Red: Wubby - Normal - +2 str rusty two-handed sword
Black: Greenshirt - Normal - Has a magical Caduceus
Pink: Dan - Normal - Has +1 STR rock knife, 5 throwing rocks. - CLAIMED: +1 STR rock knife (2), 1 throwing rock (2), 4 throwing rocks (1), Steve's Pointy rock (2).
Purple: Beirus - Normal - Has a white hand grenade
--- Blue K: Tomkin - Normal - Has a +3 END shield
--- Red K: Ouin - Normal
Blue: Steve - Normal
Yellow: Bob - big head (-1 SPD)
WubwubWUBwubWUBWUBWUBScreeeeWubWuBWUB - Souls: 0
BASS
Ability: Active - You have the power of the Bass at your command. When this ability is activated, one of your favorite Bass heavy songs sounds forth from your body and everyone within moving distance of you will have a stat penalty of half your SKL for 2 turns. 3 turn cooldown. Feel free to link a music video whenever you use the ability and we'll say that's the song that's about to get everyone else killed.
Greenshirt - Souls: 1
PROMOTION
Ability: Passive - You get better promotions from doing as you're supposed to than the rest of the people. As such you gain a base +2 stat points from obtaining souls and extra stat points equal to one third your SKL. (Negative skill has no affect on this ability.)
Dan - Souls: 0
POSSESSION
Ability - Passive - You have a chance to claim anything you touch as your possession. You are able to command your Possessions as you please for the next three turns. If attempting to claim something alive or something owned by another person, you have to roll your SKL vs. their SKL in order to claim them. Your claimed possessions get 1/2 your skill to their rolls. Also, if you control someone and they kill something to give them a soul, they would get the soul and not you.
Beirus - Souls: 2
KING
Ability: Passive - Two loyal knights will follow you and obey your every command. Their stats are equal to 1/3 of your SKL.
Steve - Souls: 1
KILL
Ability: Active - Point your finger at anyone you want to kill. if you roll higher in SKL than their roll in LCK, they will die. 4 turn cooldown.
Bob the Bland - Souls: 0
CHEESE
Ability: Active - For a single turn you are able to turn your body into cheese! While in this state your END gain +3 plus one third of your SKL and your wounds will be healed when going back to normal. And if you if can find enough cheese somehow and attach it to where a missing limb is, you will regain your limb. Cooldown: 3 turns.