Thikuts journal, 2nd Timber:Oh boy, migrants. As much as I know I'm going to start to get annoyed later on, I'm excited for the extra dwarfpower. Now, we just need to get the parents to PICK UP THEIR ARMOK-DAMNED BABIES BEFORE I TURN THEM INTO MUGS (the parents, not the babies. Babies can be trained...)
Thikuts journal, 13th Timber:I have made a mistake.
I designated an area for the miners to channel out, so that we could be a bridge over it. This hole opened up into the industry area. Whoops.
Perhaps I can blame the miners for this...
Thikuts journal, 14th Timber:I've had the area that was breached plugged up. A+ leadership on my part
Thikuts journal, 16th Moonstone:The hunters were hunting, but then got scared of their crossbows or shadows or something, because they immediately fled. They later told me it was because of "combat". Oh, I'll show them combat alright.
Thikuts journal, 17th Moonstone:I've begun a new, slightly ambitious defence project. The area around the entrance will be reformed so that the top is inaccessible to all sides except inside, via channeling a huge "moat". The slopes leading up to the top will be removed, and walls will be placed above the open space to prevent climbers. This will protect all of our livestock. The inside will completely isolated when the drawbridge is raised.
(I was browsing the forum here, forgot about the game until I checked back and it was spring. Oops.)
Thikuts journal, 10th Obsidian:The babies died. There was no water to give them, as all the ponds were frozen, and the parents were lacking in the mental facilities. Poor Vabok was horrified after watching
all three of them die of thirst in front of him. "I was near to a table. I am pleased." I've heard the cure for a fractured skull is a bandage, so it shouldn't be too hard to fix his current mental state. On the bright side, the cats and dogs gave birth, so the circle of life is still turning.
Thikuts journal, 1st Granite:Spring is here, a little too late to save those babies.
The miners are done with the "moat" so it's time to start with smoothing the sides and building the stairs. We can also start on apartments soon, and we now have a supply of iron. Time to start building a proper military, I think I'll conscript those lazy parents as punishment for letting two potential
slaves workers die.
Thikuts journal, 12th Granite:Reg Dodokkebeb, one of the migrants and father of the decaying babies, is in shock. Apparently he suddenly cared about the death of his children. If it wasn't for the whole 'child neglect' thing he would have been a great guy.
Thikuts journal, 12th Slate:Apartment construction is underway and will be done soon. The living quarters will consist of several "buildings" overlooking a large courtyard. Rooms will be small, and I'd like to have
glass windows installed.
In other news, an elven caravan has arrived. Sazir is "On break"... Armok help me
Thikuts journal, 14th Slate:Sazir is asleep now, and the merchants have informed me that they need to skedaddle in a while. Time to get a bucket of water and wake her up.
Some migrants have been spotted, and should be arriving shortly. Hope they don't mind the baby skeletons.
Thikuts journal, 17th Slate:The merchants have left, and there are four unattended babies crawling towards the fort. Just what we need, even more bad parenting.
(OOC: Babies got abandoned multiple times, anyone else have this glitch?)
Here's the save:
http://dffd.wimbli.com/file.php?id=10075