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Author Topic: Mission 17: Diplomacy  (Read 77993 times)

Toaster

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Re: Mission 17: Diplomacy
« Reply #255 on: November 02, 2014, 11:25:50 am »

Lars nodded.  "I can understand that.  In terms of ground forces, we have 1,379 robotic Sod troopers available, and we could send every one of them this way as soon as an agreement is reached.  More are in production as well.  In terms of static defenses and fleet coverage, what exactly are you looking for?  We can accommodate your needs if those needs are made clear to us."

Lars also sends a message to Hephaestus.  ((That's going in the Heph thread.))

More bold text.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

piecewise

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Re: Mission 17: Diplomacy
« Reply #256 on: November 04, 2014, 12:15:51 pm »

@Miyamoto, private comms:  "This guy is asking for a lot. Not that that is unreasonable of him. But it might be a good idea to ensure they will provide what Hephaestus requires. Which means we should also ask them what they can provide. Because the more qualified workers and specialised equipment they can provide, the faster we can can build what they need. Because I think Steve had Hephaestus running on a skeleton crew when we left it."

Ask Steve: "Do you think there's any chance the UWM will try to build another 'Steve'? And if yes, how bad would that be?"

((Will edit quote of you giving me the map and phrasebook later.))

>Everyone who was around when I was made is either dead or part of me. They may try, but I've been careful to make such efforts more difficult if they do. We'll have to see, but if they do make a copy of me, we'll have to destroy it immediately. One of me is already one too many, wouldn't you say?


Keep watching until Jim has a reason not to, i.e. he sees something unusual or something in the room requires his immediate attention.
You keep glancing around but for the moment everything seems fine.

Lars nodded.  "I can understand that.  In terms of ground forces, we have 1,379 robotic Sod troopers available, and we could send every one of them this way as soon as an agreement is reached.  More are in production as well.  In terms of static defenses and fleet coverage, what exactly are you looking for?  We can accommodate your needs if those needs are made clear to us."

Lars also sends a message to Hephaestus.  ((That's going in the Heph thread.))

More bold text.
The center man looks over towards the man on his left, the first man you spoke to.
"We have ground forces enough to drive them from the planet now, and we would instate a draft or some similar measure should we need to. Ground forces should be accounted for, though your assistance is appreciated, of course. Our true fear is of their ships. We are not a waring society by nature, our armada is limited to a handful of peace keeping ships. Planetary purges..." He stops and then, after a moment, starts again, "We are not so arrogant as to believe ourselves invaluable or irreplaceable. We fear not for the sake of ourselves or our government, truly if we did we would have never spoken to you,  but we cannot allow a holocaust to be visited upon our citizens. We need some way to defend against their ships."

Icefire2314

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Re: Mission 17: Diplomacy
« Reply #257 on: November 04, 2014, 04:12:52 pm »

@Miyamoto, private comms:  "This guy is asking for a lot. Not that that is unreasonable of him. But it might be a good idea to ensure they will provide what Hephaestus requires. Which means we should also ask them what they can provide. Because the more qualified workers and specialised equipment they can provide, the faster we can can build what they need. Because I think Steve had Hephaestus running on a skeleton crew when we left it."

Ask Steve: "Do you think there's any chance the UWM will try to build another 'Steve'? And if yes, how bad would that be?"

((Will edit quote of you giving me the map and phrasebook later.))

>Everyone who was around when I was made is either dead or part of me. They may try, but I've been careful to make such efforts more difficult if they do. We'll have to see, but if they do make a copy of me, we'll have to destroy it immediately. One of me is already one too many, wouldn't you say?


(He he he... he... oh dear

Out of curiosity why would that be so terrible? I'm not all filled in on lore.)
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Re: Mission 17: Diplomacy
« Reply #258 on: November 05, 2014, 10:15:40 am »

Lars sends a very quick message to Steve.  "Can I show footage of the firing of the Hammer during the defense?"


Lars paused a moment to think.  This wasn't his strong area.  "We are constructing the necessary facilities to build FTL-capable ships as we speak.  Beyond ships, we have also constructed static defenses around the warp point and can do the same for you.  Turrets and mines and the like.  As far as planetary defenses, we have successfully used a planet-based cannon capable of destroying large incoming ships."

Say above.  If Steve approves, say below.

"We can show you footage of its capabilities if you like."


((Requesting sanity check from Miya and Heph people on this post))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Radio Controlled

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Re: Mission 17: Diplomacy
« Reply #259 on: November 05, 2014, 03:40:01 pm »

Lars sends a very quick message to Steve.  "Can I show footage of the firing of the Hammer during the defense?"


Lars paused a moment to think.  This wasn't his strong area.  "We are constructing the necessary facilities to build FTL-capable ships as we speak.  Beyond ships, we have also constructed static defenses around the warp point and can do the same for you.  Turrets and mines and the like.  As far as planetary defenses, we have successfully used a planet-based cannon capable of destroying large incoming ships."

Say above.  If Steve approves, say below.

"We can show you footage of its capabilities if you like."


((Requesting sanity check from Miya and Heph people on this post))

((Can't exactly help you IC, but from OOC it seems good. If promising ships, chokepoints and giant cannons doesn't do it, nothing will.

Hmm. I'm suddenly wishing we could send a new expedition to that planetoid to get a sample of that crystalmonster with its shield. Having a planetary shield would sure help...

Hey pw, would this be at all possible? Or is that planetoid long gone? And what about others?))
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Fucking hell, you guys are worse than the demons.

Grunhill

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Re: Mission 17: Diplomacy
« Reply #260 on: November 06, 2014, 12:32:21 pm »

Renen talks in private with Miya.

Maybe we should offer them to a way to get the citizens out of this planet very fast too. They seem to be a state that values their citizens, so a way for defense and for flight may be a good offer. It's up to you.
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

Lenglon

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Re: Mission 17: Diplomacy
« Reply #261 on: November 06, 2014, 12:50:08 pm »

Quote from: Lyra to Lars
Research helps Protect.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Parisbre56

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Re: Mission 17: Diplomacy
« Reply #262 on: November 06, 2014, 12:57:37 pm »

Answer to icefire, in case he didn't see: http://www.bay12forums.com/smf/index.php?topic=135884.msg5785679#msg5785679

Keep reading the phrasebook and learning.
« Last Edit: November 06, 2014, 01:06:34 pm by Parisbre56 »
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piecewise

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Re: Mission 17: Diplomacy
« Reply #263 on: November 06, 2014, 01:16:02 pm »

Lars sends a very quick message to Steve.  "Can I show footage of the firing of the Hammer during the defense?"


Lars paused a moment to think.  This wasn't his strong area.  "We are constructing the necessary facilities to build FTL-capable ships as we speak.  Beyond ships, we have also constructed static defenses around the warp point and can do the same for you.  Turrets and mines and the like.  As far as planetary defenses, we have successfully used a planet-based cannon capable of destroying large incoming ships."

Say above.  If Steve approves, say below.

"We can show you footage of its capabilities if you like."


((Requesting sanity check from Miya and Heph people on this post))

>Go for it, but tell them what they're seeing is secret and they should keep it under their fancy hats.


They listen and watch the video steve feeds you of the cannon. They seem suitably impressed, the hard frown lines on their face softening slightly with relief.

"How long until such things can be set up here?" The man in the center asks.

As this is going on, a servant slips silently out from what appears to be the door to the kitchen, shuffles across the room and  kneels next to the man on the left. He whispers something to the man, and the man whispers back and then the servant scuttles away.  At a break in the conversation the man on the left whispers to the man in the center and they both resume frowning.

"Your presence has not gone unnoticed it seems" The man in the center says, quietly.

Answer to icefire, in case he didn't see: http://www.bay12forums.com/smf/index.php?topic=135884.msg5785679#msg5785679

Keep reading the phrasebook and learning.
Apparently that thing about travels and family everyone keeps asking you is just a customary greeting, not an actual question and lars looks kinda silly for answering. Heh.

Remalle

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Re: Mission 17: Diplomacy
« Reply #264 on: November 06, 2014, 01:27:45 pm »

Mesk tenses slightly in his chair and quickly sends off a private message to Jim and Miyamoto.
Quote from: Mesk Vraite | Message to: James Kelly, Miyamoto de Bergerac
Think we should try and get out of here to somewhere slightly safer?  Don't think these guys would appreciate a battle breaking out in their dining room.
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Radio Controlled

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Re: Mission 17: Diplomacy
« Reply #265 on: November 06, 2014, 02:42:10 pm »

Renen talks in private with Miya.

Maybe we should offer them to a way to get the citizens out of this planet very fast too. They seem to be a state that values their citizens, so a way for defense and for flight may be a good offer. It's up to you.


Private link back.
"It seems like they might be convinced without offering that though. And a golden rule in bartering is to never offer more than you have to. After all, if we promise this that's another drain on our resources. But if it seems they might not pull through after all, then this might be used to tip the scales in our balance. So, a good idea, but let's keep it as a backup for now."

Mesk tenses slightly in his chair and quickly sends off a private message to Jim and Miyamoto.
Quote from: Mesk Vraite | Message to: James Kelly, Miyamoto de Bergerac
Think we should try and get out of here to somewhere slightly safer?  Don't think these guys would appreciate a battle breaking out in their dining room.

And back again:
Quote
Thing is though, we have no idea about the layout of this building, so this might be the most fortified location they had available. And if they have a secret bomb shelter or so nearby, i think they'll call upon that when they think it's necessary. They'd need it more than us after all.

But you are very right about being proactive. Jim, you and me need to stay on our toes, to intervene should shit hit the fan.

Charge a dex bonus. This is to be used for a 'reaction shot' of sorts in case we get attacked or other bad shit happens. Use said reaction by using manip to protect the delegates and my team from danger (eg pushing away debris, creating force dome shield, whatever).
« Last Edit: November 06, 2014, 02:44:18 pm by Radio Controlled »
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Toaster

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Re: Mission 17: Diplomacy
« Reply #266 on: November 06, 2014, 02:59:26 pm »

Lars nodded at his words.  "I will have to check with our engineering team; the one you see here was built on our factory world in less than a year.  It may take a bit longer to get the needed supplies to this fine planet."

As he continued, Lars frowned.  "Our team is ready to defend if you need us."

Talk.  Offer assistance.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Lenglon

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Re: Mission 17: Diplomacy
« Reply #267 on: November 06, 2014, 03:29:34 pm »

Quote from: Lyra to Lars
Research helps Protect.
((not sure if you noticed this Toaster))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

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Re: Mission 17: Diplomacy
« Reply #268 on: November 06, 2014, 03:45:42 pm »

((I did, but I wasn't sure where to slip it in; and now, we are distracted.  I'll try to work it in when I have a chance.))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Lenglon

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Re: Mission 17: Diplomacy
« Reply #269 on: November 06, 2014, 04:40:58 pm »

((I did, but I wasn't sure where to slip it in; and now, we are distracted.  I'll try to work it in when I have a chance.))
((Only do it if it makes sense for your character to understand, and for the conversation, and as a negotiating tactic. it isn't needful.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))
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