Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Overly attached caravan  (Read 2003 times)

elpreda

  • Bay Watcher
    • View Profile
Overly attached caravan
« on: September 28, 2014, 06:08:04 pm »

So the dwarven caravan said they were going on their way but decided to stay a little longer. I only sold them my 2 silver balls, so no heavy packing. It's been a year now, both elves and humans have come and gone, so no pathfinding problem, but the dwarves are still staying. No new dwarven caravan came in autumn so I finally decided to destroy the depot.
They are still not leaving, even with no depot.

Dunno what else to do. How can I make their lazy asses go away?
Logged

khearn

  • Bay Watcher
    • View Profile
Re: Overly attached caravan
« Reply #1 on: September 28, 2014, 07:06:09 pm »

Is your depot somewhere such that invaders can get to it? A nice goblin siege or werehippo might convince them to move. If it's not where attackers can get to it, can you make it so the depot is exposed, but the rest of your fort isn't?

   Keith
Logged
Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

elpreda

  • Bay Watcher
    • View Profile
Re: Overly attached caravan
« Reply #2 on: September 28, 2014, 07:18:12 pm »

The depot is (was) in the middle of my fort, exposing it isn't going to be easy. Also I have yet to have any sieges so far from goblins, despite having 8mil+ wealth and embarking next to a dark fort.

My dwarves refuse to touch their stuff, not wanting to even dump it. I'm using v40.12.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Overly attached caravan
« Reply #3 on: September 28, 2014, 08:19:08 pm »

"I was looking through your trade agreements... who's The Anvil of Savages?"
Logged

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Overly attached caravan
« Reply #4 on: September 28, 2014, 08:37:21 pm »

This is happening to me in a community fortress, actually.  .34.11

SixOfSpades

  • Bay Watcher
  • likes flesh balls for their calming roundness
    • View Profile
Re: Overly attached caravan
« Reply #5 on: September 28, 2014, 11:10:32 pm »

Did the caravan bring pack animals, or a wagon? Maybe the silver balls are so heavy that they can't be loaded onto any animal, because they exceed its weight allowance.

In any case, I'd say this clearly justifies a savescum, but by all means try to work out the cause first.
Logged
Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.

elpreda

  • Bay Watcher
    • View Profile
Re: Overly attached caravan
« Reply #6 on: September 29, 2014, 03:34:00 am »

They have 4 wagons, I doubt weight is a problem. Also I've been playing for over a year since this happened and I this some massive work around the fortress (setting up magma forges, glass, pottery and clothing industries), if possible I'd like not to throw that away.

I did notice that I have a missing wagon on the dead/missing screen, don't know whose is it though. I haven't had any caravans leave because they got attacked.

What I found most interesting however is that I can't take their stuff even with the destroyed depot and that the place where their stuff spilled out is forming a no wagon access zone for my new depot.
Maybe they are blocking their own access? Although other caravans with wagons have no problem going through them.
Merchants with pack animals have indeed left when I destroyed the depot, only wagons and guards remain.


Btw anyone have any idea why haven't I had any siege, ambush or thief so far with 8mil+ wealth? Dunno about kobolds, but goblins are right next to me and actively attacking other places.
Logged

Two

  • Bay Watcher
    • View Profile
Re: Overly attached caravan
« Reply #7 on: September 29, 2014, 04:24:35 am »

Maybe they just like you and became immigrants?
Logged

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: Overly attached caravan
« Reply #8 on: September 29, 2014, 04:34:27 am »

I know the reason... I think.
Do a quick shift-d (D)
The caravans may not be able to path out of the depot because a fungiwood tree grew smackbang in the middle of your main hallway after breaching caverns or something. It's a path obstruction
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Iamblichos

  • Bay Watcher
    • View Profile
Re: Overly attached caravan
« Reply #9 on: September 29, 2014, 04:46:53 am »

If all else fails, deconstruct the trade depot.  They will drop all their stuff, but at least they will clear out.
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Janbure

  • Bay Watcher
    • View Profile
Re: Overly attached caravan
« Reply #10 on: September 29, 2014, 05:14:05 am »

That happens sometimes, maybe one of their caravans collapsed for whatever reason, with no depot they will eventually move, if not they will go insane and die.
Logged

elpreda

  • Bay Watcher
    • View Profile
Re: Overly attached caravan
« Reply #11 on: September 29, 2014, 07:27:35 am »

I know the reason... I think.
Do a quick shift-d (D)
The caravans may not be able to path out of the depot because a fungiwood tree grew smackbang in the middle of your main hallway after breaching caverns or something. It's a path obstruction

There were no trees close that could obstruct them, but I cleared a large path for them anyway. Also other caravans can pass through there no problem.

If all else fails, deconstruct the trade depot.  They will drop all their stuff, but at least they will clear out.
I did deconstruct it and they're still staying there even with no depot.

I think drowning them might be the only way left to deal with it. Can wagons even drown?

Logged

elpreda

  • Bay Watcher
    • View Profile
Re: Overly attached caravan
« Reply #12 on: September 29, 2014, 09:10:32 am »

I did it !!!
I finally made those damned freeloaders leave!

Preparing aqueducts for a drowning chamber was too bothersome since I had an underground tree farm the level below so I decided to build a bridge under them and catapult them away.
They ran away as soon as the bridge got finished and took all their crap with them despite having it scattered all over the floor. Apparently dwarves are not big fans of flying.

At least I now know the cure for overly attached caravans.
Logged

JRHaggs

  • Bay Watcher
    • View Profile
Re: Overly attached caravan
« Reply #13 on: September 29, 2014, 04:33:27 pm »

I did it !!!
I finally made those damned freeloaders leave!

Preparing aqueducts for a drowning chamber was too bothersome since I had an underground tree farm the level below so I decided to build a bridge under them and catapult them away.
They ran away as soon as the bridge got finished and took all their crap with them despite having it scattered all over the floor. Apparently dwarves are not big fans of flying.

At least I now know the cure for overly attached caravans.

I wonder if fear of a good catapulting is one of the new emotions...
Logged

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Overly attached caravan
« Reply #14 on: September 29, 2014, 04:40:56 pm »

The new emotions aren't in the game yet. :P
Logged