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Author Topic: Colonial Defense (OOC) (More players always welcome)  (Read 5585 times)

Zanzetkuken The Great

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Re: Colony Defense (Character Driven Turn Based Strategy)(4/min. 5)
« Reply #15 on: September 18, 2014, 09:36:17 pm »

Think this'll be fun. Grabbing the last spot while I make a sheet.

It's not 'last spot', but 'I need at least this many'.  More can join after I have 5.
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Varee

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Re: Colony Defense (Character Driven Turn Based Strategy)(4/min. 5)
« Reply #16 on: September 19, 2014, 06:21:23 am »

Spoiler (click to show/hide)
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GiglameshDespair

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Re: Colony Defense (Character Driven Turn Based Strategy)(3/min. 5)
« Reply #17 on: September 19, 2014, 10:46:14 am »

Also, I am probably going to try ditching the plasma rifle for something kinetic simply on principle, are we going to be able to switch weaponry at any time?

Vehicles can only upgrade their weapons between missions, but Cyborgs can scavenge off the battlefield as well as purchase in the shops.  Flip side is that Cyborgs have a limited amount of munitions, while Vehicles have unlimited ammo.  Going to post the basic shop in the OP, but I'll need some input for more advanced weaponry that is something besides adding Mk. II, Mk. III, or something similar to the end.

Weaposn that do area of effect, attack multiple times (if weakly) or reduce enemy armour are potientially alternate weapons. If there are critical hits, weaker weapons that crit more often are also possible.
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Parsely

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Re: Colony Defense (Character Driven Turn Based Strategy)(4/min. 5)
« Reply #18 on: September 19, 2014, 12:48:04 pm »

Guns/gadgets that do crew damage would be cool!
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GiglameshDespair

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Re: Colony Defense (Character Driven Turn Based Strategy)(4/min. 5)
« Reply #19 on: September 19, 2014, 12:55:33 pm »

Weapons that hack enemies would also be good.
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Zanzetkuken The Great

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Re: Colony Defense (Character Driven Turn Based Strategy)(4/min. 5)
« Reply #20 on: September 19, 2014, 01:31:53 pm »

Probably should have been a bit more specific.  It's more along the lines of names I need help with.

Anyway, there are the minimum amount required to join, so I'll get to work on the initial mission.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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Zanzetkuken The Great

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Re: Colony Defense (Character Driven Turn Based Strategy)(More always welcomed)
« Reply #21 on: September 19, 2014, 04:22:03 pm »

Two changes made (Sheets in IC turn and OP have been updated):
Defense changed from +2,+1,-1,-2 to +3,+1,-1,-3
Changed Aircraft effect from 'can traverse terrain others cannot' to 'ignores terrain effects'

Posting in IC:
Use north, northeast, southeast, south, southwest, and northwest to specify movement.
Characters are able to speak with each other via a short range radio.

Note for joining:
New characters will mostly join in-between missions.  There may be rare occurrences of players being able to join mid-mission, however, so keep your eyes open.

Note for Vader Tiron and Zakken's players
Please post a backstory for your characters in this thread.  I'll edit it into the IC.

Finally:
IC Thread is open
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Again_Dejavu

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Re: Colony Defense (Character Driven Turn Based Strategy)(More always welcomed)
« Reply #22 on: September 19, 2014, 06:01:40 pm »

Spoiler: This'll be fun. (click to show/hide)
« Last Edit: September 19, 2014, 08:45:25 pm by Again_Dejavu »
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Zanzetkuken The Great

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Re: Colony Defense (Character Driven Turn Based Strategy)(More always welcomed)
« Reply #23 on: September 19, 2014, 06:06:25 pm »

((One movement, Eh? Guess I am dying last.))

The stats in your sheet do not include terrain modifiers.

((We have communications right? I just assumed we have at least what modern equipment does.))

I stated the answer to this where I posted the link here.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

GentlemanRaptor

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Re: Colony Defense (Character Driven Turn Based Strategy)(More always welcomed)
« Reply #24 on: September 19, 2014, 06:49:29 pm »

I'll drop this here so I can join after this mission, then. This sounds interesting.

Spoiler (click to show/hide)
« Last Edit: September 25, 2014, 05:52:16 pm by GentlemanRaptor »
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Zanzetkuken The Great

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Re: Colony Defense (Character Driven Turn Based Strategy)(More always welcomed)
« Reply #25 on: September 19, 2014, 06:52:49 pm »

Well, it looks as if no one is wanting to use the other races.  There's only 1 app that has a race other than human out of the 7 sheets.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Varee

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Re: Colony Defense (Character Driven Turn Based Strategy)(More always welcomed)
« Reply #26 on: September 19, 2014, 06:56:04 pm »

I think you should rename this thread ooc just to make it easier to see.
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Stirk

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Re: Colonial Defense (OOC) (More players always welcome)
« Reply #27 on: September 19, 2014, 08:27:17 pm »

Quote
Appearance: A medium height Caucasian man with short hair and a bit of grey against-regs stubble. Always has a slight smirk, as if he knows exactly what's going to happen next.

You totally stole my smile thing.

Quote
Has a slight perpetual smile, though you have to look to notice it

You monster.
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

GentlemanRaptor

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Re: Colonial Defense (OOC) (More players always welcome)
« Reply #28 on: September 19, 2014, 08:30:03 pm »

Quote
Appearance: A medium height Caucasian man with short hair and a bit of grey against-regs stubble. Always has a slight smirk, as if he knows exactly what's going to happen next.

You totally stole my smile thing.

Quote
Has a slight perpetual smile, though you have to look to notice it

You monster.

I'm being honest, Stirk, I didn't see your charsheet. Sorry 'bout that.
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

Stirk

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Re: Colonial Defense (OOC) (More players always welcome)
« Reply #29 on: September 19, 2014, 08:31:20 pm »

No, it is to late for that. It is cannon now. If we survive, we are making a story out of it. No arguing.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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