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Author Topic: Seventh Sanctum Roguelike  (Read 2008 times)

NAV

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Re: Seventh Sanctum Roguelike
« Reply #15 on: September 20, 2014, 02:29:47 pm »

Go stab a "rock digger" with my axe. 2d6
« Last Edit: September 20, 2014, 04:08:03 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Sarrak

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Re: Seventh Sanctum Roguelike
« Reply #16 on: September 20, 2014, 03:10:15 pm »

Cowardly and stealthily crawl towards the enemies, then with barbaric roar slaughter the healthier ones. 4d3
« Last Edit: September 20, 2014, 03:36:14 pm by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Salsacookies

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Re: Seventh Sanctum Roguelike
« Reply #17 on: September 20, 2014, 03:11:56 pm »

(Please specify the type of roll you want. 1d12, 2d6, or 4d3. I'm also changing the rules, so look at them one more time)
« Last Edit: September 20, 2014, 03:13:49 pm by Salsacookies »
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bay12_account3739

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Re: Seventh Sanctum Roguelike
« Reply #18 on: September 20, 2014, 03:16:36 pm »

Go headbutt the Axe Cleavers 1d12
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Salsacookies

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Re: Seventh Sanctum Roguelike
« Reply #19 on: September 20, 2014, 04:27:28 pm »

Use Ultimate Yellow Gauntlet to do something Ultimate-like.
You punch the ground. roll=7 success level 2. It causes a tremor. Knocking everyone but you party off balance.
[-1 to coordination][everyone is alert]You are unnoticed.


Go stab a "rock digger" with my axe. 2d6


roll=2. You completely miss. The goblin is disoriented though, and doesn't notice your miss. You are still unnoticed.


Cowardly and stealthily crawl towards the enemies, then with barbaric roar slaughter the healthier ones. 4d3
roll=6+3=9. Success level 2. You successfully sneak up and clobber one. 2 others are nearby. You are unnoticed. A prisoner speaks t you. " The captain has the key. He in his room, on the fourth level."

Go headbutt the Axe Cleavers 1d12
Success level 2. You head-butt an Axe-Cleaver. He stumbles and drops his axe. He is even more disoriented. You are noticed by him. He has a concussion, and his head is hurt.
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Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

bay12_account3739

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Re: Seventh Sanctum Roguelike
« Reply #20 on: September 20, 2014, 05:32:13 pm »

Pick up his axe and chop his head off
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darkpaladin109

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Re: Seventh Sanctum Roguelike
« Reply #21 on: September 20, 2014, 06:42:52 pm »

Something something Ultimate Candy Summon.
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Sarrak

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Re: Seventh Sanctum Roguelike
« Reply #22 on: September 21, 2014, 01:16:21 am »

Continue the sudden slaughter! 2d6
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

NAV

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Re: Seventh Sanctum Roguelike
« Reply #23 on: September 21, 2014, 01:21:29 am »

Maim an enemy with the axe, try to observe any Charismatic Beater's Invocation of Infamy happening. 1d12
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Salsacookies

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Re: Seventh Sanctum Roguelike
« Reply #24 on: September 21, 2014, 09:06:41 am »

bay12_account3739:
Pick up his axe and chop his head off:
You pick up the axe. it is the Axe of Fire Lances.
Your roll:10

Goblin's roll: 3-2:1

Success level:3

You cut his head clean off. The 2 other goblins don't notice. The blood on the blade begins to boil, and the axe's edge is red hot.

darkpaladin109:
Something something Ultimate Candy Summon.:

Roll:8

Success level: 1

You fail to summon candy. You fire a bolt of yellow energy. Everyone notices. It hits a door. Three Massive prisoners are free. The guards are fighting the prisoners. It is a riot.

Sarrak:
Continue the sudden slaughter! 2d6:

Roll: 4+3=7

You break a guard's leg. He is in pain. A guard swings at you.

11 vs 7:4
He grazes your shoulder. You have light bleeding.

A massive prisoner attacks the guard.
7 vs 5: 2

The gaurd is knocked down, but uninjured

NAV:
Maim an enemy with the axe, try to observe any Charismatic Beater's Invocation of Infamy happening. 1d12:

5 vs. 4

You knock down a guard. He is feared."Have mercy! I'll help you!"
« Last Edit: September 21, 2014, 09:36:55 am by Salsacookies »
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Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

NAV

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Re: Seventh Sanctum Roguelike
« Reply #25 on: September 21, 2014, 02:30:08 pm »

"Killing you is mercy, you miserable scum!"
Finish him off with the axe. 2d6
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Sarrak

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Re: Seventh Sanctum Roguelike
« Reply #26 on: September 21, 2014, 03:11:20 pm »

Energetically bash his brains out. 4d3
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

bay12_account3739

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Re: Seventh Sanctum Roguelike
« Reply #27 on: September 22, 2014, 02:24:14 am »

Find the nearest enemy and dunk them with the axe.


"DARRIIUUUUUUSSS!"

1d12, per norm
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darkpaladin109

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Re: Seventh Sanctum Roguelike
« Reply #28 on: September 22, 2014, 03:48:19 pm »

Smash enemies together.
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