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Poll

Should I allow in more players/ characters?

Yes players, yes characters (max 2 chars)
- 0 (0%)
yes players, no characters
- 0 (0%)
no players, yes characters
- 0 (0%)
no players, no characters
- 0 (0%)
(write in)
- 0 (0%)

Total Members Voted: 0

Voting closed: November 20, 2014, 09:42:29 pm


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Author Topic: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)  (Read 128121 times)

SOLDIER First

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1185 on: April 07, 2015, 08:38:03 pm »

New meme: being Tech is suffering.
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technicallyAdventurer

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1186 on: April 07, 2015, 08:40:31 pm »

I do remember you addressing me as "memelord".
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SOLDIER First

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1187 on: April 07, 2015, 08:41:41 pm »

BEING TECH IS SUFFERING
stabs tech
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Sanure

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1188 on: April 08, 2015, 12:54:48 am »

Sorry for my lack of posting. I've been sleeping off this sore throat I have.
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IamanElfCollaborator

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1189 on: April 08, 2015, 02:13:54 am »

BEING TECH IS SUFFERING
stabs tech
*shoots SB and revives tech-chan*
meanie
we don't hit girls
except you
it's okay to hit you
« Last Edit: April 08, 2015, 02:16:23 am by IamanElfCollaborator »
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SOLDIER First

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1190 on: April 08, 2015, 06:33:25 am »

:(
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technicallyAdventurer

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1191 on: April 08, 2015, 06:50:02 am »

*blushu blushu anime sparkly eyes*

Elf-kun, oh...
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IamanElfCollaborator

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1192 on: April 08, 2015, 06:51:43 am »

*slaps with tentacles*
no, you get to be slapped instead
less fatal
more humiliating

BlitzDungeoneer

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1193 on: April 08, 2015, 06:52:02 am »

Are you betraying Tawa-kun, now, tech?
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MrVoid

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1194 on: April 08, 2015, 04:28:50 pm »

Working on semblance skills for the remainder of people as well as Maeve's unique effects.
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RangerCado

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1195 on: April 08, 2015, 04:30:16 pm »

Take all the time you need Void, we don't mind. :) ...Er... most of us probably don't mind. *doesn't know everyone playing*
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Again_Dejavu

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1196 on: April 08, 2015, 04:54:56 pm »

Somebody mind linking to the new combat system?
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technicallyAdventurer

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1197 on: April 08, 2015, 05:01:49 pm »

Are you betraying Tawa-kun, now, tech?

Hiss, never.
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MrVoid

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1198 on: April 08, 2015, 05:02:13 pm »

Somebody mind linking to the new combat system?
First page.
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MrVoid

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Re: RWBY RP OOC: RIP Monty Oum (Combat Adjusted)
« Reply #1199 on: April 08, 2015, 05:48:42 pm »

Lyssa: Acrobatic Adept
1) Woopwoopwoopwoopwoopwoopwoop: Lyssa has a natural 10% dodge chance. A successful dodge adds 1 to momentum.
2) DODGE!: expend 1 momentum to up dodge chance to 50% for this round. Success = 1 momentum
3) Finesse: A light cut here and there won't stop them, until they can't move any more.  Lyssa can reduce her damage by half on three contiguous successful attacks.  On the third, they can only attempt to flee or use very specific semblance effects for four rounds.
4) Air combo: A careful manipulation of your enemy's position leaves them wondering why their feet are no longer on the ground. 2 turn stun

Katarina: Sense control: every turn Katarina may change her passive to be
Enhanced sight: Katarina processes images faster and can see her enemy's weaknesses and strengths. 5% damage increase and 25% dodge chance
Enhanced hearing: Katarina hears everything, down to the movement of her enemy's muscles and the creaking of their bones. 5% dodge chance 25% damage increase
Dull pain: Katarina actively lessens the activity of her dermal nerves, not feeling as much pain from physical attacks 30% damage reduction on physical attacks (most non-dust attacks)
6th sense (active): Katarina takes advantage of whatever passive she is actively using to target something that she recognizes as a weakspot.  Damage + single enemy stat decreases by 1- (semblance skill).

Carran: Super Strength
PackaPunch: Carran can always use his weapon skill
Like a truck: Successful weapon attacks have a 10% chance of +2 momentum instead of just +1.
Ten men: +30% weapon damage
Crush: Damage + enemy is unable to use weapon skill or flee as he is grappling them.  nat 50% chance to escape, can go up or down depending on location and their body.

Slate: Localized time slow.
Slow up: Everything appears to go even slower, giving slate a +5% dodge chance each turn.
Slow down: The enemy moves slower lessening their damage by 10% chance
Slow mo: The awesome of a fight in slow motion increases momentum somehow. Both sides increase momentum by 1 each round.

Shadow Weave
Wings: Maeve gains wings, +2 momentum 1 time per battle.
Talons, fangs and claws: Maeve begins an onslaught of dust formations, leaving the enemy unable to defend properly, damage +50% chance for another another attack + 10% chance for a third attack.
Hungry shadows: Maeve heals for half of the damage she does with this attack

Yellow Ogham: Bolt of lightning strikes the foe. Damage, + they lose 1 momentum.
Good?
« Last Edit: April 08, 2015, 06:46:37 pm by MrVoid »
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