Fake-Edit: I got carried away a bit, so the text got a bit longer than usual. It might have gotten a bit... offtopic here and there.
I interpreted your "I cant demand it", as a "I cant demand it, but if I could, I would", because your entire post suggests that that would be the best solution from your point of view. (releasing the races as individual mods, so that non-mdf players have access to the content)
I am a modder who's made an extra race for Masterwork.
To be quite frank, you did not. You started one, wrote several scripts, but abandoned before doing any graphics or more than a handful of workshops with a few reactions each. It in no way reached the dimensions of any other race that has been released.
So now I'm going on tirades and posting rants because nobody else is and it's scary, very very scary what Masterwork is doing.
The bay12 forum is one of the most friendly and open online community I have ever seen. If Masterwork would be scary/indimidating, people would tell me. Toady One, PeridexisErrant, anyone who writes mods/utilities... players of mods... people could just send me a PM, approach me on Reddit, or on this board. I am known for being extremely receptive of community feedback. But people generally like this thing that is MasterworkDF (even with the silly name). I make my design choices by either personal fun or public opinion determined by polls, I always acted towards what the people voted for. If you could show me that the majority agrees with your point of view, I would change what I can. But... they dont. The community you speak for, that you fear is being scared/poisoned by MasterworkDF does not agree with you on that regard.
Even if you were technically right, and this devolves into some kind of benign dictatorship, the majority of people in the modding community seem to be ok with it. It isnt even something that you or me could affect directly, with the exception of me closing up shop. And its not that different from the time when I started modding, when it was "Do you play vanilla DF or Genesis?"
Mostly because I can't do anything to help in the Masterwork subforum. I try to help on Reddit, but guess what? My mods get no attention there, while if Meph says that he plans on asking the community for an idea on an update he'll get ten times as much as any other poster could hope for. This is highly discouraging.
You have a Legend of Zelda, SPC, Homestuck and Dragonball mod, all of which are highly specific total conversions. Your Automaton mod is dead, and Fantastic DF does what Masterwork, Deons Essential DF, my Accelerated DF or igfigs Modest Mod does, more or less. And its not my name that does magic on reddit, its MasterworkDF. I never started another mod (besides Accelerated, which doesnt get much feedback either), because I would have the same problem as anyone else: I wouldnt get much feedback or players. I'd love to do a Shadowrun total conversion, but it would be geared to an almost non-existing audience: Players of DF that also like Shadowrun and mods. Its not a large audience, so I'll probably never do it. Masterwork is so generic-fantasy-like because its the largest target audience. People identify with one part and can turn the other parts they dont like off.
To use another example: I am pretty awesome at what I do. Not modding and DF, but my RL stuff. I am seriously really really good at it. If there were 10 people in the world in my age group that know as much about and have done as much as I did when it comes to travel/outdoor/survival/extremesports, I would be surprised. I know about a dozen that reach my level, but they are usually 5-15 years older than me. ... ... ... yet, my facebook account (the professional one, not the private one) has about 50% of the likes than the Masterwork Dwarf Fortress facebook account, for which I never do any advertisement, use very sporadically, and that I dont even understand how people find it, because there are no links posted anywhere.
Why is that? Because I dont focus on advertisement, but on doing stuff. People that do a fraction of what I do and focus on PR have fancy websites, videos/youtube channels, interviews, get lots of money, public recognition, etc etc. Thats because they do split up their work and effort between doing something and doing the surrounding PR stuff. Do I complain about my obscurity? No, because I know where it comes from, from my unwilligness to spend time and effort on it. I know the reason, I could change it, but I dont mind not being famous for what I do.
If you want your mods to be more famous and get more recognition than they currently do, you have to learn about PR. Target audience, presentation, social media, lets-plays, tutorials... just look at how much effort I put into the presentation of the human mode I wrote. You cant write a mod about SCP, post about it on reddit, and be surprised how little feedback you get.
When I did the Hermit, my first post on Reddit got 1 comment, 10 upvotes. Test-release got 1 comment, 7 upvotes. Full release with other Masterwork-specific content got 27 comments (which include my own), and 41 upvotes. 28 upvotes for the Human release, which was 30 days of work. I just did some digging on Reddit, "top rated posts in the Dwarf Fortress subforum", the first mention of Masterwork mod is on place 687, and its about a funny artefact. The top rated post by me in there? When I showed Reddit what mifkis TwbT can do, and way lower on the list, place 820, with 149 upvotes, a post by me about the fundraiser I did. Masterwork plays a tiny role on Reddit. Yes, larger than other mods, but compared to vanilla DF, its nothing.
I myself dont even care for Reddit votes or comments. I honestly dont care if I get 100 or 0 comments. Its a utility to get information to a broader audience, I dont use it for self confirmation. I only started going on Reddit, because I was told that the mod is being discussed there and that people post questions there, instead of the bay12 forum.
You are completely overthinking this. And I say that as the person who, besides Toady One and Threetoes, is most heavily invested into DF. I have the largest and most popular mod, I am the only person who sits down and does stuff fulltime now and then, I am the only person who gets (semi)regular donations (20$ this month, yeah, 45$ last month, yeah), and who has a calender/to-do list for his RL that includes DF. (Jan:Fundraiser, Feb:DF, Mar/Apr/May:Travel, Jun/Jul:DF, Aug:Travel, Sep/Oct/Nov:PR/Tour planning, Dec:Travel), and even I say to you: You are completely blowing this out of proportion. DF is a niche indie game thats free on the internet, a byproduct of one mans passion to write a world simulator; people may or may not enjoy it. For some people it is a form of art, but as sayke puts it: Its not a Isreal/Palestine conflict. It is really not important in any way. Its a nice pasttime for people that like a challenging game, I started modding to make it run on my crappy netbook, ended up staying for the friendly people that populate this forum.
I realized that at this point I am mostly just rambling, but I really cant wrap my head around your intention or motivation. Its all rather irrational to me. "There is a not-insignificant (relative to the total population) amount of DF players" that agree with you on the topic of not playing Masterwork for ideological reasons? I have to take the american teenager girl stance and say: I cant even. It makes no sense. DF has somewhat around 200k download a month (I would really love a real number on this, but I can only guess from old interviews with Tarn Adams), and the board has just below 50k users. Lets assume that a unreasonably optimistic 10% of them are active forum members that post regularily, thats 5k.
Even if all of them say 'Masterwork is poisoning our community', than its 2,5%. While 10-20k people download the mod per version over the course of one month. If you would go around the forum and gather 100 people that agree with you, that means you have found 100 Naysayer that want to change Masterwork or get rid of the sub-board, or release the mods independantly. Thats 0,5-1% of the total amount of Masterwork users. Thats neither large nor significant. It would be changing the mod and taking away things from 10k people, because 100 people want it so.
If you find 10.000 people that agree with you... About 5% of the DF player base... even that wouldnt be what I'd call significant. You will of course never find as many (neither would I to defend my point of view), simply because this is an obscure indie PC game. Its nothing people lose sleep over.
Edit: I really shouldnt be forced to mention it, but seeing the post just above mine: Please. Everyone stay civil. I tried to back up everything I said with data and math, and I wouldnt like to see anyone just throwing around false accusations that heat up the attitude in this thread even more. Being demotivated by lack of feedback is not the same as being jealous/feeling envy of other peoples perceived success.