Oh, about names and descriptions and stuff :
I think we should state the special things about our units that may not be in their icons and stuff :
I wholeheartedly agree. I will e.g. include verbiage in my sacreds' description indicating that they have a dyingshape of "minor fire elemental", albeit in a somewhat more poetic manner than that.
Okay, so. Hydras. Grr. Hydras are special, and NG isn't acknowledging that. I'll have to see about fixing that in the source.
In the mean time, a manual fix is very, very easy. Here's what you should do for now, and what you'll need to do in the final version of the mod to ensure they work right:
Open your .dm file for the mod in a text editor. Search for "Graveyard of Desire". It should take you to something like this:
--- Sites for nation 10X: Midmatia
#newsite 1XXX
#level 0
#rarity 5
#path 0
#name "Graveyard of Desire"
#homecom 3XXX --- Arch Drowned Pyromancer
#homemon 3XXX ---UNNAMED
#gems 0 2
#gems 2 1
#gems 5 2
#end
This is the definition of one of your capital sites, and UNNAMED is the offending Hydra. All of the
XXXs are numbers that'll vary based on what other nations were generated before yours in your particular mod. All you need to do is change "#homemon 3
XXX ---UNNAMED" to "#homemon 1831 ---UNNAMED" and you'll be fine - unit id 3
XXX is just a copy of unit id 1831, so this way you'll recruit Hydras instead of copies-of-Hydras. You won't be able to customize their descriptions or change their names, but OTOH when they take damage they'll transform into unit 1832, not unit 3
XXX+1, which just so happens to be your national scout...
(Sorry if that was overly simplistic or pedantic; I don't know how familiar you are with .dm files.)