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Author Topic: Mission 18: The final sunset  (Read 181815 times)

Kedly

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Re: Mission 18: The final sunset
« Reply #1050 on: February 19, 2015, 01:14:11 pm »

I'm with hapah, except I don't think even A is possible. I think killing the eater has a chance, and that it is our only chance for success, and to minimize the risk of that just killing whoever attempted it, it should be a zombie. I think not running at this point will just result in throwing our characters lives away for nothing. My character can't do anything at this point, so I am sticking with my run action. I strongly suggest we open the sarcophagus and get a mummy to kill the eater while the rest of us run like hell.
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piecewise

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Re: Mission 18: The final sunset
« Reply #1051 on: February 19, 2015, 02:54:28 pm »

Hold the tiny statue under the shroud.
[2+1]
Well, you get a massive headache and you're pretty sure you know more about sculpture then you've ever needed or wanted to know, but beyond that, nada.

Whether they're friendly or not, balls of fire moving towards me is probably not good.
Go back to the entrance. Do they follow me or do they keep going to where I lit the fire?

You hastily run back toward the entrance. The balls seem to ignore you and instead head over to where you lit the fire. Hmm.

Hm. Well, if there are loose shards around, get them.

Observe how the fireballs are moving toward Dubley. Any peculiarities in their approach? How quickly are they moving? Is the movement at a constant velocity, or is acceleration visible? Do they still communicate with one another?

If they're moving toward me as well, make an exit to the icy chamber.


You grab some shards.

They seem to be just sort of slowly drifting down toward where he lit that fire. It's hard to say if they're communicating, but they're overall acting the same.










"Forge this. That thing wants the Eater? I'll give him to it."
Amp-throw the Eater cocoon upwards to the sun fire thing.

((Giving Eater to ball = autofail, most likely.  A MK3 individual could still maybe tackle the Eater-ball and introduce horizontal momentum, then guide it to the pit by readjusting its trajectory with the rockets.  Unless someone shoots it.  But Tek is running.  He has no guns and no MK3.))

"We have failed."

Order 2 zombies to carry King Sulan'takan'litkham'ramen and run away as quickly as possible, following Hapah.  Other zombies should try to crack the shell and kill the Eater using  any available weapons including rocks, dropped weapons, and natural weapons such as teeth and nails.
"We're on our own here. Man up. Right, I'm gonna try something incredibly dangerous. If I die, I have something to tell you. Pick up that goddamn phone, because guess what? I called it."

Use my Micro amp to flash freeze the eater.

We've got three competing actions here along with a lot of running. Figure out a compromise here or I'm just gonna roll dex and do the action of whoever gets the highest.

Hapah

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Re: Mission 18: The final sunset
« Reply #1052 on: February 19, 2015, 02:57:50 pm »

Assuming none of the actions have catastrophic consequences (which is a big if), could we set up a sequence of events, like kill-freeze-throw? Would that be acceptable if all the parties are on board?
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Corsair

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Re: Mission 18: The final sunset
« Reply #1053 on: February 19, 2015, 03:02:51 pm »

Yeah that works for me
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Knight Otu

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Re: Mission 18: The final sunset
« Reply #1054 on: February 19, 2015, 03:04:33 pm »

((I'd rather have the Eater up in the air before Morul freezes it. I suppose my preferred order would that some zombies open the cocoon and try to kill it, I toss whoever is now the Eater upwards if killing it fails, and Morul can freeze the Eater up in the air.))
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Harry Baldman

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Re: Mission 18: The final sunset
« Reply #1055 on: February 19, 2015, 03:06:40 pm »

We've got three competing actions here along with a lot of running. Figure out a compromise here or I'm just gonna roll dex and do the action of whoever gets the highest.

((How about doing them all at the same time? Fits the theme of panic alright. Roll for all three actions and see which one has the most 6+1 in it.))

"Looks promising, this distraction thing. Opinion, Dubley?"

By "communicating" I meant that conjugation-like thing where they connect to each other and presumably exchange information and/or plasma.

Anyway, well. Is there any exit other than the way we came from and where Dubley (and the spheres) just went?

If Dubley starts leaving the way we came, follow.
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Hapah

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Re: Mission 18: The final sunset
« Reply #1056 on: February 19, 2015, 03:07:53 pm »

Works for me, just wanna make sure the Big Boss is cool with sequenced actions like that. Dunno why he wouldn't be but always good to check anyway.

That's a vote for Kill-Throw-Freeze, which sounds fine to me (I'd rather not freeze but I'm in no position to stop you). Gorat/Tek/Morul, you all on board with that?
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

Kedly

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Re: Mission 18: The final sunset
« Reply #1057 on: February 19, 2015, 03:16:50 pm »

I'm up for kill freeze throw
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((No.  ER Lasers are tickle generators, and dispense hugs, loves, and puppies.))
The fedora guy has potentially lethal amounts of swag :v

Corsair

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Re: Mission 18: The final sunset
« Reply #1058 on: February 19, 2015, 03:41:24 pm »

kill freeze throw probably works best
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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

Nunzillor

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Re: Mission 18: The final sunset
« Reply #1059 on: February 19, 2015, 03:46:39 pm »

((I'd rather have the Eater up in the air before Morul freezes it. I suppose my preferred order would that some zombies open the cocoon and try to kill it, I toss whoever is now the Eater upwards if killing it fails, and Morul can freeze the Eater up in the air.))
Either this or kill, freeze, throw is fine with me.
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Hapah

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Re: Mission 18: The final sunset
« Reply #1060 on: February 19, 2015, 03:48:10 pm »

And Morul? What works for you?
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

Knight Otu

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Re: Mission 18: The final sunset
« Reply #1061 on: February 19, 2015, 03:49:51 pm »

((Well, as far as I see, kill-freeze-throw only works best for killing us. We kill the Eater, not weakening him, freeze him, likely strengthening him, and if I'm right about that, we're toast so I can't toss him upwards. I'd honestly prefer not freezing him at all, but if we really have to, then at least as far away as possible.))
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NAV

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Re: Mission 18: The final sunset
« Reply #1062 on: February 19, 2015, 03:51:18 pm »

"Looks promising, this distraction thing. Opinion, Dubley?"
"Exactly what I was thinking. Come, lets keep exploring!"

Sneak past the fireballs. Utilize the grappling hook to climb to one of the other exits (not the cold one and not the one the fireballs are investigating. There are other exits, right?)
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Harry Baldman

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Re: Mission 18: The final sunset
« Reply #1063 on: February 19, 2015, 03:57:39 pm »

Follow Dubley's lead. Carefully. If I start melting or burning, return to the cooler exit.
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Hapah

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Re: Mission 18: The final sunset
« Reply #1064 on: February 19, 2015, 03:59:07 pm »

You lot that are doing stuff to the Eater have the final word; I'm just trying to help you get on the same page. Currently:

Gorat prefers Kill-Throw and no Freeze at all
Tek is fine with either Kill-Freeze-Throw or Kill-Throw-Freeze
Morul hasn't weighed in yet

Tek, could you work with just Kill-Throw?
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.
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