"Scatter!"
Continue amp-shoveling sand on the cocoon. Still lot's of it. Keep a hand on the stasis button.
Str 3; Dex 3; End 3; Cha 10; Int 6; Wil 15//Spe 0; Int 1; Han 0 (-1); Con 4; Unc 0; Exo 12; Aux 3 (+1); Med 0
Mk II Suit; Microwave PK Amp; Mass manip PK Amp; laser rifle (fired once); 0 tokens: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with Morul); white skin-tight node-covered black-shell stasis suit worn under Mk II.
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm. Wears basic clothes when not in the Mk II.
[3]
You get a bit of sand on there, but no more so then if you had been digging by hand.
Go dig that shiny thing up.
You dig down a few feet and then wriggle your had the rest of the way until you mange to get hold of the shining object. You yank it up and find that it appears to be some sort of metal sculpture. Gold or maybe bronze? It seems to be an idol or small god which resembles a man with the head of some kind of insect with giant mandibles.
Feyri should be heating the EOC with the big laser gun I gave her.
"Chief, you should wait here. Sorry, but it's too dangerous."
Try to transfer most of the mk3's cooling to my head, because my robot body doesn't really need it. Don't freeze my head again.
Explore the chamber, quickly. Take a few interesting wall samples. Try to make it to one of the exits.
If it ever get dangerously hot, or if the fireballs start acting hostile, then GTFO.
[Aux:3]
You transfer some of the coolant to your helmet area. It seems to help somewhat. You crawl up into the chamber and keep low to the ground, slithering along and scraping samples as you go. The nearest exit is a manhole sized opening about 15 feet up one of the walls. You get over to the area underneath it.
"Yep, definitely fucked!" Continue burying the eater, but keep a close eye on that Flying Fire Stan and run like hell if it gets close enough that the risk of getting crushed or lit on fire becomes significant
BURY BURY BURY
First, try to concentrate and call on more undead in the area to rise. Secondly, order zombies to construct a sand dome, if they quickly can, to take dubious shelter under. Thirdly, teleport-pelt some sand at the incoming ball of certain death, if possible. Lastly, take off cold-fire crown and toss it into the approaching ball if it gets too close. After all, what's the worst that could happen?
If all else fails and the "King" is still capable of teleporting, bravely teleport-run (crawl?) away.
Calling more undead fails!
The undead you have do start building a new mound of sand, though exactly how you expect them to make a "Dome" out of powder is beyond me.
You attempt to throw sand at a creature which is, from what you can see, still thousands or more feet above you. You don't hit it, surprisingly.
Gonna hold off on you tearing that crown off for the moment.
Go along with it. Don't worry brain we'll get out of this somehow.
Not sure exactly what that means so...bury bury bury
"Chief, you should wait here. Sorry, but it's too dangerous."
"We have one and the same suit, but yours has jet fuel. Who is in more danger here?"
Take a tentative step into the room. Does the heat increase noticeably? Step back if it starts to burn.
If it's manageable, take some samples of more interesting crystals and rock formations.
It definitely increases. Oddly, it feels cooler near the floor.
Run for cover if the fireball gets too low.
BURY FOR NOW BURY FOR NOW BURY FOR NOW
Feyri should be heating the EOC with the big laser gun I gave her.
Feyri does this (primarily because exam week--heavy exams despite prelims--and that I was both sick and loaded with work in the past 3~ days (+ bad net)).
Reading up (soon day tomorrow)
You heat the mound of sand. Hard to say how much good it's actually doing but whatever, every little bit helps.
Try to make out details of the giant sky murder-ball.
As it drifts closer, you can make out what appear to be wing like structures. Only...they're not wings. They don't flap or even move. They look like enormous veins made of flame and magma which branch off into huge fractal structures around the central body. The central body seems to pulse heat into them, waves of white hot light roll through them at regular intervals, with the structures cooling to a dull red before the next pulse reignites them. Every time one of these pulses happens, you can feel a burning wind roll down from above, like the feeling of a furnace being opened in front of you. It's hard to judge with nothing to give the thing scale, but it these structures must be miles wide.
It continues to descend.