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Author Topic: Words of Power: Arena RTD  (Read 7049 times)

superBlast

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Re: Words of Power: Arena RTD
« Reply #105 on: October 30, 2014, 06:15:10 pm »

Forgot I updated the list.... uh well yeah he did... so I'll chalk that up to 2 v 0(?) Since I'm sure he'd jump at the chance to keep playing... though not like there's a huge waitlist.
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Beirus

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Re: Words of Power: Arena RTD
« Reply #106 on: October 30, 2014, 06:50:09 pm »

You don't seem to realize that his death would be the kill I need to get a new word. It's 2 to 1-ish. But I should hopefully have the kill I need anyway, since his stats should be outclassed.
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superBlast

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Re: Words of Power: Arena RTD
« Reply #107 on: November 04, 2014, 08:08:09 pm »

Turn 10:

NAV and Wwolin:
(Wubby SPD: 2-3)
(GS SPD: 5+2-1) ((-1 from swimming))

Wubby activates his Ability before GS can reach him

(GS DEX: 3+1-3)
(Wubby SPD: 2-3)
(GS STR: 4-1-3)
(Wubby END: 3-3)

(Wubby DEX: 3-3-1) ((-1 from greenshirt's weapon hitting ya))
(GS SPD: 3+2-3)

Greenshirt notices Wubby, and sees that Wubby is giving him quite the hostile glare! So he proceeds to go after him before Wubby can do something to him... He didn't expect Wubby's ability, and Dubstep song is unleashed upon the arena for all to hear... but Greenshirt is the only one close enough to be affected by the blaring music. By the time he reaches shore, Greenshirt is having all his senses warped, and feels like... well someone playing dubstep inside his own skull with the volume cranked up to 11. Lucky for him though, his Opponant is on the wimpy side, and his attack is able to graze Wubby's arm... enough for his caduceus to activate. The sudden growth of his arm completely throws off Wubby's aim, completely missing Greenshirt.

Hawk, Migue, Berius, and TamerVirus:
(Steve SPD: 4+3)
(Bob SPD: 2-1) ((Probably a rare case in which low speed is good...))
(Dan SPD: 6-4)
(Tomkin SPD: 2+2)
(Ouin SPD: 5+2)

(Ouin DEX: 5+2)
(Dan SPD: 3-4)
(Ouin STR: 1+2)
(Dan END: 6-4) ((He actually survives this part in the redone turn o.O))

(Steve WORD: 6+2)
(Tomkin LCK: 6+2)
((REROLL))
(Steve WORD: 2+2)
(Tomkin LCK: 5+2) ((And he survives too!))

(Tomkin DEX: n/a)
(Dan SPD: n/a)
(Tomkin STR: 4+2)
(Dan END: n/a) ((A difference of 4 for me is a kill shot... and with him slightly wounded from Ouin, I put it down to 3. Oh and turns out he still dies...))

Berius moves over to the edge of the rope bridge on the eastern island side. He yells out something along the lines of 'If anyone comes near me, I'll turn you all into squishy bits!' while waving around hist white hand grenade like some sort of green alien terrorist thing. The only one to react really is Steve, who ran as far away from the bridge as the turn will allow. Though not before attempting to KILL Tomkin for a lack of better targets.

The Knights of Berius swiftly cut down Dan before the rock in Ouin's armor could prove fatal. With Ouin slashing open a bloody but non-fatal wound and Tomkin finishing him off. "Damn, why do you always get the kills?" "You should act with more thought Ouin, instead of wildy attempting to destroy." "Hmpf, I can't be bothered. The first to act.... hey what's wrong?" Tomkin doubles over in intense pain for a short moment. That was the moment Steve attempted to use his ability on Tomkin. "Yes... it seems to have passed. I wonder what caused me such brief suffering?"

Meanwhile, Bob walks out of the castle... not knowing his slow speed saved him from being a target for instant death.

Berius gains 1 soul, a skill point, and a new word!

((Migue, since your dead I just wanted to say... you should've tried touching the ground. I never put a size limit on what you could claim... You had the first map altering ability lol.))

Lord Rupert Downshire spawns as Pink!
(Rupert LCK: 1)
WORD: TEA
Ability: Passive - You gain +2 to a random stat whenever you drink tea for the amount of turns equal to your skill +1. Now... where are you even gonna get tea? This ability does not stack and replace the old buff with a new one if tea is drank before the turns are up.

Map and current status:
Spoiler (click to show/hide)
[/quote]
« Last Edit: November 04, 2014, 10:44:42 pm by superBlast »
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Beirus

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Re: Words of Power: Arena RTD
« Reply #108 on: November 04, 2014, 08:23:12 pm »

((Heh. You're on cooldown now, KILL man. Also, SB, any chance I can see what my new word is going to do, or will that have to wait until next turn?))

+1 SKL. New word is "Pheonix". Knights go after Steve. Kill him! I'll cross the bridge and try to catch up with the knights. If new girl shows up, she should stick with me.
« Last Edit: November 05, 2014, 02:21:00 am by Beirus »
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superBlast

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Re: Words of Power: Arena RTD
« Reply #109 on: November 04, 2014, 08:56:33 pm »

((Wait till next turn. Actually I think I'll give the ability immediately since you gain skills immediately too. As for finding out what you'll get before getting your ability, no. Part of the game is finding out what I ability I give ya. Since I'm basing this about... 50% off Looter's delight, your loot there is completely unknown until you get it (and then sometimes require some figuring out ) here you can at least guess at what you'll get.

Anywho, would you like your ability now?))
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Beirus

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Re: Words of Power: Arena RTD
« Reply #110 on: November 04, 2014, 09:03:20 pm »

((Yes please. And I think I'll pick Omniscience for my third word, so I know what the words after that will be hopefully. Or Omnipotence. All the power. And that's what I meant. I want to see the ability like the one I got when we spawned in. Also, I think next time I'll put my next word in the turn where I think I'll get my sixth soul if I last that long, to make it easier and make me less anxious.))
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TamerVirus

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Re: Words of Power: Arena RTD
« Reply #111 on: November 04, 2014, 09:36:53 pm »

Go stab someone with my present sword thing
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superBlast

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Re: Words of Power: Arena RTD
« Reply #112 on: November 04, 2014, 09:37:12 pm »

((Also another reason I remembered why I can't say a preview of the word is because the ability is different depending on the LCK too... anywho...))

(Berius LCK: 3+6)
WORD: PHOENIX
Ability - Passive - You have Fujiwara no Mokou to help you fight. She has stat points that you can allot however you want equal to 1/3 your skill. She'll gain 1 stat point every 3rd point in SKL you have. Her natural abilities include flight, Starting and controlling fires, and immortally (She can't die, and will heal 1 wound every turn. If she should get hit by a fatal blow, she'll be unavailable for one turn.) Now why'd you get her from the word Phoenix? Because she's loosely associated with Phoenixes due to being immortal and fire powers... though not actually related to phoenixes other than that.

((And I think I mentioned I would go out of my way to make unexpected abilities if I can think of one? I'm sure you never expected her lol.))
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Beirus

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Re: Words of Power: Arena RTD
« Reply #113 on: November 04, 2014, 09:55:47 pm »

((I'm not going to lie. Part of me was expecting you to give me some sort of Pheonix-like loli. Although a bigger part of me was hoping I'd get Jean Grey. Or the ability to reincarnate in fire or something. How do the stats work? Is it up to +3 in everything and then 3 more because of my 9 SKL? And what's with the 1/3s on my abilities and 1/2s on others? Is it going to be a theme with my abilities? Just wondering. Also, can she carry me so I can fly too?))
« Last Edit: November 04, 2014, 09:58:55 pm by Beirus »
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TamerVirus

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Re: Words of Power: Arena RTD
« Reply #114 on: November 04, 2014, 10:03:09 pm »

Suddenly Touhou

I can dig
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superBlast

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Re: Words of Power: Arena RTD
« Reply #115 on: November 04, 2014, 10:13:38 pm »

((Well... she's a bit too tall for a loli... I think. I have no idea what her height is but probably taller than a loli. Anywho She has 3 stat points to add to her stats (which is all zero) that I'm letting you add however you want. And only 3 stat points to offset her immortality. If he rolled higher I would've made it 1/2 your skill but whatever lol. And yes I guess she can pick you up and fly you around.))

Edit:
((And something I wanna mention, we should give Berius a nickname about how OP he is or becoming in some of the Arena games. In LD he's has much much freakin' loot and a huge ass tower at his command. In the latest perplexicon game, he adimantian (or however that is splled) skin. And this one, he's got two now definitely OP knights (now with +3 to all stats), 3 souls, and now a freakin' touhou character at his command. Plus he has that grenade that only me and one other person knows what it does or if it even does anything.))
« Last Edit: November 04, 2014, 10:31:40 pm by superBlast »
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NAV

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Re: Words of Power: Arena RTD
« Reply #116 on: November 04, 2014, 10:35:59 pm »

Spoiler (click to show/hide)
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Beirus

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Re: Words of Power: Arena RTD
« Reply #117 on: November 04, 2014, 10:46:32 pm »

((I'm guessing her fire abilities run off SKL, right? Let's do +3 SKL. Also, can she do danmaku? Since you mentioned a higher stat cap if I rolled higher, I wanted to ask something. Are my knights at 1/3 of my SKL because there are two of them? Or because you wanted to balance the early game and having them start at +3 might have been too powerful? Or did you want to try to get a jump and weaken my Arena OPness because of LD? Also also, I AM THE MINION MASTER!  :P))

((FAKEDIT: DISCLAIMER:THIS IS A JOKE. THIS IS ONLY MOSTLY A JOKE.MY KNIGHTS AREN'T POWERFUL ENOUGH! THEY MERELY MATCH THE HIGHEST STATS OR OTHERS INSTEAD OF BEATING THEM BY AT LEAST 1 LIKE THEY WOULD IF THEY HAD 1/2 MY SKL! ))
« Last Edit: November 04, 2014, 10:51:56 pm by Beirus »
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superBlast

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Re: Words of Power: Arena RTD
« Reply #118 on: November 04, 2014, 11:06:21 pm »

((Well... yeah Danmakku too... of course... didn't mention it since fireballing everything seemed a lot more effective. Anywho if you choose to do danmakku, it's non-lethal and will merely knock people out for a turn instead of killing, and lowering a stat for regular hit (and those can't build up to lethal damage like normal attacks eventually will). And I didn't even think about how her fire attacks would work... so... yeah SKL based sounds good.

As for the the knights, you have two of them because rolled so high and gave them 1/3rd so they won't be pretty much invincible at the start of the game (and that failed horribly... mainly since I think I need to rework the stat system but I'll save that for another game). If you had an active ability, you'd summon that in bursts and be allowed to be more powerful. Well that's how I plan to have minions be. Passive = Weaker but always available, Active= Stronger but aren't always available.))
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Beirus

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Re: Words of Power: Arena RTD
« Reply #119 on: November 04, 2014, 11:17:35 pm »

((Heh, shouldn't have said anything about the fire. Might have gotten lucky and you just would have had targets roll endurance to see how damaged they were instead of a possible opposed roll. I might just have Fujiwara make a ring of fire around speedy targets to keep them from running, then enclose it to burn them alive. Or danmaku them, then burn them.))
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