Ok, i'll post on what i'm working now. To kinda carry on the blogging thing^^.
I kinda have a feeling that peoples excepting me, didnt like the leaves. So i redid them from scratch and for some reason, changing them got rid of some flickering issue i had in-game. So seem they were pretty bad in fact.
Then i wanted to make the fruits, pollens, etc.. So i had to modify the raws to be able to mix leaves with them. (i hate having to modify the raws, i don't really like to do modding). So now i can have for example, red apples and green leaves on the same tiles. I didnt make ,for now, tiles for every fruits, i just got one to represent all of them. But i might do some of them. For exemple, it would be cool to clearly see that some trees have bananas on it. I'll probably try that later.
And one other thing i wanted to do. Having different type of leaves. For example having a tiles for the leaves for the conifers. This would add more variety to the trees. The problem was that the d-init overides the leaves for all the trees. So i tried to leave the d-init for leaves blank to see if i can modify the leaves from the raws. It kinda works, but the twigs dont like it. They all went black.
[GROWTH_PRINT:0:6:2:0:0:ALL:1] <=== By changing the 0, i was able to change the leaves, but seem that by changing that 0, it screw the twigs. Maybe if there were some way to get rid of the twigs, it would make that working. So maybe we could have branches when the leaves fall off the tree.
The magrove tree in plant_standard seem to have some setting that other trees dont have.
These values control the growth of the multi-tile tree.
[TRUNK_PERIOD:10]
[HEAVY_BRANCH_DENSITY:25]
[BRANCH_DENSITY:50]
[MAX_TRUNK_HEIGHT:4]
[HEAVY_BRANCH_RADIUS:1]
[BRANCH_RADIUS:2]
[TRUNK_BRANCHING:2]
[MAX_TRUNK_DIAMETER:1]
[TRUNK_WIDTH_PERIOD:200]
[ROOT_DENSITY:5]
[ROOT_RADIUS:3]
These parameters below are the default values for twig placement, and do not appear in other plant entries that use the default values. Zero and one are the only accepted values right now.
[TWIGS_SIDE_BRANCHES:1]
[TWIGS_ABOVE_BRANCHES:1]
[TWIGS_BELOW_BRANCHES:0]
[TWIGS_SIDE_HEAVY_BRANCHES:0]
[TWIGS_ABOVE_HEAVY_BRANCHES:0]
[TWIGS_BELOW_HEAVY_BRANCHES:0]
[TWIGS_SIDE_TRUNK:0]
[TWIGS_ABOVE_TRUNK:0]
[TWIGS_BELOW_TRUNK:0]
I dont know if this can be applied to the other trees by adding it. If yes, then it would make it able to control the trees i guess. But i'm too noob about the raws modification.