Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 [49] 50 51 ... 89

Author Topic: Mission 18: The final sunset  (Read 182623 times)

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Mission 18: The definition of Insanity.
« Reply #720 on: December 24, 2014, 05:11:54 am »

Keep on roasting that turkey. Umm, the Eater. That turkey.
Logged
It's a game. Have fun.

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Mission 18: The definition of Insanity.
« Reply #721 on: December 31, 2014, 03:08:42 am »

((Happy New Years ya bastards!
(it's they Indigo Sweat and Copper talking. But ain't it sweet bitches?)
))
« Last Edit: January 01, 2015, 07:16:54 am by sambojin »
Logged
It's a game. Have fun.

Dutrius

  • Bay Watcher
  • No longer extremely unavailable!
    • View Profile
    • Arcanus Technica
Re: Mission 18: The definition of Insanity.
« Reply #722 on: December 31, 2014, 05:15:30 am »

((Still new year's eve here, but have a happy one anyway.))
Logged
No longer extremely unavailable!
Sig text
ArcTech: Incursus. On hold indefinitely.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Mission 18: The definition of Insanity.
« Reply #723 on: January 02, 2015, 03:02:11 pm »

Onward to the other team! See if we can't stop by the cold, shadowy building on the way... if it's still there, of course.
Go faster.
Follow Dubley. Hope we don't encounter any boxes on our way.
Go faster.
Go faster.
You guys run yourselves stupid through the desert. It's not so bad with your suits; they keep things comfortably cool as long as they don't have to contend with the supernatural heat of extraterrestrial fire elementals. You eventually make it to the shaded structure that the other team passed before.

((My guy would be happy to stay.  Assistance would be awesome as long as we don't spread ourselves too thin.  Perhaps the other diggers can help Tek when they catch up.))

Tek was fascinated by the sunken building.  There was undoubtedly interesting tech and cultural fragments buried just under the sand!  His curiosity was too much: he would have to stay and excavate.

"Tek will stay here and attempt to uncover a portion of this building.  Does anyone want to help?  He requests some gaffer tape."

If gaffer tape is provided, create a shovel using that and begin digging close to the building, attempting to uncover a doorway or window.  Using the MFM, create walls of glass as thinly and safely as possible (while still functional) to hold back the sand.  If the small glass barriers are insufficient, anchor them with tape or replace them with tape entirely. 

If Tek ever feels the calculations getting too much for him, he will stop and rest before continuing EDIT: or switch over to tape completely if it is simply too dangerous.

Edit 12/30: to clarify, the goal here is not to excavate the whole building.  Rather, it is to find a window where a room can be accessed and dug out, or to find inscriptions on the exterior of the building.

Lastly, Tek pings Steve for a status update.  If the AI is aware of the group's location relative to the pit of Eater-killing, can it list our progress as a percentage?


As per how close you are, you're about 60% of the way there.

Now this digging...I'll give you an hint so this goes faster: Imagine a multifloor building sunk in the sand. Is it gonna be easier to get in through the side? Or by cutting in through the top? And which way is more likely to flood chambers with sand?



((Bad net precluded any progress here lately :-X))

((Bwuhh, net died for days ._. I'm lost as to my bearings.))

Um...stand guard and assist the group: ask what I could do?

"Huh?  Oh hello.  Tek thinks someone said your name was Feyri?  Tek is Tek.  Right now we are attempting to create a sled.  You could certainly assist us with that if you like.

...
Hey, are you feeling alright?  You seem to be in a fugue-like state much of the time."

Assist in sled creation.
Or...assist in other needs of the team!

Just disoriented, is all. Very disoriented. Will explain later on.

The team yokes you to the front of the sled and lets you drag it. Your freakish strength is put to good use at last!


And everyone else pulls too.


Alright, you've made it to about 70% and the evening is rolling in. Now, the question I have is this: You guys know whats gonna happen right? Pattern recognition has kicked in? The third shift always has problems and the eater is active at night. My question is this; shall we skip the whole other two shifts and just assume you guys settled down as usual and time progressed until the eater started stirring?

Hapah

  • Bay Watcher
  • The nice guy.
    • View Profile
Re: Mission 18: The definition of Insanity.
« Reply #724 on: January 02, 2015, 03:08:34 pm »

Quote from: PW
My question is this; shall we skip the whole other two shifts and just assume you guys settled down as usual and time progressed until the eater started stirring?
I'm game.
Logged
I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Mission 18: The definition of Insanity.
« Reply #725 on: January 02, 2015, 03:08:41 pm »

Examine the shaded building, survey its environs. Wander around in it for a bit, but stay away from deep, dark shadows.

Unless it's nighttime, of course. If it's nighttime, examine how the building affects light in its immediate area.

EDIT: If the place doesn't look overly dangerous, take some samples of the walls with my array of miscellaneous tools.
« Last Edit: January 03, 2015, 08:55:08 am by Harry Baldman »
Logged

Corsair

  • Bay Watcher
  • New Zeland giveth, New Zeland taketh away
    • View Profile
Re: Mission 18: The definition of Insanity.
« Reply #726 on: January 02, 2015, 07:32:39 pm »

third shift time skip
Logged
So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Mission 18: The definition of Insanity.
« Reply #727 on: January 02, 2015, 07:36:12 pm »

Do a quick search of the building for any artifacts or engravings or secret passages or anything. If nothing interesting is found, then hurry quickedly to catch up with the main group.
« Last Edit: January 03, 2015, 02:32:27 am by NAV »
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Nunzillor

  • Guest
Re: Mission 18: The definition of Insanity.
« Reply #728 on: January 02, 2015, 08:44:44 pm »

Tek stopped for a moment in wonder.  He had heard, just for a second, the voice of the being behind the comb whisper divine wisdom in his unworthy ear.  But the astonished tech-diver paused only a moment in rapture-- there was looting to be done!

Okay thanks pw, cut in from the top then.  Then, excavate using the method described in my previous post.  But hurry!!  Before the others come and steal the loot!!!
« Last Edit: January 02, 2015, 08:51:47 pm by Nunzillor »
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mission 18: The definition of Insanity.
« Reply #729 on: January 02, 2015, 11:22:59 pm »

Help Tek with exploration, otherwise run to catch up with the group.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Mission 18: The definition of Insanity.
« Reply #730 on: January 02, 2015, 11:31:04 pm »

Time skip.
Logged

Hapah

  • Bay Watcher
  • The nice guy.
    • View Profile
Re: Mission 18: The definition of Insanity.
« Reply #731 on: January 03, 2015, 02:06:14 am »

((I think the shaded building for the researchy-team refers to the one in this post.))
Logged
I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

Dutrius

  • Bay Watcher
  • No longer extremely unavailable!
    • View Profile
    • Arcanus Technica
Re: Mission 18: The definition of Insanity.
« Reply #732 on: January 03, 2015, 07:43:57 am »

Take first watch.
Logged
No longer extremely unavailable!
Sig text
ArcTech: Incursus. On hold indefinitely.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Mission 18: The definition of Insanity.
« Reply #733 on: January 03, 2015, 08:25:18 am »

Aid in the third watch

 ((Sorry, real busy and Happy New Year!))
Logged

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Mission 18: The definition of Insanity.
« Reply #734 on: January 03, 2015, 01:02:12 pm »

Time skip to third watch. Since this has happened a few times before, assume Sambo has decided to heat up the glass cylinder a fair bit before it all goes down. From about 30' away, on 60% laser power, medium/high dispersion if it helps any. Suit lights on the Eater cylinder while I'm doing it.

"I reckon we've got the damn thing licked this time for sure."

((For sure....... :p))
Logged
It's a game. Have fun.
Pages: 1 ... 47 48 [49] 50 51 ... 89