Melt into the shadows. Hide, get out of town for a bit, wait until they stop suspecting stuff. Maybe signal Mic to come meet me. I'm sure he can make an excuse.
You make your way to the edge of the woods on the south side of the village. (hide roll 13+5) It doesn't look like anyone has spotted you. The trees are not dense, but there's enough foliage here to keep yourself concealed.
This place is pathetic. Its only importance is geographic.
Razed heads back to the area outside of the tavern.
The elf and possibly one or two of the others might be useful. Nothing else here really is.
Remember locations in the nearby countryside. If memory fails, accost random peasant with questions to find out.
You return to the tavern and start asking around for details. (gather information roll 20+2)
Most of the immediate area is farms and fields. To the south is a long stretch of woodland. Beyond the valley to the east are rugged foothills leading up to the dwarven lands.
About two and a half days westward is the market town of Lundenwic. It's smack in the middle of Hibernia, on the coast of the Ogledd, making it a very wealthy hub for trade. It and much of the surrounding land (including Fearleah) is ruled by Lord Fedlimid.
"Hm... Is not my job." Lanius says with a small frown "But may be reward. Is bored anyways."
Throw Light Hammer at nearest thief in an attempt to knock him out.
Unless, of course, they are my allies. In which case, don't do that.
With some thought, Lanius decides that Wyrne is his ally, and not to attack him. Unfortunately, after that moment of indecision, Wyrne has completely vanished! (spot roll 11-7)
"Thank you, thank you, thank you! I'll be here all day!"
See if the tavern is open. If so, see if I can setup in the corner and preform.
The tavern is still closed, seeing as the tavern keeper has not yet returned.
Shortly after you check, though, the ambassador and his guards start filing out. They have their gear with them, so they probably have what they came for, and are leaving.
The ambassador looks quite disgruntled. He's looking around at everyone, particularly the adventures, with obvious suspicion. His eyes linger on Mic for a long moment.
After the dwarves comes the High Priest. He also glances around, but looks more nervous than suspicious.
Veneficus curses under his breath. He had missed his chance to do what he intended. He'd have to wait until he could speak with the priest.
Wait until the High Priest shows his face.
With the priest's face quite clearly showing, you stop waiting and head over to him.
...
((....I'm actually at a loss for what Malkor should be doing. I can't seem to find any of these plot threads you were speaking of))
I realise my updates have been a little light on the information. I'll try to be more helpful.