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Author Topic: Weird creature behaviour  (Read 1389 times)

Z1000000m

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Weird creature behaviour
« on: September 28, 2014, 04:12:26 pm »

So, playing the current version ive noticed some.. considerable changes to how creatures interact with each other.

Dwarves seem really ballsy at times. When i breached the caverns, they (as in civvies) ripped a giant olm to pieces and ganged on a cave croc. No casualties in either incident. I guess that works for me, but is really uncanny considering how such encounters went in the past and their fear of everything in the newest versions.

The most bizzare thing ive encountered thoguh was.. a GCS in my dining hall. I only noticed because a hen got killed by him.  Considering there was quite a trip between said place and the cavern entrance, I was quite suprised to say the leasts, especially since 10 legendary swordwarves were guarding the entrance.
Now the weirdest part, it didnt cause cancelation spam at all. Dwarves ignored him and it ignored them. It killed a hen, a duck and a dog. Perhaps Snokugusslax was different than the rest of their kind and seeked admission to the fortress, killing the animals to show that he is a superior breed.
We won't know since Tadlibash, a resident dog (in name only), who made a name for himself happily chasing and disemboweling each and every animal that so much as looked at it the wrong way (jaguars, buffalo, the usual), decided to literally shred the cave spiders cephalothorax into pieces.

I dont know what is happening in this fort, but I imagine someone might be live testing steroids.


On a slighty related note, has deconstructing stairs changed? If you wanted to deconstruct a whole level of them from below, dwarves would do just that. Now, the first such set was deconstructed normally, but the second one yielded two dwarves who decided to test out the new falling damage.
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Miuramir

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Re: Weird creature behaviour
« Reply #1 on: September 30, 2014, 11:01:36 am »

...The most bizzare thing ive encountered thoguh was.. a GCS in my dining hall. I only noticed because a hen got killed by him.  Considering there was quite a trip between said place and the cavern entrance, I was quite suprised to say the leasts, especially since 10 legendary swordwarves were guarding the entrance.
Now the weirdest part, it didnt cause cancelation spam at all. Dwarves ignored him and it ignored them. ...

Interesting.  One thing that comes to mind is whether this might be because it was lurking on the ceiling and/or walls, and something odd about sight lines?  Not a lot of Science! about 3D stealth yet.  Do you have an earlier save where it's still alive and (presumably) lurking? 
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Iamblichos

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Re: Weird creature behaviour
« Reply #2 on: September 30, 2014, 12:16:16 pm »

Also, GCS has Legendary climbing just like cats.

Why, you may ask, is this relevant?

If your well is in or near the main hall and cavern-accessible, it could very easily have come out of the well and bypassed that whole tedious gauntlet-o-guards thing.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

hegchog

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Re: Weird creature behaviour
« Reply #3 on: September 30, 2014, 01:03:51 pm »

I had my civies beat a whole ambush to death. It might have something to do with the numbers (a lot of dwarfs one kobold etc) or you might have to tone down the Russian horse steroids in the water supply.
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Illogical_Blox

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Re: Weird creature behaviour
« Reply #4 on: September 30, 2014, 02:07:31 pm »

Huh, 11 unarmed dwarves only managed to bruise one goblin's arm for me... and two dogs were wounded fighting a honey badger. I certainly haven't had steroid dwarves.  :-\
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Me: "Just imagine a load of dwarves sitting round a table, and one of them says, 'I like stranglers for... for their... their...'"
Brother: "SOFT HANDS!"

Sirbug

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Re: Weird creature behaviour
« Reply #5 on: September 30, 2014, 02:58:25 pm »

I see my workers beating up underground creatures regularly, though it's a slow process. Nice to see that they finally capable of self-defence.

I dream of a day I can arm my civies with swords without need to manage militia.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Loci

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Re: Weird creature behaviour
« Reply #6 on: September 30, 2014, 03:15:31 pm »

The spider probably killed something opposed to your civilization, and became "pseudo-friendly". Dwarves ignore "pseudo-friendly" units (though tamed creatures may not), allowing them to waltz right into your fortress.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=7369

In an earlier fortress, a troglodyte who manged to slay a forgotten beast marched right past my cavern guard, up my central stairway, past my milling civilians, and off the map topside.

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Mentalpatient87

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Re: Weird creature behaviour
« Reply #7 on: September 30, 2014, 03:37:29 pm »

I had a minor example on my current 40.12 fort. As we struck the earth there was a group of hippos in the river. They marched out of it and off the map. However, one of them was savagely attacked by one of my dogs before it left. The hippo never even fought back, but the dog scratched at it until he passed out.
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Whoever appeals to the law against his fellow dwarf is either a fool or a coward. Whoever can not take care of themself without that law is both. For a wounded dwarf shall say to his assailant, "If I live, I will kill you. If I die, you are forgiven." Such is the rule of honor.

dwarf_reform

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Re: Weird creature behaviour
« Reply #8 on: September 30, 2014, 04:03:04 pm »

I've got a minotaur who showed up and has stayed right around the little area he showed up in.. Since then he's been constantly trying to climb a tree on the edge of the map and beat an emu with a leather shoe he's wielding for some reason.. He climbs up 2 tiles to where he can reach the emu and then beats on it (leaving bruises only) til exhaustion and then falls out of the tree (minotaur hitting the ground mostly just bruises, but did break a bone and pass out at one point.. Him and the emu have been doing this for at least a year now, if not two.. I imagine his shoe-skill and climbing skill will eventually hit legendary and then he'll be a real problem :>

I'm also not sure why the emu doesn't move from its tile up in the tree, or what an emu is doing up in a tree in the first place :> I also spotted three blind cave trolls in the cavern and opened a hall with three cage traps and caught them all.. Before being trapped, though, I had woodcutters and plant-gatherers working all around the trolls and they didn't show any violence.. Regardless of that I've got them chained in the bottom of my deep moat now and hopefully they'll chew on invaders at some point..
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