Lyssa: Acrobatic Adept
1) Woopwoopwoopwoopwoopwoopwoop: Lyssa has a natural 10% dodge chance. A successful dodge adds 1 to momentum.
2) DODGE!: expend 1 momentum to up dodge chance to 50% for this round. Success = 1 momentum
3) Finesse: A light cut here and there won't stop them, until they can't move any more. Lyssa can reduce her damage by half on three contiguous successful attacks. On the third, they can only attempt to flee or use very specific semblance effects for four rounds.
4) Air combo: A careful manipulation of your enemy's position leaves them wondering why their feet are no longer on the ground. 2 turn stun
Katarina: Sense control: every turn Katarina may change her passive to be
Enhanced sight: Katarina processes images faster and can see her enemy's weaknesses and strengths. 5% damage increase and 25% dodge chance
Enhanced hearing: Katarina hears everything, down to the movement of her enemy's muscles and the creaking of their bones. 5% dodge chance 25% damage increase
Dull pain: Katarina actively lessens the activity of her dermal nerves, not feeling as much pain from physical attacks 30% damage reduction on physical attacks (most non-dust attacks)
6th sense (active): Katarina takes advantage of whatever passive she is actively using to target something that she recognizes as a weakspot. Damage + single enemy stat decreases by 1- (semblance skill).
Carran: Super Strength
PackaPunch: Carran can always use his weapon skill
Like a truck: Successful weapon attacks have a 10% chance of +2 momentum instead of just +1.
Ten men: +30% weapon damage
Crush: Damage + enemy is unable to use weapon skill or flee as he is grappling them. nat 50% chance to escape, can go up or down depending on location and their body.
Slate: Localized time slow.
Slow up: Everything appears to go even slower, giving slate a +5% dodge chance each turn.
Slow down: The enemy moves slower lessening their damage by 10% chance
Slow mo: The awesome of a fight in slow motion increases momentum somehow. Both sides increase momentum by 1 each round.
Shadow Weave
Wings: Maeve gains wings, +2 momentum 1 time per battle.
Talons, fangs and claws: Maeve begins an onslaught of dust formations, leaving the enemy unable to defend properly, damage +50% chance for another another attack + 10% chance for a third attack.
Hungry shadows: Maeve heals for half of the damage she does with this attack
Yellow Ogham: Bolt of lightning strikes the foe. Damage, + they lose 1 momentum.
Good?