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Author Topic: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign  (Read 7313 times)

Arcvasti

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #60 on: September 30, 2014, 09:05:46 pm »

oOOOOH, Beguiler sounds neat. Always wanted to try that. What classes do we have so far?
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tryrar

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #61 on: September 30, 2014, 09:09:41 pm »

Well, we already have a beguiler (if vorthon would finish his sheet), so I'm not sure we need two. As for the rest, we have a barbarian and a swordsage for the hitting things with metal objects department, and a sorceror for straight magic, and an unfinished cleric sheet.


Tawa, I'll admit you might need to go with less than six if only to not have people loose interest while waiting for others to finish up.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Arcvasti

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #62 on: September 30, 2014, 09:12:16 pm »

Well, we already have a beguiler (if vorthon would finish his sheet), so I'm not sure we need two. As for the rest, we have a barbarian and a swordsage for the hitting things with metal objects department, and a sorceror for straight magic, and an unfinished cleric sheet.

I'll probably end up as a rogue or a bard for additional snaekyness. Should have the sheet in by tonight[EDIT: Nope, the procrastination demon strikes again. Tomorrow for sure.], assuming I figure out where the hell to put all my skill points. Skill points are hard. Although skill tricks make it easier.
« Last Edit: September 30, 2014, 10:50:50 pm by Arcvasti »
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Vorthon

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #63 on: September 30, 2014, 09:22:32 pm »

I'm definitely going the 'tricky illusionist with rogue skills on the side' route. Was considering Nonverbal Spell for a feat, but only handful of Beguiler spells lack somatic components, so that's kind of a crapshoot.
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Tawa

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #64 on: September 30, 2014, 09:31:01 pm »

Tawa, I'll admit you might need to go with less than six if only to not have people loose interest while waiting for others to finish up.
NEVER
I was originally planning on 7, but I figured that was a bit much.

Will waitlist NAV later.
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tryrar

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #65 on: September 30, 2014, 09:34:05 pm »

well, can never go wrong with spell focus in illusion then...
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Vorthon

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #66 on: September 30, 2014, 09:35:57 pm »

Or enchantment, although I might save that for later.

Edit: Max HP at first level, or is it rolled, or something else entirely? Want to check before I jot down '7'. Other than that, I just need to jot down a backstory and I'm good to go.
« Last Edit: September 30, 2014, 11:25:07 pm by Vorthon »
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Arcvasti

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #67 on: October 01, 2014, 10:13:40 pm »

Edit: Max HP at first level, or is it rolled, or something else entirely? Want to check before I jot down '7'. Other than that, I just need to jot down a backstory and I'm good to go.

Its always the max you could have rolled. 4 for Wizard, 10 for Fighter and so on. Character sheet under construction, will have it finished [relatively] shortly.

EDIT: Sheet finished.


« Last Edit: October 01, 2014, 10:44:33 pm by Arcvasti »
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Vorthon

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #68 on: October 01, 2014, 11:07:13 pm »

...I should've known that. Guess it's been so long since I started something at first level that I forgot.
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tryrar

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #69 on: October 01, 2014, 11:10:36 pm »

lol. Our bard's bardic music isn;t music exactly, just well-performed poetry.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Arcvasti

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #70 on: October 01, 2014, 11:11:45 pm »

Was tempted to go with Perform[Rapping], but decided it wouldn't fit the character.
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Tawa

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #71 on: October 01, 2014, 11:35:30 pm »

Oooohhhh thank god I read that before I looked at the sheet and I immediately thought you had ripped off Gato

I'll fix the OP in the morning and fire up the IC thread tomorrow.
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Vorthon

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #72 on: October 01, 2014, 11:52:42 pm »

Finished. Shit backstory, I know, but it's the best I could do ATM. And no, he won't be 'for the lulz' CN. More 'free spirit and a wanderer' CN.

Edit: updating backstory because I should probably give something of a reason for him being a beguiler?

Edit edit: hackneyed explanation done. :v
« Last Edit: October 01, 2014, 11:57:38 pm by Vorthon »
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Kansa

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #73 on: October 03, 2014, 01:20:51 pm »

Bump
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Vorthon

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Re: Genera Spark: D&D 3.5 Time-Travelling-Centric Campaign
« Reply #74 on: October 03, 2014, 09:30:24 pm »

So is this dead in the water or?
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