Kill Webadict NowExactly what it sounds like. The goal of the game was to kill Webadict. Shockingly, Webadict (the player) managed to survive through most of the first day, after which he was summarily lynched. This game also features use of the "cells" tactic, originally pioneered in one of the early Paranormal games. Sadly, the game ended due to a fluke, but what existed was fun.
Kill Webadict Now: Dakarian EditionBesides being a spinoff of the already popular Kill Webadict Now, this game introduced a Roll-to-Dodge subgame in the flavortext. Other than some unanticipated challenges for The Webadict, there was very little result--and again, the game ended on a fluke, albeit a more exciting one. Also unusual were the "special guests," who were non-player characters with their own agenda and introduced the concept to the subforum.
Ill-Met By MoonlightThe mechanics of this game are still left undisclosed. All that is known at this point is that the town played valiantly, the scum lost, and the flavor was absolutely brilliant.
Neruz's Bastard Mod GameThey lynched a player and got a 5-headed hivemind back. They recruited the mod to a cult. They lynched the mod. They received another mod. The cult members died. Then the cult won.
No, I don't quite understand it either, but it was pretty hilarious when it happened.
BellsounderOne of the few bastard mods that actually worked as planned. The town got a good idea of what was going on, the scum outwitted them, and fun was had by all. The simplistic flavor was also quite welcome. This is a good example of how bastard mods should be played and created.
Gryph's Quick BastardThe only game ever run here using the standard tactic of needing to lynch the mod. The town didn't manage to figure this out, despite the copious hints. On the other hand, this is another example of a particularly well-designed bastard puzzle. For increased novelty, one of the players was the mod's puppet account, and he recruited spectators to help him play with the town.
Witches' CovenBeautiful flavor. Unwinnable wincons. Complicated setups. Crazy gambits. Just go read it, will you?
PolitibastardAnother game in the vein of Liberal Crime Squad mafia, but bastardized even further for everyone's amusement.
Mein Kampf: A Tale of Vainglourious BasterdsNominated and placed here for Bay12's first game enriched by not only Quentin Tarantino, but also actual historical research. Beyond that, the setup truly merited the Bastard Mod title, leading to a great many Shenanigans... no more can be said here without ruining the surprise, of course, but needless to say, the game is one worth reading.
Kill Your Own Shakerag NowIt actually was a bastard mod, but a bastard mod would advertise it as a semi-bastard just to be a bastard.
So incomprehensible and convoluted that it took about eight months for the main mod to figure out who won. Theoretically a semi-bastard (only theoretically), it revolved the idea of the player Shakerag, sort of. At one pivotal point, a non-player velociraptor ate a player and became a Shakerag. Nobody quite understands KYOSN, but it was hilarious and entertaining, particularly as the bastard mechanics piled up higher and higher.
Flabort's High-Powered Bring Your Own Role 2A full-bastard BYOR variant in which each player submits 2-8 roles, which are largely distributed randomly. The result: 13 players. 80 roles. Infinite actions. 1 loser. 16 winners. 10 days.
Mafia Marathon23 four-five player setups, each deeply different and each more bastardy than the last, nestled in a point-based metagame. Almost a whole year of Mafia, Mafia Marathon deserves archival not just for the perseverance of the players and the quality of the play, but for Tomasque's ingenuity in setup creation as well.