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Author Topic: Mission 17: Diplomacy  (Read 77784 times)

SeriousConcentrate

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Re: Mission 17: Diplomacy
« Reply #345 on: November 29, 2014, 09:27:40 pm »

Levitate self with manipulation amp and sit crosslegged in the air. Wait.
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Radio Controlled

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Re: Mission 17: Diplomacy
« Reply #346 on: November 30, 2014, 11:10:05 am »

Commander, I support Lyra's notion. As you correctly pointed out, their motor park is on the opposite side of the base; if anything, it would be quite easy for them to consolidate forces there, out of our immediate reach. Thus, if they do have anything of considerable power in that motor park, it would serve us good if we can stage a diversion right there, before they have that chance to move out and counterattack. Perhaps a small detachment, one or two people, could get over that part of the enemy's base more or less covertly - while everyone in the base is distracted by our main forces, just according to your plan - and prepare to make a crippling strike the moment they try pushing back.
Now, I would volunteer myself, if for nothing else then courtesy, but I have no flight capability. Gilgamesh, while mighty without doubt, is not exactly suited for this kind of subtlety, so we would rather send someone in a Mk III. Thus, I suggest either Mesk, or perhaps Lyra, could perform this maneuver; possibly Bartholomew if he was lent a MFM. Naturally, Mesk bears the least risk, but his pyramid artifact might prove insufficient, unlike a field manipulator or an amp.


"I agree that we shouldn't just leave that motor park be, which is why we'll be pounding it with our artillery. Thing is though, we don't know for sure if that is indeed their garage, and I'm wary of sending in people unsupported on such little solid intell. Secondly, there is virtually no cover around the base itself, so covertly getting anywhere is a dubious prospect at best. And finally, that base is kinda small, So even from building A-12 that motor pool is only about 100m away, well within striking distance of Flint's and my heavy guns.

That said, once we reach the base we can still evaluate what to do next, and if it indeed seems that is the case, then one of the teams can still split up and have a few people go 'round and get into position to attack those buildings, or flank a counterattack coming from there. But, as I told Flint, I'm very wary of sending in flying but unarmored people in on their own on the approach to the base without an armored unit to cover them. But I'll take it into consideration nonetheless."



Quote
"For the second thing, we are a mile away from the base. If we can't move part of our forces a hundred metres north right now, then I don't see how someone as fa- I mean as shiny white as you could be able to make their way there unnoticed.
Quote
I'm dropping you a mile or so out, with some small hills and foliage between you and the cleared area of the base.

"Who ever said we'd be getting in unnoticed? We'll be running in right after the laser strike, because the more time passes between strike and us getting there, the more time they have to set up and shoot at us. I estimate we'll need a minute or 2, maybe three, to get there from where we land if each team take a slightly curved route. And again, I'm not willing to risk taking much time to reposition once we land, because all they need is a single patrol or UAV to spot us and ruin the mission."

Quote
For the first thing, even a guy with a rocket launcher or a gauss cannon could ruin one of our days. And we can't all concentrate our fire on a single target because that allows others to attack us. And we can't all stick together because that means that if they have something very powerful or if they use something like a nuke to commit suicide or if one of our space wizards... misfires, then our entire force will be taken out at once."

"I know, that is why I'm dividing us up into two groups in the first place for the approach, and leaving the option of further splitting up open for once we get there."

Quote
"Not over. Around. I said around. A few hundred metres away. Much better chances there if we fly low. And I would be staying higher and shooting, attracting attention away from my teammates. Indigo Hydra can destroy any approaching missiles and I like my odds against gauss cannons."

"Then you need to draw better maps, because this one clearly shows you flying right over their outer wall, which is about 20m away from A-12. And all the terrain around the base is flat and cleared, and I don't like the chance of, say, a Mk.III against a gauss shell. Certainly not against enemies with near perfect aim."

Quote
"Which is exactly why we should divide our forces. We have troops that can take care of anything they throw at us single-handedly, as long as they stay alive. And to stay alive they just need to cover all their flanks. So if we use more troops then necessary in one position, then those troops are being wasted. Plus, by only applying pressure in one point, you are giving the enemy time to organize their retreat and prepare things. Their forces can fall back and lead us right into an ambush or they can get into a flanking position. Unless we bomb everything else except for those few buildings you have indicated, which kinda goes against the purpose of this mission."

"We already divide them, just not a lot for the approach to cover the unarmored teammates. Once we are in, we can see what we do next depending on what we face. Also, I again see that overconfidence here, the same kind that almost got you killed on your first mission. And on Hephaestus. This time, however, you are also gambling with the lives of your teammates, who do not have Gilgamesh to save them from mistakes.

We'll be using 5 people to sweep the entire upper section, and the rest moves up to the right. The base is only about 200m wide, so we should hopefully be able to pin them between the two groups if we can move fast enough. If not, that means resistance is strong, in which case we need to be careful they cannot cut us of."


Quote
"If our mission is a failure and we need to retreat, then that is fairly easy with my plan, since all forces are constantly near the edge of the enemy forces, circling around them, at least in the beginning. And I am assuming that we can win, because I want this mission to be a success, because I want this planet to be convinced to join us in our fight for freedom and humanity. If we can not win, then there really is no point in launching this mission and endangering our troops.
Besides, since we have space superiority, a retreat is fairly easy. Everyone pulls back away from the main enemy force and then they call an artillery strike on their previous position to prevent pursuit."

"As the person responsible for both the success of the mission and the lives of these men and women, those are too many assumptions I cannot afford to make.


Either way, you have now said your opinion, and I've taken it into consideration. I am willing to make a change to the plan, and that would be to switch our teams, so yours can take the lower/eastern side of the base, meaning your team could potentially still move for A-2 and surrounding buildings should it prove necessary.

Unless there is something you really want to add to that, I suggest we get ready to move out."


((SC, question: would you like to lead your team, or prefer if someone else does it? Seeing as how you've said you don't like it and such.))
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Parisbre56

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Re: Mission 17: Diplomacy
« Reply #347 on: November 30, 2014, 11:39:03 am »

Quote
"Who ever said we'd be getting in unnoticed? We'll be running in right after the laser strike, because the more time passes between strike and us getting there, the more time they have to set up and shoot at us. I estimate we'll need a minute or 2, maybe three, to get there from where we land if each team take a slightly curved route. And again, I'm not willing to risk taking much time to reposition once we land, because all they need is a single patrol or UAV to spot us and ruin the mission."
Quote
Assume I just dumped you out of the ship in a small clearing. Around you are fairly small trees and dense green grass. The sun is a few hours from setting and out in the direction of the base you can see the ground rise into a gentle hill.
"Erm... I don't want to sound disrespectful, but uh... haven't we already landed? So according to what you said, we shouldn't even be having this conversation, but running straight for the enemy base?

And really, it's not so much repositioning as it is taking a diagonal or a curved route to the base. Doesn't add that much time, really."


Quote
"Then you need to draw better maps, because this one clearly shows you flying right over their outer wall, which is about 20m away from A-12. And all the terrain around the base is flat and cleared, and I don't like the chance of, say, a Mk.III against a gauss shell. Certainly not against enemies with near perfect aim."
"Wait, that's a wall? Because I'm pretty sure this is a road, unless the angle of the satellite picture makes it look like that. Too bad we don't have any high quality aerial pictures. Maybe we could ask for some from our allies?

And really, is running towards a base surrounded by flat terrain and people with perfect aim so much safer than flying around it? After all, almost all of us can fly (and I can carry anyone who can't) and flying allows us to zig zag and manoeuvre. If there is no cover for us to utilise around the base, then isn't flying there the better choice?"

"Anyway, you're the boss. I trust you and your judgement, so I will follow your orders.
Maybe I'm too willing to take risks, maybe I sometimes want something better, something more, but that's why we have you.
I am glad I can say ideas to someone I trust with them, so that they can judge them and use them if they are indeed good. I'm certain the UWM doesn't afford the same courtesies to its soldiers."


« Last Edit: November 30, 2014, 11:41:21 am by Parisbre56 »
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Radio Controlled

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Re: Mission 17: Diplomacy
« Reply #348 on: November 30, 2014, 12:08:37 pm »

Quote
"Erm... I don't want to sound disrespectful, but uh... haven't we already landed? So according to what you said, we shouldn't even be having this conversation, but running straight for the enemy base?
((I, uh, kinda assumed we were having this conversation on the way there, since it would seem weird to do nothing the entire shuttle ride and only start planning once we land. So, take this as a retcon or Miya going loopy in the head, whatever you prefer.))

"I think we're still on the shuttle, but then again, it's been a while since I looked away from the planning screen."

Quote
And really, it's not so much repositioning as it is taking a diagonal or a curved route to the base. Doesn't add that much time, really."

Well, look at the route we are going to take on the approach to the base:

Spoiler (click to show/hide)

We'll already be taking a curved route to prevent nukes from taking both groups. That's already quite some distance, even with our speed.

((Map more or less to scale with scale pw mentioned.))


Quote
"Wait, that's a wall? Because I'm pretty sure this is a road, unless the angle of the satellite picture makes it look like that. Too bad we don't have any high quality aerial pictures. Maybe we could ask for some from our allies?

"Not sure, but if it's a road, then it's a road that cuts of randomly for a few meters before continuing again. I thought it was a wall, with the gap being the gate."

Quote
And really, is running towards a base surrounded by flat terrain and people with perfect aim so much safer than flying around it? After all, almost all of us can fly (and I can carry anyone who can't) and flying allows us to zig zag and manoeuvre. If there is no cover for us to utilise around the base, then isn't flying there the better choice?"

The idea of 'running' towards it, or indeed flying for those that can (whatever goes the fastest, which for me is running due to lack of rockets, but Maurice or Jim could be carried by a Mk.III trooper), is that you and me can try to take the brunt of whatever laser fire they send our way, so that the unarmored ones aren't hit. And while we move, Jim, Lyra and me can use our amps to push away incoming heavy projectiles, so that should help as well. Those that can can still try to dodge things should they need to, but all that takes time, and the faster we are up close the better I'd say. Of course Gilgamesh shouldn't run if he can fly, that'd be silly. I admit that wasn't very clearly explained by me.

Hmm. I just realized we still have this shuttle though... Then again that's our only ticket out of here should things go south, so perhaps better keep that in reserve just in case.


Quote
"Anyway, you're the boss. I trust you and your judgement, so I will follow your orders.
Maybe I'm too willing to take risks, maybe I sometimes want something better, something more, but that's why we have you.
I am glad I can say ideas to someone I trust with them, so that they can judge them and use them if they are indeed good. I'm certain the UWM doesn't afford the same courtesies to its soldiers."

"I appreciate your input, Flint, don't think I don't just because we disagree. If anything, it keeps me on my toes and forces to re-evaluate and ensure there aren't better options. We could play some wargames or something in VR someday, so that we can be more daring without actually endangering lives.

By the way, if you want we can still switch the two whole teams around, meaning team panda goes for A-12 first. I personally think that I should be as close to their potential motor pool as possible, seeing as how I can take the most damage before going down, but I'd be willing to switch if some people request it."
« Last Edit: November 30, 2014, 12:15:08 pm by Radio Controlled »
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piecewise

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Re: Mission 17: Diplomacy
« Reply #349 on: December 01, 2014, 01:55:59 pm »

"Ok team. A plan's forming, but I'm not sure on some details yet. For example,"

Quote from: Lyra to Steve, cc Diplo team
Power?
Armory?
Amp?

Sword Support?
Bombs?

Quote from: Lyra to Miya, cc Diplo team, Steve
Sword bomb all, Team circle guard perimeter?

"This is something I was just wondering myself. Biggest problem I see is that the sword might not have a weapon between 'precise small laser' and 'overkill kinetic killer'. Or that Steve really wants us to do it by hand, to serve as an example."

Ask Steve if having him bomb the entire site is an option.

"If, however, that is not the case, then I come to the following analysis:

Firstly, no attempt at stealth. If anything goes wrong and they are able to call for mommy, it's mission failed. Secondly, Flint and me carry some ranged firepower, but beyond that nothing that isn't an amper or restricted to medium range. We do, however, carry quite some close-range prowess, so my guess is that trying to close the distance to the base right after Steve has shot the comms would be our best bet. I'd be convenient if we could lay down some fire while the others advanced, but since me and Flint are also the most armored among us, I think it'd be best if we both advanced at the head, so as to draw the brunt of whatever return fire they could muster. I think splitting into two groups would be best, since it should let us make fuller use of our troopers without becoming too divided and losing coherency. And it'd help safeguard against an ambush or trap, especially since most have the mobility needed to rapidly reposition.

Unless Steve is affirmative about the full bombing of the site, This is how I think we'll do it. Unless any of you have a major objection?"


((will post map later once steve answers on the bombardment question))

>it's an option, sure. If you just want me to destroy it and then bring you back in we can do that. Kinda boring. Not gonna provide any good images for propaganda, but it's completely viable.


Are there any walls around the base?
EDIT: If possible, get a dynamic bonus for gaining access to enemy comms by asking Steve about what the best way to go about doing that would be and checking Gilgamesh for relevant software that could help.

It's gonna be encrypted, and I doubt you wanna wait around a few turns to decrypt it.

And yes, there is a wall. A 12 foot chainlink fence with barbed wire on top. Ie, nothing to worry about for you guys.

Levitate self with manipulation amp and sit crosslegged in the air. Wait.
You float yourself into mid air and sit. It's not draining your mind points super fast or nothing, but You probably don't want to do it for TOO long. Just in case you need them.

Radio Controlled

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Re: Mission 17: Diplomacy
« Reply #350 on: December 01, 2014, 04:26:38 pm »

((Ok, so, question: would you guys prefer we do this the safe way and just watch the fireworks? It'd be what Miya would do IC'ly, but I kinda don't want to have this be a mission where the majority never got to do anything. And we might not get a chance like this anymore in a long time. Just wanna check what you guys think, if majority wants to back out we can still do that. My vote is for doing it ourselves.))

Tell Steve to get ready for striking next turn. Ask him to attack what we think is the garage after attacking the comms, start with D-1 and move up to D-7. If he spots anything like battlesuits moving out, he can attack them as well.

Charge up dynamic dex bonus for sprinting next turn (or whatever roll would be needed).


"Ok, everybody get ready, we leave soon ((next turn after this one)). Daineal or Lars, one or both of you carry Maurice while you fly. Sorry Maurice, I should have remembered beforehand you didn't have a Mk.III, that's negligent on my part.

Lyra, you help me with your amp to deflect incoming projectiles. Save you mind reserves if you can, just push them away, nothing fancy. Can you manage that?

Team Panda, are you guys ready as well?"
« Last Edit: December 01, 2014, 04:41:17 pm by Radio Controlled »
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Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Toaster

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Re: Mission 17: Diplomacy
« Reply #351 on: December 01, 2014, 04:38:53 pm »

((Let's do it ourselves for the PR footage and the lols.))

Brother Lars saluted. "Brother Maurice, I shall escort you to our glorious victory!"

Charge up dynamic carrying bonus.  Not like I expect that to do anything.
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Re: Mission 17: Diplomacy
« Reply #352 on: December 01, 2014, 05:00:18 pm »

((Well, doing it ourselves is going to pay us better, not to mention that only that way we'd score the bonus points for doing it loudly, messily and memorably, as Steve wants us.
So while the safe way is nice, it misses on certain important secondary objectives. Therefore, it cannot be the competent way. So I vote for doing it ourselves, with Steve backing us up just in case. You know, Avatar-sized case of snafu. ))
No problem, Commander. I haven't exactly expected us to do an aerial raid en masse, so it's my fault just as well. Maurice smiled apologetically.
I am most grateful, Brother Lars. May Pathmas watch over us. He beamed.
Prepare to be cargo. Maintain that dynamic Uncon bonus from earlier.
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Lenglon

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Re: Mission 17: Diplomacy
« Reply #353 on: December 01, 2014, 07:20:39 pm »

Quote from: Lyra to Miya
My Amp not expert, will try.
Keep awareness of my surroundings, if we start getting shot at then attempt to deflect them away from us.
« Last Edit: December 04, 2014, 02:23:52 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Icefire2314

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Re: Mission 17: Diplomacy
« Reply #354 on: December 01, 2014, 09:07:34 pm »

Prep for leaving. Make sure my teddy bear laser rifle is safe easily accessible before leaving.
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SeriousConcentrate

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Re: Mission 17: Diplomacy
« Reply #355 on: December 01, 2014, 10:51:47 pm »

Do whatever it is that needs doing.
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Re: Mission 17: Diplomacy
« Reply #356 on: December 03, 2014, 01:28:28 pm »

Is there any chance of civilian presence in the area? Anything that would make our possible allies angry if we kill or destroy?
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

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piecewise

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Re: Mission 17: Diplomacy
« Reply #357 on: December 10, 2014, 03:12:16 pm »

((Ok, so, question: would you guys prefer we do this the safe way and just watch the fireworks? It'd be what Miya would do IC'ly, but I kinda don't want to have this be a mission where the majority never got to do anything. And we might not get a chance like this anymore in a long time. Just wanna check what you guys think, if majority wants to back out we can still do that. My vote is for doing it ourselves.))

Tell Steve to get ready for striking next turn. Ask him to attack what we think is the garage after attacking the comms, start with D-1 and move up to D-7. If he spots anything like battlesuits moving out, he can attack them as well.

Charge up dynamic dex bonus for sprinting next turn (or whatever roll would be needed).


"Ok, everybody get ready, we leave soon ((next turn after this one)). Daineal or Lars, one or both of you carry Maurice while you fly. Sorry Maurice, I should have remembered beforehand you didn't have a Mk.III, that's negligent on my part.

Lyra, you help me with your amp to deflect incoming projectiles. Save you mind reserves if you can, just push them away, nothing fancy. Can you manage that?

Team Panda, are you guys ready as well?"


>Awaiting your command.

((Let's do it ourselves for the PR footage and the lols.))

Brother Lars saluted. "Brother Maurice, I shall escort you to our glorious victory!"

Charge up dynamic carrying bonus.  Not like I expect that to do anything.
Carrying? Huh...Str maybe? I'll go with that.

((Well, doing it ourselves is going to pay us better, not to mention that only that way we'd score the bonus points for doing it loudly, messily and memorably, as Steve wants us.
So while the safe way is nice, it misses on certain important secondary objectives. Therefore, it cannot be the competent way. So I vote for doing it ourselves, with Steve backing us up just in case. You know, Avatar-sized case of snafu. ))
No problem, Commander. I haven't exactly expected us to do an aerial raid en masse, so it's my fault just as well. Maurice smiled apologetically.
I am most grateful, Brother Lars. May Pathmas watch over us. He beamed.
Prepare to be cargo. Maintain that dynamic Uncon bonus from earlier.
Preparing to be cargo. Fairly common occurrence, honestly.

Quote from: Lyra to Miya
My Amp not expert, will try.
Keep awareness of my surroundings, if we start getting shot at then attempt to deflect them away from us.
Waiting...
Prep for leaving. Make sure my teddy bear laser rifle is safe easily accessible before leaving.
locked and loaded.

Do whatever it is that needs doing.
At this point it doesn't seem like much. Seems like we're gonna have to wait for next turn before anything really happens.

Is there any chance of civilian presence in the area? Anything that would make our possible allies angry if we kill or destroy?
Civilian workers maybe, but I feel they would probably not be overly annoyed unless you purposefully chased them down and killed them.

Radio Controlled

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Re: Mission 17: Diplomacy
« Reply #358 on: December 10, 2014, 03:27:07 pm »

Quote
>Awaiting your command.

"Commence operation."

Tell Steve to shoot their comms building, then continue with their garage. Start sprinting in the direction of building A12, using the slightly curved path detailed earlier. Use up dex bonus for getting there fast.

Use manip to deflect away any incoming projectiles. Try to stay between incoming fire and my squadmates.

Oh, and in case we get there next turn: keep running and ram through the building if it doesn't look like that would hurt me. If it would, just stop and assess situation.


(For the record, pw, are you aware we split up into two subteams? Just making sure.)
« Last Edit: December 10, 2014, 05:38:32 pm by Radio Controlled »
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Nikitian

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Re: Mission 17: Diplomacy
« Reply #359 on: December 10, 2014, 03:41:39 pm »

Be fine cargo! Clutch at my noble bearer as if my life depended on it. After all, it does.
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