing Mirror: 1:1 exchange of aura
         Waning Mirror: Draws all allies aura into one pool and distributes it evenly.  Very unpleasant to experience.
-Eclipse Mirror: Nia can also take an enemy's Aura, temporarily overcharging hers for two rounds- this Aura can be expended to fuel Crescent Mirror. Nia cannot kill an enemy by draining their Aura, only knocking them out when they are fully drained.
         Lunar Mirror: Nia draws out a humanoid enemy's Hp using the standard attack equation and heals herself for half.
         Solar Mirror: Nia draws out a Grimm's strength.  A Grimm's weapon skill decreases 10% 2 turn cooldown


Hazel: Air Manipulation:
Preparation: Pre-prepared air pockets that redirect Hazel's bladerang.  3 prepared air pockets are created and for each one Hazel hits with her bladerang, her combat momentum increases by 1 for this attack.  Air pockets are expended after one use.  They have an initial activation potential of 90%, but Hazel can attempt to chain them at a chance of 60% and then 30%. 3 turn cooldown.
Disorientation: Hazel can expend 2 air pockets to disorient the enemy, reducing their momentum by 1.
Wind blade: Wind cuts through the enemy as a basic attack. Momentum +1.
Heavy air wall: Expend an air pocket to block a dust effect.

And I just looked at your sheets again and I realized that Dust affinity is in desperate need of buffing.  Therefore, 2 cartridges for each level, and I'm going to rebalance all of those skills.
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IamanElfCollaborator

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1003 on: April 04, 2015, 12:02:41 pm »

I forget, what are these, do I have to choose between Waning/Waxing Mirror and Lunar/Solar Mirror?

MrVoid

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1004 on: April 04, 2015, 12:05:51 pm »

No, she has enough Semblance skill that she has 4 skills that she could use.  If you want to disregard one or two for the sake of your character sheet I can buff the other.
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