Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Building in water  (Read 319 times)

Jayfrin

  • Bay Watcher
    • View Profile
Building in water
« on: March 13, 2008, 11:19:00 am »

how deep must water be before dwarves can't build in it, and also, is there any way to make dwarves build on a place that has water just aslong as the dwarves can walk in the water say 3/7 or less?
Logged
My child got ripped to shreds by invading goblins, which caused my wife to go mad and was shot down by the town guard for attacking the brewer and they both rotted before my eyes....

But dayyumm my room looks nice

Mood: Fine

Kogan Loloklam

  • Bay Watcher
  • I'm suffering from an acute case of Hominini Terravitae Biologis. Keep your distance!
    • View Profile
Re: Building in water
« Reply #1 on: March 13, 2008, 12:09:00 pm »

1/7 is what they will build in. Nothing deeper.
Logged
... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Jayfrin

  • Bay Watcher
    • View Profile
Re: Building in water
« Reply #2 on: March 13, 2008, 12:15:00 pm »

Hmm my dwarves seem t obe canceling work eventhough it looks as if its 1/7, maybe theres the od slip of a little water makeing it 2/7, thanks for the help
Logged
My child got ripped to shreds by invading goblins, which caused my wife to go mad and was shot down by the town guard for attacking the brewer and they both rotted before my eyes....

But dayyumm my room looks nice

Mood: Fine

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Building in water
« Reply #3 on: March 13, 2008, 05:10:00 pm »

There's an option in the Data > Init > init.txt file that makes water tiles appear as a number showing their depth, if that helps.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.