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Author Topic: Roll20: Online Tabletop Game Simulator.  (Read 11294 times)

Carnwennan

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #75 on: October 05, 2014, 01:15:56 pm »

I'll try to do something more interesting :c

I didn't want to start anything with only two out of four there.

FE: I didn't realize that he had DR10/silver until he was in play. I didn't feel confidant that you wouldn't just roll over him if he didn't have that either.
« Last Edit: October 05, 2014, 01:19:04 pm by Carnwennan »
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Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #76 on: October 05, 2014, 01:22:58 pm »

The first session is starting in 20 minutes. We still need Rabid and Andrea.

Edit: Also, fuck time zones.

Double edit: Spent the entire session fighting a wererat and its herd of demonic deer. Me and Sarz climbed up on a ledge and shot at 'em from above, while Rabid soloed the whole group. The wererat got hit with about 60 hp worth of damage, but only took a tenth of that. Rabid eventually beat it to near death, and I prevented it from regenerating by throwing a torch into a puddle of grease, Sarz had thrown at it earlier, setting it on fire. Rabid then finally finished it off with his hammer.

Rabid was getting fairly owned to be honest, until I made the boss slip with Grease.
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sebcool

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #77 on: October 05, 2014, 01:37:31 pm »

Still, he did manage to hold them off for quite a while, before we helped him. If the the wererat had been a normal ratman, he'd probably have beat them without much help.

Still, the grease probably did save his ass (and made a nice finisher for the wererat), and we did hurt them a fair bit before he came to help.

Also Carn, any chance of adding some house-rules for combat; Like smacking people with the butt-end of a spear or making custom weapons? (I suddenly had this idea for a spear-torch)
« Last Edit: October 05, 2014, 01:39:22 pm by sebcool »
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Gentlefish

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #78 on: October 05, 2014, 03:03:30 pm »

...Any one consider using this for tabletop warfare games like WH40K? It seems pretty purpose built to handle that as well.

Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #79 on: October 05, 2014, 03:54:56 pm »

...Any one consider using this for tabletop warfare games like WH40K? It seems pretty purpose built to handle that as well.
I believe there is a WH40K system aswell. Never tried it though.
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Carnwennan

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #80 on: October 05, 2014, 05:52:00 pm »

Still, he did manage to hold them off for quite a while, before we helped him. If the the wererat had been a normal ratman, he'd probably have beat them without much help.

Still, the grease probably did save his ass (and made a nice finisher for the wererat), and we did hurt them a fair bit before he came to help.

Also Carn, any chance of adding some house-rules for combat; Like smacking people with the butt-end of a spear or making custom weapons? (I suddenly had this idea for a spear-torch)

I'm usually pretty open to that sort of stuff.
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Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #81 on: October 10, 2014, 07:45:32 am »

Aw. Real life getting on the way of important stuff. We see the sunday next week guys.
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sebcool

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #82 on: October 18, 2014, 04:24:16 am »

Next session should hopefully start tomorrow. 1 PM +0 GMT, if I remember right.
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Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #83 on: October 18, 2014, 01:34:42 pm »

Next session should hopefully start tomorrow. 1 PM +0 GMT, if I remember right.
This is the way its planned, yes.
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sebcool

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #84 on: October 19, 2014, 08:02:57 am »

Session is starting now. Carn and Rabid are still missing :(
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UristMcDwarf

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #85 on: October 19, 2014, 08:29:09 am »

What are we playing?
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sebcool

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #86 on: October 19, 2014, 08:35:08 am »

Pathfinder. . .
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sebcool

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #87 on: October 26, 2014, 03:40:38 am »

Next session is today. Remember to account for winter time.
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Aedel

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #88 on: October 26, 2014, 03:53:23 am »

...Any one consider using this for tabletop warfare games like WH40K? It seems pretty purpose built to handle that as well.

It has Dark Crusade or something. I forget what its called.

of course Only War isn't there...
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sebcool

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #89 on: November 02, 2014, 10:06:04 am »

Since Carn hasn't arrived to a session for roughly a month now, we're restarting the game. We're gonna need a new GM, and possibly more players (depending on what the GM wants).

Ninja Edit: And probably another schedule.
« Last Edit: November 02, 2014, 10:08:12 am by sebcool »
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