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Author Topic: optional conversation-based combat initiation (adv mode)  (Read 573 times)

Ngosp Umbabok

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optional conversation-based combat initiation (adv mode)
« on: September 20, 2014, 11:56:59 pm »

I just thought that adding a few conversation lines for initiating combat would be helpful. Currently if you approach a bandit camp they are not automatically hostile, you have to attack first.

It would be nice if there were some way to confirm that the people in the camp are bandits and to let them know you are initiating combat

For example: -have you been committing robberies?
                   -I am putting an end to your banditry, drop your weapons or die!

This could also be applicable to bandits harassing villages, you could tell them that if they don't leave immediately then you will attack them.

Sometimes it just feels a little ambiguous, it would be fun and help with immersion to have conversational options you can use to turn someone hostile and to get them to say something signifying that they are now going to fight you.
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StagnantSoul

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Re: optional conversation-based combat initiation (adv mode)
« Reply #1 on: September 21, 2014, 12:11:37 am »

A provoke option would be cool. Say, throwing something at someone, then insulting them.
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