Elf, probably the most difficult for you since yours is the most developed. I need you to pick only three of your listed glyphs... or respec, as you almost never use dust or your normal attacks.
Choose from:
- Blue, cuneiform: Ice projects from the glyph as a shield, protecting Maeve and anyone behind her.
- Red, hieroglyphics: A jet of fire produces from the glyph.
- Yellow, ogham: A bolt of lightning strikes out from the glyph.
- Green, runic alphabet: A gust of cutting wind slices through anywhere nearby.
- Black, pentagram in the center: Snares what stands on top of it or near it in place. Limited to one target.
- White, kanji: Blasts an enemy with blinding light, damaging them and blinding them temporarily.
KJ pretty simple... if you didn't have more choices than Maeve. So:
1) Readiness: Ongoing effects end 1 turn sooner
2) Burliness: Regen 20 hp per round
3) Steadiness: 1/2 chance for stuns to fail
4) Chanciness: If you roll higher than your opponent on a round where you use Chanciness, the damage they would have done is redirected to them and they lose 1 momentum. However, should they roll higher, you take net damage and lose a momentum.
PrivateNomad I apologize for not defining your powers sooner.
1) Restore aura: Same calculation as a combat roll, lose one momentum. Deals damage to Grimm gain one momentum. Has a three round cooldown
2) Damage: Same calculation as a combat roll. Heals Grimm. No momentum change. Has a 3 round cooldown
3) Barrier: 120 point damage reduction on target for the next three rounds.
4) Temporary Summon White: Summon a white Grimm. Has a stat strata of Aura 5, Weapon skill 15, Semblance 20. 200 Aura cost
5) Temporary Summon Black: Summon a black Grimm. Has a stat strata of Aura 10 Weapon skill 30, Semblance 20. Has a 10% chance of going rampant each round and attacking Braith or his Allies. 200 Aura cost
projeck37
1) Disruption: Whenever she takes damage, Chryssa rolls for a 1-25% damage reduction.
2) Distortion: Chryssa is able to roll for an additional 1-25% damage attack
3) Collection: Chryssa can forgo her damage reduction to store damage inside her. 1 damage point per hit (More skills related to that incoming)
4) Connection: Chryssa uses stored damage points to increase her momentum. 1 momentum for 2 damage points.
Sanure I apologize for not having more creative abilities for yours.
1) Avert death: The first time that Falu would be dropped below 1 Health in any combat session, she may negate the damage entirely
2) Turn their Blade: Whenever she takes damage, Falu rolls for a 1-25% damage reduction
3) From a New Angle: Falu is able to roll for an additional 1-25% damage attack
4) Grimm Biology: 10% chance to ignore negative status effects entirely.