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Author Topic: Impossible to play long term?  (Read 4601 times)

ragincajun

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Impossible to play long term?
« on: September 18, 2014, 10:50:04 am »

So with all the discussion about goblin's being able to attack and destroy all dwarven civilizations, does this mean that you will ALWAYS become the mountainhome for the dwarf civilization no matter what?  It seems this would be a negative effect on a long term fortress play.
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Astrid

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Re: Impossible to play long term?
« Reply #1 on: September 18, 2014, 11:07:56 am »

This is just a simple but persistant bug which will chease once Toady actually managed to locate and fry it.
Until it is fixed long term play is basically near impossible yes.

Shouldnt take to long until it gets fixed i hope. That bug in fact is the main reason why i curretnly barely touch DF.
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ptb_ptb

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Re: Impossible to play long term?
« Reply #2 on: September 18, 2014, 11:14:32 am »

ALWAYS can be quite a long time though. I played to 9 years and only got as far as Duchy.
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Witty

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Re: Impossible to play long term?
« Reply #3 on: September 18, 2014, 03:31:33 pm »

It isn't a bug, no more than fruit collecting in fortress mode is a "bug". It's simply a feature that hasn't been added yet. From the looks of it, civs being able to defend themselves from attacks post worldgen will be added in the post-bug fixing phase, but there's no guarantee sadly.
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Miuramir

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Re: Impossible to play long term?
« Reply #4 on: September 18, 2014, 03:48:18 pm »

So with all the discussion about goblin's being able to attack and destroy all dwarven civilizations, does this mean that you will ALWAYS become the mountainhome for the dwarf civilization no matter what?  It seems this would be a negative effect on a long term fortress play.

Nope; remember, the problem is that any post-worldgen site attack will be won by the attacker in the current state.  If you have a setting where there are outposts of your civ someplace that can't be gotten to, they will be immune to attack; islands are an obvious choice.  Note that you should be able to do this yourself; embark a few times as the same civ on islands or isolated locations, set up a basic outpost fort, and then retire it; odds are one of them will end up being the mountainhome even if everything else falls.  Once the mountainhome has ended up on an un-assailable site, it's effectively locked there for the rest of that world's history.  The only possible exception might be flying megabeast attack; I'm not clear on how that works currently. 

If you have a setting where the dwarves are generally winning, your odds are pretty good, although depending on exactly how the attack logic works you could still get unlucky eventually. 
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Astrid

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Re: Impossible to play long term?
« Reply #5 on: September 19, 2014, 01:11:30 am »

@ Miuramir

I once had a world where 80% of the land was Dwarf. Dozens of Dwarf based sites against a handful goblin sites.
I play a single year in with a new fort. News arrived. 2 dozen dwarf sites had fallen to basically a handful.
So, yeah... unlucky is a widespread term here.
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starscream

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Re: Impossible to play long term?
« Reply #6 on: September 19, 2014, 12:58:49 pm »

you may need to embark in adventure mode every now and then to clean out dens of vermin.
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ragincajun

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Re: Impossible to play long term?
« Reply #7 on: September 19, 2014, 01:12:52 pm »

you may need to embark in adventure mode every now and then to clean out dens of vermin.
I can't even begin to figure out adventurer mode.
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Sutremaine

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Re: Impossible to play long term?
« Reply #8 on: September 19, 2014, 01:57:14 pm »

Adventure mode is rather disorienting at first, because there are no menus telling you which key does what. For the most part you can spend some time standing around where you started and pressing every button on the keyboard to find out what each one does. There are a few commands that require you to back out of them before doing something else, and using one of these in the middle of your keyboard bashing will stop most subsequent commands from registering. The most non-obvious ones, off the top of my head, are:

[l]ook -- centres a cursor on your adventurer, with no written confirmation that you're looking at anything. Works pretty much like Fortress mode's loo[k] command.
[j]ump -- centres a cursor on your adventurer and places some green Os around them. No 'jump to O' indicator or instructions.

There are also a couple of keys that don't do anything until there's something that can be done with them. [ u]se (for levers) and [h]old (for climbing) are two of them. But, mostly you can button-mash until something happens.
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Edmus

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Re: Impossible to play long term?
« Reply #9 on: September 20, 2014, 01:27:25 am »

I have a 13 year fort right now, migrated since it was migrate-able, the Elves were wiped out but the Gobbos have left us alone bar one hillock they took 8 years ago. Is it really so prolific? I know my fort is inaccessible to Goblins, despite embark screen saying otherwise.
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Kumil

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Re: Impossible to play long term?
« Reply #10 on: September 20, 2014, 06:05:49 pm »

Adventure mode is rather disorienting at first, because there are no menus telling you which key does what.
There is the Manual.
For the most part you can spend some time standing around where you started and pressing every button on the keyboard to find out what each one does.
Or you could read the Manual.
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wuphonsreach

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Re: Impossible to play long term?
« Reply #11 on: September 28, 2014, 11:25:19 am »

I have a 13 year fort right now, migrated since it was migrate-able, the Elves were wiped out but the Gobbos have left us alone bar one hillock they took 8 years ago. Is it really so prolific? I know my fort is inaccessible to Goblins, despite embark screen saying otherwise.

It is indeed pretty prolific.  When the diplomats show up and give you news during the first few years, you can get very lengthy lists of sites that have fallen.

Another side-effect (which increases the !FUN! factor) is if any of your dwarves were related to the nobles of those various sites, they will suddenly inherit the titles and become barons.  You could end up with multiple of your starting seven becoming nobles by the end of the first year.

I'm looking forward to Toady fixing this as it does impact the fun-factor pretty heavily if you have a world that you want to do multiple forts in.
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inaluct

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Re: Impossible to play long term?
« Reply #12 on: September 28, 2014, 11:51:12 am »

Why does this make long term play impossible? If you accidentally trash your fortress, does an extinct parent civ keep you from embarking or reclaiming?
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wuphonsreach

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Re: Impossible to play long term?
« Reply #13 on: September 28, 2014, 01:47:01 pm »

Well, take a look at this post:
http://blog.wuphonsreach.org/2014/09/df2014-long-term-problem-in-fortress.html

Over a three year period, the dwarven civilization that I embarked from has gone from 16 sites down to a single site.  So other then the fort I established and one other site that has been existence for 450 years, the Tool of Waxes is just about extinct.  There were 2053 dwarves and 308 goblins living in the various sites at year 500, now there are only 160 dwarves.

It's a game balance issue and it means for any world that I want to keep long-term, alternating between Fort/Adv modes, dwarves will need help (establishing isolated forts) to avoid extinction, elves will probably go extinct, kobolds get left alone, and humans/goblins will fight for dominance.
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StagnantSoul

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Re: Impossible to play long term?
« Reply #14 on: September 28, 2014, 02:10:48 pm »

One thing you can do is go into adventure mode and slaughter goblins. I lost ten out of forteen sites of my dwarven civ, so O retired, went to adventure mode, and hunted every single goblin I could. It took three days of near constant playing, but in one month game time, I put the goblins down to 1/10 of their previous population. But guess what? They still took one hillock.
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