Maurice suddenly came into a fit of enthusiastic laughter. Fine, Brother! Be it as the Gods will! And may Mistress have mercy on fools who oppose us!
Follow Brother Lars for now; cut any military opposition with the Twitchblade (glaive) and disarm (literally) any civilian opposition with the Dissector (psycho) knife. Opposition definition does not include not being fast enough to get out of our way, but does include actively trying to do us harm, even if failing at that.
Cackle enthusiastically all the way.
To Miyamoto: General, I am currently prov-viding support to Brother Lars.
Over the team Panda comms: Team Panda, how's it going? Any serious opposition enncountered?
Also, once again, sober up. We're doing manly heroic things, it should work like that now! Or something. Or use suit systems, again.
((Great Success))
"Come, Brother Maurice!" shouts Lars joyously over the suit comms. "Let us deliver Steve's moist justice to the heathens!"
He then switches to external speakers. "EVERYONE DOWN! Those who oppose us will perish!"
Wave the rifle threateningly while giving "everyone down" signals. Shoot anyone who gives me guff. Move on to clear the building with Maurice assisting- nudge him along if he forgets to move.
(Lars and Maurice sitcom when?)
"Don't mind us, just passing through, god given mission, you know the deal." Lars says, waving his rifle around and gesturing for everyone to get down. Everyone complies, thankfully. Lars nods approvingly, hulls Maurice onto his back in a fireman carry and runs out the door into the hall. It's empty and uninteresting so he heads right, through a lobby and into another hall. This one contains a Mesk, who is pushing a cart back the opposite direction.
"Howdy, mesk old boy!" Maurice shouts, waving, "Howsitgoing? Ya kick anyone to death recent...oh that's blood on your boot...you did didn't you? Heh. Awkward. Say, you wouldn't mind setting my suit to filter my blood, would you? I'd do it myself but I appear to be extremely drunk for some reason."
((I guess I should not had waited for Grunhill...))
Open a "door" (EDIT: by that I mean make a hole, if it wasn't obvious) on the other side of the room so that the civvies can easily move away from the base while being covered by the building from overzealous teammates.
Point at it and away from the base and say "Danger! Retreat!" in the local language, using the limited words of the local language I have memorized.
If that doesn't work, search the phrasebook for something better and use that instead.
EDIT2: Just in case it isn't obvious, avoid stepping on civilians or destroying anything important while doing so, including things that look like important religious symbols/artefacts.
These are the friends and relatives of the people I killed. They will hate me forever.
(Danger will Robinson! DANGER!)
Now...whats a roll for this...Con? No.. you didn't say to shoot a hole. Make a hole. Make a hole. Ah, perhaps dex for getting through all of them?
You carefully weave your way through the pews and the terrified, screaming parishioners and punch a hole in the wall. You then begin screaming for them to run. They continue to do so, though only about 40% of them actually run through the hole you made. The rest run in random directions. It's like herding cats.
Grab the stasis cart and look around for Jim's body.
You head where the doctor directed you and grab the first thing that looks like a stasis cart: it's a hospital gurney but with a sort of half cylinder tube on top of it and a lot of machinery and junk stashed on a shelf under the main metal plate that holds up the bed part. There's lots of tubes and wires and cables running from the machinery to the cylinder and you have the distinct feeling this thing is rather fragile.
You carefully wheel it back out into the hall and encounter Lars and Maurice, apparently cosplaying as Master blaster.
Sweep the building, shoot everyone armed, stun everyone civilian.
You step out into the front area of the building and come to several realizations at once:
1.This actually is a snackbar. Or a restaurant of sorts. The front area is a large open area with a counter and a dozen or so small circular tables and chairs. You're behind the counter.
2.What looks like 6 soldiers apparently were in here eating when this all began. They've flipped their tables and angled them toward the windows to give them cover, but they clearly heard all the smashing and crashing in the back because they're all facing you. And they've all got weapons, though they appear to mostly be side arms, with a rifle or two amongst them.
3.You've got...maybe half a second before they open fire on you.
What do.
Lyra, "Diplomacy" team
Stay with gigantic murdermachine man, actively ignoring whatever he focuses on, instead looking for a possible ambush. assume that he can deal with whatever he is paying attention too, so i might as well assume that whatever gets his attention is a distraction and instead look for what the distraction is distracting for. again, I will use my amps for reactive defenses of myself or teammates, but am not going on the attack unless that is the most efficient way to defend against a particular attack type.
again
Hmm. You get up to the crater that was the first d building, but you can't tell what it is anymore. There's not enough left. However, d-6 looks questionable. It looks too small to be a hanger but it could be a garage or a supply building. You can't tell from the outside. No sign of anyone though.
"Team Koala, status report."
Approach d-6 from the side, then check inside. Be sure to use cameyes.
You sidle on over to the building as best as a giant robot can sidle. Scans with cam eyes reveal several large heat signatures inside, as well as several smaller ones scuttling around. It's hard to tell without tearing a hole in the wall, but you're pretty sure the large signatures are battlesuits. Though, they appear to be idle or not in use, since they're all standing in a row, not moving.