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Author Topic: Roll20: Online Tabletop Game Simulator.  (Read 11290 times)

Neonivek

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #45 on: September 30, 2014, 02:21:22 pm »

Spoiler (click to show/hide)

Quote
I was saying that it was more fun than casting fly and winning.

If you knew how fly worked in Pathfinder... Lets just say that if you read the rules as described ghosts have a TON of issues. (For example: They can't walk... they can only fly... and their fly skill is abysmal...)

I like to ignore those rules SOMEWHAT for flight and make my own.

Or to actually complete that thought... Giving, lets say, your archer fly at +6 is made of hilarious failure.

I'll have to tell you what happened with that player sometime Carwellan...
« Last Edit: September 30, 2014, 02:52:23 pm by Neonivek »
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Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #46 on: September 30, 2014, 04:11:12 pm »

The party right now consists of:
A Bard.
A Paladin. (Which apparently likes to ride a ram)
And a Umbral Sorcerer.
For the missing fourth char, I would recommend something ranged. We already have support, tank and magic versatility.
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Gentlefish

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #47 on: September 30, 2014, 08:59:39 pm »

I'd love to but that's 4/5 AM for me.

Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #48 on: October 01, 2014, 02:51:07 am »

No time can be perfect for everyone sadly.
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Gentlefish

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #49 on: October 01, 2014, 02:52:59 am »

Been wanting to play pathfinder too, just to try my hand at the gunslinger class. One of these days!

Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #50 on: October 01, 2014, 04:21:58 am »

Been wanting to play pathfinder too, just to try my hand at the gunslinger class. One of these days!
Perhaps the next time we organize a game we can do it later so it would be morning for you?
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Sappho

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #51 on: October 01, 2014, 06:21:51 am »

I've just got one question about this site: if I start a game, set it up, and then leave, can players still access it while I'm not there? If so, this will be perfect for an analog HabitRPG game, but if I actually have to be in the room for it to work, then... it won't work. I need something where people can stop in once per day, when they have time, leave their comments, etc., and I'll just access it when I have time and move the game forward.

I watched the tutorial video, though, and I have to say I'm very impressed. Best tabletop software I've seen.

scrdest

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #52 on: October 01, 2014, 06:27:34 am »

I've just got one question about this site: if I start a game, set it up, and then leave, can players still access it while I'm not there? If so, this will be perfect for an analog HabitRPG game, but if I actually have to be in the room for it to work, then... it won't work. I need something where people can stop in once per day, when they have time, leave their comments, etc., and I'll just access it when I have time and move the game forward.

I watched the tutorial video, though, and I have to say I'm very impressed. Best tabletop software I've seen.

Yes, it is possible. In fact, you can review what people posted after you left, if you want to.
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BlitzDungeoneer

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #53 on: October 01, 2014, 06:54:00 am »

PTWing this thread.
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Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #54 on: October 01, 2014, 12:29:33 pm »

I guess you sent the PM to the others, Carn?
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sebcool

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #55 on: October 01, 2014, 02:27:02 pm »

I just saw the PM today. If there's still room, I'm in.

What would be a good ranged class? I'm guessing Ranger and Rogue. I'm considering Ranger, unless you need a guy to pick locks.
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Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #56 on: October 01, 2014, 02:28:52 pm »

I just saw the PM today. If there's still room, I'm in.

What would be a good ranged class? I'm guessing Ranger and Rogue. I'm considering Ranger, unless you need a guy to pick locks.
We dont really need a rogue. And yes, no one else entered yet, although you came right in time. Sending you a PM now.
« Last Edit: October 01, 2014, 02:37:05 pm by Sarzael »
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Neonivek

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #57 on: October 01, 2014, 02:39:16 pm »

I just saw the PM today. If there's still room, I'm in.

What would be a good ranged class? I'm guessing Ranger and Rogue. I'm considering Ranger, unless you need a guy to pick locks.

Ranged Rogues need support from 2 melee characters, or one who can set up flanks.
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Sarzael

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #58 on: October 01, 2014, 02:41:14 pm »

Carn, make a character sheet for our newest player ASAP. Thanks.
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Fniff

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Re: Roll20: Online Tabletop Game Simulator.
« Reply #59 on: October 01, 2014, 03:09:42 pm »

PTW. I was the GM of that NWoD game Scrdest mentioned. It was fun doing it and the software really helped. It was my ineptitude with looking up rules that got me. Thank for being the rules defense attorney, Scrdest. :P
I might do another NWoD game with 100% more planning. I have something prepared that will be... Well, let's just say I'll either go with something like WoD-styled Skullduggery Pleasant or WoD-style Cold War thriller.
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