Alrighty, here we go! Started a fortress mode embark. If I manage to not kill it off by the end of my turn, I'll post two saves for the next guy to choose from - one to continue playing this fortress in the traditional succession-game style and one for them to just keep on ahead with their own plans.
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3rd Sandstone, Year 120
Journal of Cilob Degelkulet, AdministratorWell, here we are. Some beer-sodden fool back in the Colonization Office named this place "Bootlungs" but that name doesn't do the place justice. In honesty, that name wouldn't do a zombie-infested hellhole on the pimpled arse of nowhere justice, but it goes doubly for our new home. The trees around here are immense - "Highwood" they seem to be called, which is a name I can agree with. There's a few more regular ash, birch, and apricot trees scattered about for contrast. I think it'll be safer to rely on ash and birch wood for the moment.
Survey reports that this place is likely rich in metals - good news for the future prosperity of Bootlungs! The stone is all locked down beneath an aquifer, though, one of uncertain depth. I've got the people to breach it, though! Hopefully by the time we hit bedrock and bore into it, the traders will be here and we can start attracting new colonists. Maybe the sheep will have gotten busy by then too, and we can slaughter one for a bit of mutton to go along with the beer we'll be fermenting. Ah, I feel good about this!
Abod ber, miners! Let's get this pony plodding!
10 Sandstone
I've got the miners carving out and shoring up some rooms in the topsoil. These will be our initial farms and accomodations while we implement a little something I learned in my Managerial Engineering courses back in the Hillforts, the Double Slit Method of Aquifer Breachment and Sealing! Plenty of wood around to work with. I'm confident we can get to the aquifer before winter sets in.
4th Timber
Atir damn it, exploratory digging reveals we've got a multi-strata aquifer on our hands. I'm pushing back my estimate for aquifer breaching. This could get messy...
12th Timber
Two strata deep only. Work proceeds - everyone's involved except Mestthos and Udib, the farmers. We'll need those plump helmets to tide us over until we can start making some bread and beer.
28th Timber
The leaves have fallen outside and the chill of frost is in the air, but we haven't yet managed to fully secure the first stratum. A shortage of wooden planks to shore up and seal the walls with is the chief issue.
Sleeping quarters have been dug and the first harvests of mushrooms are coming in. A still is up, too, although alcohol is not an issue - it never hurts to be prepared! Not ever! Not once!
14 Moonstone
First strata secured. Planks being made in preparation for the next strata. We'll have our stone soon!
15 Opal
After sealing off the first stratum, we are partway through the second and all are taking a well-deserved break to rest tired muscles and dry sopping clothes.
20 Opal
While staggered vacation time is an admirable organizational technique in larger and more established settlements, here in Bootlungs it is something of a nuisance. The carpenters have gone on break just as the miners got off, and now we're stalled for gods know how long, because without them to on hand to immediately shore up the walls we'll make no progress whatsoever! Bah, they have no sense of urgency. We need stone, and we need it fast! What kind of fortress doesn't have stone? A failed one, that's the answer.
19 Obsidian
Halfway completed...almost through...
1 Granite
Oh gods, no.
Blast it, with no goblins for hundreds of miles I thought all we'd have to deal with was hostile wildlife! They never told me they were sending me to settle a
necromancer's lands!