So this is actually pretty nice. There's playable build you can tool around with
here. You might have to futz with your Java install, I needed to so it would run. If you get an error message or the game simply doesn't start, install this version:
http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.htmlThe pixel art is nice and clean. The music is soothingly chip tune-y. The game plays a lot like Fort Mode for DF. You highlight stuff for your people to interact with, and assign them to buildings to generally dictate what they're supposed to do with their time. They have names, levels and stats. They take mates and breed. The lighting engine is nice and soft. The sound effects aren't annoying. I'm actually letting it run while I type this.
I'm actually getting a bit of a Castle Story vibe off the aesthetics, but I mean that only in a good way. This is already a way more playable game than Castle Story.
There's not too much to say about it right now other than that. I'm constantly using the debug tool to spawn more people because they keep dying off so fast. Maybe they're starving. I dunno. It's a tech demo so there's plenty that's not in yet. But it shows a lot of promise.
Some random thoughts as I play. Some of this might already be in game and I just can't figure out how to do it/what it means, or it might already be planned:
-The maps are pretty neat. I love the ruined remains of other buildings in them.
-Resource values at the top need to be color coded based on what's good or bad. Is high hunger or low hunger better? I assume low since it goes up when you spawn more guys.
-It'd be nice to have a mouse button to cancel your selection. Having to hit escape every time is a pain
Maybe double right click.
-Could definitely use both fast forward buttons and a pause button.
-There's no way to destroy existing structures so far that I can see.
-How to rotate buildings?
-My guys randomly start bleeding like crazy. The first house I built had a small lake of blood around it for how many people suddenly started bleeding inside. I assume maybe that's old age, as I have had villagers dying off. If there is an age to guys (that isn't just their level) it'd be nice to see it.
-Part of me doesn't see how this can be a survival game. At least, without knowing how monsters will work out. It's got all the resource chains and considerations of a game like DF. Except there's no migrants; population replacement seems to be by breeding only and it's kinda slow. So just getting a level of sustainability so you can build population is a thing. Which leaves little time for wall building and preparing for the general defense, and makes me wonder how you're going to get anywhere once attacks are added in.
-The resources needed to complete a structure should probably read a little different than the resources a structure holds once it's completed. Was confused at first that everything I clicked on was storing wood.
-The blood is pretty sweet.
-A sound effect when someone dies, like an "Agggh!" or the toll of a church bell, would be nice.
-It'd be nice to be able to jump to or highlight the person you're clicking on from the "Population" Menu. Or basically any place you can hover over a person and see their name.
-I like the star field back drop. Would be cool if there were occasionally things moving through it, like asteroids or suns or planets or giant disembodied eyeballs.
-A message log would be good, even if it's going to be filled with spam.
-I assume it's planned, but sandbox options are a must. I'm finding I enjoy the building in this, so I'd like a mode where you can unlock anything new, where you can turn invasions on/off.
-When you click on a building, it'd be good if the other "work" buildings also got a highlight, the color of which indicates how fully/not-fully staffed it is. Or maybe just an icon of the works + current/max displayed over the structure. Alternatively, this seems like the kind of game that would benefit greatly from some visual overlays. Building occupancy, storage capacity, pathing, ect.... overlays.
-Sim City-like natural disasters would be a nice feature.
-A sfx when you click on a building would add some life and noise to the village. Masons chipping on stone, murmurs of a household, that sort of thing.
I'd put off trying this for a while but I'm glad I made the time; it's looking like it's going to be a very fun game. It's slick and easy to get into. The kind of thing that can scratch that DF itch a little without committing you to, you know, DF.
It's already funded but there's still a week left to get in on it. I went in for $20 but I'm thinking about bumping my pledge a little after playing it.