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Author Topic: UNMD - First Contact: Casualty  (Read 47046 times)

OREOSOME

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Re: UNMD - First Contact: IC Thread
« Reply #150 on: September 27, 2014, 05:29:50 pm »

"Thank you.. and I have not. My suit's cockpit is already customized with me in mind. I... I might look into it though. Not because you brought it up, but still."
They nod a bit, looking towards the door a bit, as they consider the customization idea, and Luzia's huge tracts of land returning with coffee, which they then just drink.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Projeck37

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Re: UNMD - First Contact: IC Thread
« Reply #151 on: September 27, 2014, 05:30:17 pm »

Trevor finishes training, and takes a seat next to Charlotte.
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I be the Pillow Pirate of the 12 Bays!

smurfingtonthethird

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Re: UNMD - First Contact: IC Thread
« Reply #152 on: September 27, 2014, 05:33:57 pm »

((none of that shipping business this early, thank you))

A klaxon sounds across the hangar, sending roving packs of scientists and engineers running to their various stations.

"Pilots, get to your mechas. We've got some aliens to fight."
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RIP Moot ;-;7 Sigtext!

kj1225

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Re: UNMD - First Contact: IC Thread
« Reply #153 on: September 27, 2014, 05:37:32 pm »

Kyle sighs and gets up, chugging his monster as he runs to his mech.
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USEC_OFFICER

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Re: UNMD - First Contact: IC Thread
« Reply #154 on: September 27, 2014, 05:37:39 pm »

Luzia sighs and bounces up out of her seat, leaving her tea behind but snatching up her specbook as she rushes to the hangar to board her mech. "C'mon! We need to go!" she says to everyone else as she runs past them.

Head to mech and board it, so that we can get to bashing aliens..

((Too bad. We do all the shipping we want when we want.))
« Last Edit: September 27, 2014, 05:39:13 pm by USEC_OFFICER »
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OREOSOME

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Re: UNMD - First Contact: IC Thread
« Reply #155 on: September 27, 2014, 05:39:18 pm »

Kara promptly bolts upright from her seat, placing the coffee down.
"It's time to see what we can do. Let's move."
She gives a barely visible smile, as she strides off to the hangar to get to her suit.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Kansa

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Re: UNMD - First Contact: IC Thread
« Reply #156 on: September 27, 2014, 05:39:42 pm »

For a moment Lethe looked slightly unsettled, she looked around the room as if looking for somebody. Her eyes focused on a young man at a different table who had suddenly jumped to his feet, she stared at him for a while before taking a deep breath to settle herself. She continued to stay there until she heard Luzia's voice, she shook herself and rose to her feet heading as quickly as she could towards the mechs.
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* greatorder smothers Kansa with earwax

IamanElfCollaborator

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Re: UNMD - First Contact: IC Thread
« Reply #157 on: September 27, 2014, 05:41:26 pm »

((none of that shipping business this early, thank you))

A klaxon sounds across the hangar, sending roving packs of scientists and engineers running to their various stations.

"Pilots, get to your mechas. We've got some aliens to fight."
((*stares into smurf's eyes*
I am the captain now.
*turns him into a girl*))
Ao makes her way over to the Exalt.

PrivateNomad

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Re: UNMD - First Contact: IC Thread
« Reply #158 on: September 27, 2014, 06:04:33 pm »

Charlotte gives Trevor a smile before leaving for the hangar. She loads into the ADAMANT.

tryrar

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Re: UNMD - First Contact: IC Thread
« Reply #159 on: September 27, 2014, 06:14:57 pm »

"Finally, some action!" Justin dashes to his mech, and runs through the system checks in prep for launch.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

smurfingtonthethird

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Re: UNMD - First Contact: IC Thread
« Reply #160 on: September 27, 2014, 06:44:19 pm »

Shorty after everyone loads into their mecha, a holographic screen materialises inside the mechas.

"Briefing time. Scout drones picked up a Kaiju roaming around the Black Sea on route to Sevastapol, so we're sending you guys in to take it down. From what we've garnered, this one's about 50 metres tall and armoured, so don't just charge in there blindly.

We'll hot-drop you into battle, so just designate what distance you want to be dropped away from the Kaiju, and enter the portal over there."


A massive circular depression on the back wall arcs beams of light across itself. The frequency of the beams increase, creating a vibrating wall of light. The wall seems to solidify and focus, as the centre of the depression caves in towards the wall, with another facility being visible through a black tunnel.
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tryrar

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Re: UNMD - First Contact: IC Thread
« Reply #161 on: September 27, 2014, 06:57:28 pm »

"Alright sir! I'd like to be dropped off at medium range, scout out the thing first before charging in." Justin starts up his mech and walks through the portal
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

IamanElfCollaborator

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Re: UNMD - First Contact: IC Thread
« Reply #162 on: September 27, 2014, 06:59:10 pm »

Ao follows Justin, wishing to be dropped off nearby his comrade.

OREOSOME

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Re: UNMD - First Contact: IC Thread
« Reply #163 on: September 27, 2014, 07:03:06 pm »

"Alright. All systems are active. We need to handle this together."
Kara follows towards the portal.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Kansa

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Re: UNMD - First Contact: IC Thread
« Reply #164 on: September 27, 2014, 07:05:53 pm »

Lethe listened to the briefing carefully, when it was over she rose slowly to her feet and informed her commander that she would like to be dropped at medium range with the rest.
"Lets do this" she headed forwards in her mech towards the portal
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* greatorder smothers Kansa with earwax
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