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Author Topic: Roll20: Online Tabletop Game Simulator.  (Read 11276 times)

Rakonas

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #60 on: October 01, 2014, 09:30:25 pm »

Been wanting to play pathfinder too, just to try my hand at the gunslinger class. One of these days!
Perhaps the next time we organize a game we can do it later so it would be morning for you?
If we have enough players who can't do such and such time a second game is always feasible.
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Gentlefish

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #61 on: October 01, 2014, 09:50:38 pm »

Heh heh. It would be fun to game for an hour or two before my morning classes.

1PM - 4PM GMT works for me tuesday/thursday. 1-3 Monday, Wednesday, and Friday.

Rakonas

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #62 on: October 01, 2014, 10:03:16 pm »

I have the same morning schedule and that's almost tempting. Not sure if it'd be a terrible idea or genius.
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Gentlefish

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #63 on: October 01, 2014, 10:31:51 pm »

Well. Haha. That's me waking up and signing on to play. I'd definitely end up grabbing food to eat and disappearing for a minute or two while I scramble some eggs or pour me a bowl of cereal.

But it'd be a hell of a way to make sure I get up for all muh classes.

Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #64 on: October 02, 2014, 07:43:11 am »

Well, if you find a GM willing to play with you you can make a second game.
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Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #65 on: October 04, 2014, 04:09:54 am »

If everything goes right first session should be tomorrow.
Carn, can you connect a bit earlier so we can make sure everything is in order and to prepare tokens and such?
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Gentlefish

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #66 on: October 04, 2014, 03:31:33 pm »

Man, have fun guys :0 Wish I could at least spectate.

Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #67 on: October 04, 2014, 04:31:39 pm »

Man, have fun guys :0 Wish I could at least spectate.
If you want to spectate I see no problem with it. Ill just ask Carn.
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sebcool

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #68 on: October 04, 2014, 04:39:42 pm »

Our adventures in grappling:

Basically, our male paladin (Beric, Rabid) and our female sorceress (Araixa, Sarzael) are having a little training fight, while our ranger (Zepet, me) is the announcer/Gm in this fight They end up grappling.
It gets kinky.

Spoiler (click to show/hide)

Chat log (dunno if you can read it): https://app.roll20.net/campaigns/chatarchive/538737

Edit: Added a another snippet from the log.
« Last Edit: October 05, 2014, 06:20:01 am by sebcool »
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Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #69 on: October 04, 2014, 04:42:09 pm »

Yeah, I went away for 5 minutes and come back to find THAT happened. (I play Araixa)
The charisma 20 didnt play out in my favour this time.

By the way, I was owning that Paladin. (And no, this isnt part of the game, just a combat test we did. Carn wasnt even online then)
« Last Edit: October 04, 2014, 04:49:06 pm by Sarzael »
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Gentlefish

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #70 on: October 04, 2014, 04:57:36 pm »

Man one of these days I'm building a Goliath Bear Totem Barbarian 1 / fighter x

Simply for the grapple. He'd go into combat with his Large battleaxe and dive immediately into grapple, shutting down any spellcaster.

Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #71 on: October 04, 2014, 05:00:23 pm »

Man one of these days I'm building a Goliath Bear Totem Barbarian 1 / fighter x

Simply for the grapple. He'd go into combat with his Large battleaxe and dive immediately into grapple, shutting down any spellcaster.
That was the plan of the paladin... Until I casted Grease on his hammer. You can see how that turned out.
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sebcool

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #72 on: October 04, 2014, 05:02:07 pm »

The sorcerer is a better shot than me. . .

Spoiler (click to show/hide)
« Last Edit: October 04, 2014, 05:12:07 pm by sebcool »
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Neonivek

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #73 on: October 04, 2014, 05:43:31 pm »

By the by strangulation is in there... but unless you have a strangulation ability it is pretty dang useless because the person your grappling has a pretty good chance of eventually breaking out.
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sebcool

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #74 on: October 05, 2014, 07:39:56 am »

The first session is starting in 20 minutes. We still need Rabid and Andrea.

Edit: Also, fuck time zones.

Double edit: Spent the entire session fighting a wererat and its herd of demonic deer. Me and Sarz climbed up on a ledge and shot at 'em from above, while Rabid soloed the whole group. The wererat got hit with about 60 hp worth of damage, but only took a tenth of that. Rabid eventually beat it to near death, and I prevented it from regenerating by throwing a torch into a puddle of grease, Sarz had thrown at it earlier, setting it on fire. Rabid then finally finished it off with his hammer.
« Last Edit: October 05, 2014, 12:02:53 pm by sebcool »
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