SheetSome bits are probably missing.
Name: Ignatius Montgomery
Gender: Male
Moves: 15
Strength: -2
Resilience: 5
Age: 34
Weight: 122 lb.
Height: 61" (5'1)
Carry weight: 25 lb. = 10 (strength) + 15 (backpack)
$tandards: 13
Radiation lethargy. Any time you are required to roll on the radiation table, roll a D6. On 1, your body reacts to the radiation by making you tired. Roll resolve against difficult odds to keep from sleeping for D6 hours at the time of rolling. Even if you succeed, you will experience fatigue for D6 days immediately following your roll. Subtract D6 moves and 2D6 from senses during this time. cost: none. range: self. effect: binary.
Indecisive. Reason is now a natural inability. cost: none. range: self. effect: binary.
Demon guide. There is a little guy on your shoulder who is telling you what to do and where to go. The unfortunate part is that he always seems to lead you to misfortune. If something bad is going to happen to someone in your group, the game master will make sure it happens to you first. cost: none. range: self. effect: binary.
Acrophobia. You have a fear of heights. Whenever you are within 5 feet of a drop of 20 feet or greater, beat an average (4D6) resolve roll or be immobilized with fear. Roll once per minute to overcome this fear. cost: none. range: self. effect: binary.
Cloaking. Any visible effects that radiations have had on you no longer have effect. The radiations remain on your list, but their effects on height, weight, or appearance are negated. Any invisible effects, or effects that must be called upon, remain. cost: none. range: self. effect: binary.
Heebiejeebies. Little crecreepy-crawlieske you scream and run away in fear. cost: none. range: self. effect: binary.
Befuddle. Your character has some small psionic ability which allows him/her to project random thoughts of his/her own into the surface thoughts of another. This instantly stuns them by thinking something completely ridiculous. The victim will roll their resolve against yours to fend you off. If they are not successful they lose 2D6 moves. cost: 4 skill points. range: 10 feet. effect: binary.
Fortitude. You have the strength and strength of mind to face all adversity. Add 2D6 to resolve. Add (580) natural armour, (555) natural armour stun, and (499) tough as nails to your list of radiations. You must use your might to defend good, not evil. If you kill or harm an innocent your newfound powers will be revoked and you must add (496) unforgiven to your list of radiations. cost: none. range: self. effect: permanent.
Blood bank. You cannot die from blood loss. Loss of blood does not remove hit points during extended periods of critical damage. cost: none. range: self. effect: binary.
Natural armour. Your skin has a natural ability to resist damage. Apply a natural armour rating of +1 to your character. cost: none. range: self. effect: cumulative.
Natural armour stun. Your skin has a natural ability to resist stun. Apply a natural armour rating of +1 to your character for stun. cost: none. range: self. effect: cumulative.
Tough as nails. Your body seems to absorb damage better than most. Add 1 hit point to each area of your body. cost: none. range: self. effect: cumulative.
Skill Points: 20
Acrobatics 4d6
+ Biology 2d6
- Domestics 2d6
+ Jimmy Lock 2d6
- Reason 5d6
Resolve 5d6
+ Running 5d6
+ WS Handgun 6d6
WS Paired 6d6
Two .45 semi-auto handgun; damage 3d6, stun 2d6, range 130 ft. moves 3, load 1, capacity 11, reload 3, weight 3, cost 425
Four boxes of 20 .45 cartridges; weight 2, cost 107
Military pack; weight -15, capacity 50 lb., cost 56
White fatigues; weight 6, cost 28
Five rations; weight 1, cost 3
Five pints of water; weight 1, cost 2 (Presumably this is already bottled. I'm done if I need to buy bottles separately.)
Total weight: 15 lb. = 5*1 + 5*1 + 6 + -15 + 4*2 + 2*3
I'm pretty sure that stunning people with Befuddle and then opening up with (potentially) 30d6 damage in one round from dual-wielding handguns should be pretty neat. Here's to hoping I don't run out of ammo.
Note that while that sounds powerful, with -2 strength and pretty much no defences besides running away, this guy is only overpowered when fighting one opponent who has a low Reason skill. If he runs out of bullets or skill points (for Befuddle), he's screwed. Or he's attacked before he can use Befuddle. He's a glass cannon, in other words, who is only useful in very specific situations.
Edit: He's dressed now.
Edit2: Apparently Befuddle relies on Resolve, not Reason, so I'm going to have to reshuffle skill points so I can get some of that.